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Server Stats and Kill ratios  

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  1. 1. Server Stats and Kill ratios

    • Yes?
      20
    • No?
      12
    • Undecided?
      6


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Posted

Ice you can hit a target by R-73, but the target will survive and return to home, even by R-77 too. I mean If your plane explodes or crashes then LO writes the event to mp_log.txt file. Otherwise you can't see anything there.

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Posted

In the mp_log, a kill is registered by the kill message and the crash message, both having the same time stamp. This timestamp is when the plane either blows up in the sky or crashes on the ground.

 

However, if the plane is hit, the pilot can exit the game before the plane either explodes or crashes. Be it ignorance or intention, the pilot will prevent the opponent from getting a kill and prevents himself from getting a loss.

 

From the mp_log alone it is not possible to determine that something like this has happened, but I've seen occasions in servers where you see a plane get hit, tumble smoking to the ground and then dissappear without ever seeing the kill and crash message, so it does happen. Usually this involves newbies who didn't know. In any event, players can use the 169th forums to submit tracks and tacviews as evidence.

 

Case

Posted

Totaly I agree Ice. However my expression of opinion about A2G server. If you get shot by shilka and you still on air. Then click to quit button before crash? :)

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Posted
If a player is damaged by a r73 for instance, then exits flight before repairing and landing again, the mplog will give the kill to the player that fired the r73.

 

That one get's my vote...

 

Same thing with the Shilka, If you quite before landing after being hit... you went down but guns doesn't show up though unless it kills does it?

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Posted

Unfortunatelly it's like that Ice. Some of people (I'll not allude their nickname) quit the game after their engines both burning and malfunction before crash to ground. So we started to chase them by tracks after got complain. Regrettably we cought many examples, however we just ignored.

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Posted
Totaly I agree Ice. However my expression of opinion about A2G server. If you get shot by shilka and you still on air. Then click to quit button before crash? :)

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Posted
Im trying to remember how we worked it Case but if your hit by another aircraft, you cant fool the scoreboard by a quick quit. It just doesnt work.

 

Yes, I think it does. If the scoreboard only uses the mp_log, then the kill message will only appear when the plane either explodes in the sky or crashes into the ground. If the engines are burning and the pilot knows he's going to die and exits before he dies, the mp_log will never record the kill.

 

 

Case

Posted
Unfortunatelly it's like that Ice. Some of people (I'll not allude their nickname) quit the game after their engines both burning and malfunction before crash to ground. So we started to chase them by tracks after got complain. Regrettably we cought many examples, however we just ignored.

 

I can 100% verify this goes on, i recorded a track in the a2g server a day or so ago (for testing the SIM-MOD A-10) and i witnessed certain people taking a bad hit and promptly quitting after smashing a load of targets, with no consequences. Shame, to do that just to look good on the stats......

  • Like 1
Posted
Actually, its not complicated at all. Im trying to remember a difficult solution when there isnt one.

 

It doesnt matter how fast you press quit flight after youve been hit by a weapon from another aircraft. It will allways say who fired and what it was and that the victim was killed. The only exception would be if you land, repair and land again or killed by another weapon.

 

From another aircraft, yes I can totally concur with this statement.

 

But from ground units im not so sure.

 

 

 

Re. this thread

 

If Kill Ratio was all that mattered then everyone would just fly F-15's, fire 120's from no closer than 15nm and then run back home to load up with more,

anybody can get a perfect Kill Ratio this way as boring as it is.

To have Kill Ratio as a score that represents pure skill - I don't think so.

  • Like 1

"[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart

51st PVO "Bisons" - 100 KIAP Regiment

Fastest MiG pilot in the world - TCR'10

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Posted

I fixed your errors for you.

 

If Kill Ratio was all that mattered then everyone would just fly MiG-29's, fire R-77's and R-27ET's sfrom no closer than 15nm and then run back home to load up with more,

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Posted

To have Kill Ratio as a score that represents pure skill - I don't think so.

