Swift. Posted September 27, 2020 Posted September 27, 2020 (edited) Can we please have an expanded range of Hydra 70 warheads, beyond the M151 and Mk5 we currently have. For example: - M156, WP, used for target marking - M229, HEDP, an elongated M151 - M255E1/A1, Flechette,3.8g - M257, Parachute illumination - M274, Practice Smoke - M278, IR parachute illumination There are of course more, but I think this selection would expand the uses for the rockets currently. Most of them are already in DCS loaded on A-10C, so it would just be a case of allowing the hornets stores system to recognise them. Edited September 27, 2020 by Swiftwin9s 1 1 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Northstar98 Posted September 27, 2020 Posted September 27, 2020 (edited) +1, especially with a fair few already in DCS. Only thing I will say is that it is a little wasted on some warhead types without appropriate damage models and effects. Edited September 27, 2020 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
AvroLanc Posted September 27, 2020 Posted September 27, 2020 +1 No idea why the existing ones haven’t been added yet. A WP Zuni would be great too. But that’d be a new addition.
Swift. Posted September 27, 2020 Author Posted September 27, 2020 +1, especially with a fair few already in DCS. Only thing I will say is that it is a little wasted on some warhead types without appropriate damage models and effects. Yeah I kinda agree, some things might not be all that useful. But the ones I listed are different enough I think to make a difference. Not to mention some are already modelled. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
amalahama Posted September 28, 2020 Posted September 28, 2020 That's a great idea, even if fragmentation effects are non existent in DCS
Swift. Posted January 3, 2021 Author Posted January 3, 2021 Any update from ED about this? Even just adding it to the roadmap so we know that its being considered and we don't need to keep nagging. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Fri13 Posted January 3, 2021 Posted January 3, 2021 On 9/27/2020 at 2:22 PM, Swiftwin9s said: Can we please have an expanded range of Hydra 70 warheads, beyond the M151 and Mk5 we currently have. For example: - M156, WP, used for target marking - M229, HEDP, an elongated M151 - M255E1/A1, Flechette,3.8g - M257, Parachute illumination - M274, Practice Smoke - M278, IR parachute illumination There are of course more, but I think this selection would expand the uses for the rockets currently. Most of them are already in DCS loaded on A-10C, so it would just be a case of allowing the hornets stores system to recognise them. AFAIK many of those are only used by the Army in their helicopters, that allows to have programmed fuzes and such. All the rockets, missiles and other ammunition should be separated from the modules, so if they are compatible with the weapon then they can be used if wanted. Official loadouts would be without the ones that isn't officially used by the airframe at the era etc. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Swift. Posted January 3, 2021 Author Posted January 3, 2021 7 minutes ago, Fri13 said: AFAIK many of those are only used by the Army in their helicopters, that allows to have programmed fuzes and such. All the rockets, missiles and other ammunition should be separated from the modules, so if they are compatible with the weapon then they can be used if wanted. Official loadouts would be without the ones that isn't officially used by the airframe at the era etc. Some of them may be, but M156, M274, M278 are all available on A-10. Not sure what you mean by separating the ammunition from the modules, that's already how it is in DCS. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Fri13 Posted January 3, 2021 Posted January 3, 2021 5 minutes ago, Swiftwin9s said: Some of them may be, but M156, M274, M278 are all available on A-10. Sure, some are and some are not only for helicopters. 5 minutes ago, Swiftwin9s said: Not sure what you mean by separating the ammunition from the modules, that's already how it is in DCS. They are not. The weapons are made for the module and only for that specific regardless the compatibility. Example the AGR-20 (APKWS II) is fully backward compatible basically with anything in DCS, question is just that does the mission designer accept them to be used on the year earlier than 2016-2018 when it has been taken in service in many units. If the module doesn't support the weapon, then it is not possible be used regardless technical capabilities and compatibilities but just pure politics. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Swift. Posted January 3, 2021 Author Posted January 3, 2021 28 minutes ago, Fri13 said: They are not. The weapons are made for the module and only for that specific regardless the compatibility. Example the AGR-20 (APKWS II) is fully backward compatible basically with anything in DCS, question is just that does the mission designer accept them to be used on the year earlier than 2016-2018 when it has been taken in service in many units. If the module doesn't support the weapon, then it is not possible be used regardless technical capabilities and compatibilities but just pure politics. Ah right, I get you. I was talking about how the weapons are only declared in the game files once. But yeah I agree, especially with Hydras. If the aircraft can carry a Lau68/131/61 then it should be able to carry all of the things that fit in that. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Fri13 Posted January 3, 2021 Posted January 3, 2021 1 hour ago, Swiftwin9s said: Ah right, I get you. I was talking about how the weapons are only declared in the game files once. AFAIK the weapons are declared twice. One time as the module own. And then when you launch the weapon (weapon is fired) it will be switched to the ED version of it. And this is something that is troubling example Heatblur with AIM-54 as they can't make a own missile but use the ED files. And there was something about some other missile where there was ED and then custom weapon for the aircraft for some compatibility reasons (faint recollection it was the MiG-21 and R-3R or something). But that is the idea that ED files should be the one that defines weapon and is available to all studios to use as 3D models and all. IMHO. 1 hour ago, Swiftwin9s said: But yeah I agree, especially with Hydras. If the aircraft can carry a Lau68/131/61 then it should be able to carry all of the things that fit in that. Exactly. Let the mission designer to decide what weapons are available based to the scenario of the mission. Only limiting factor should be technical compatibility. So if something is technically possible then so be it. After all it is spirit of the sandbox that one can do what ever they want with technical limitations. Why some great campaigns are build based to that idea like The Museum Relic. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
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