I agree. While kill ratio does reflect some level of skill, I don't think it tells the whole story.
Posted

 

Re. this thread

 

If Kill Ratio was all that mattered then everyone would just fly F-15's, fire 120's from no closer than 15nm and then run back home to load up with more,

anybody can get a perfect Kill Ratio this way as boring as it is.

To have Kill Ratio as a score that represents pure skill - I don't think so.

 

I totaly disagree, there are to many good pilots out there. also the F-15c in LOMAC is far from the best jet. The F-15 has no data link, botched missiles, weak thrust, easy black out, ect, ect, ect, so there is no advantage at all in the Eagle in LOMAC it takes a good pilot to make a good score.

 

Also one of the other main reasons why I started this thread is because the of the Kill Ratio point award. There needs to be an incentive for pilots that do not get hit by SAMS, Bandits, runing out of fuel, or just exiting the mission. The "GAP" needs to be fixed, like I stated befor one can kill 200 bandits and die 180 times and still win the point spread. I truly feel that the server hosts need to rethink this issue reguardless of how you feel. There are alot of "Ace's" out there and they need to be compensated for there ability's not for the continous Kill/be-killed/re-spawn issue.

 

The Kill Ratio represents a pilots will, skill, knoledge, situational awareness of the battle field, and the drive to complete a mission bringing the jet back home in one peice.

 

Thats why I said maby 5, 10, 15, 20 kills you get with out getting killed there should be a Kill ratio point award. It just makes no sence at all when all you need to do is kill and be killed to win the point spread, if you do it 100+ times.

 

There is logic in the current scoring systems but for a guy like me I just do not see the point in taking my time to set up in the combat zone. Why should I bother flanking a 2 ship bandit formation text book style land the jet and do variations on this flight model? Its just a waste of time when I could just dump chaff/flares and get closeer to the bandits head on kill one of them and get killed in the process. Upoon doing a Kill and be Killed flight model enough times you can get the number one spot in no time. This is where the LOGIC stops.

 

Server admins need to give kill ratio point awards reguardless, hands down, no-questions asked, period, end of story, the fat lady has sung, elvis has left the building.

 

You cant tell me that 200 kills 160 deaths is good situatonal awareness.

Posted

That would be disappointment on your part, not mine :D

A MiG can escape just fine, it just needs the initial spacing to begin with its done. That's all there is to it. It's the romulan warbird of lock-on.

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Posted
That would be disappointment on your part, not mine :D

A MiG can escape just fine, it just needs the initial spacing to begin with its done. That's all there is to it. It's the romulan warbird of lock-on.

 

 

Ahhh, what has that got to to with Kill ratio point awarding?

Posted
I There are alot of "Ace's" out there and they need to be compensated for there ability's not for the continous Kill/be-killed/re-spawn issue.

 

The Kill Ratio represents a pilots will, skill, knoledge, situational awareness of the battle field, and the drive to complete a mission bringing the jet back home in one peice.

 

Thats why I said maby 5, 10, 15, 20 kills you get with out getting killed there should be a Kill ratio point award. It just makes no sence at all when all you need to do is kill and be killed to win the point spread, if you do it 100+ times.

 

Server admins need to give kill ratio point awards reguardless, hands down, no-questions asked, period, end of story, the fat lady has sung, elvis has left the building.

 

You cant tell me that 200 kills 160 deaths is good situatonal awareness.

 

I think I agree T-man. Gonna talk about this a bit and see of there is anything that we can do.

 

Out

Posted
I totaly disagree, there are to many good pilots out there. also the F-15c in LOMAC is far from the best jet. The F-15 has no data link, botched missiles, weak thrust, easy black out, ect, ect, ect, so there is no advantage at all in the Eagle in LOMAC it takes a good pilot to make a good score.

 

Sadly, totaly I aggree. That's why I returned to Russian planes. As I know F-15C is an air superiority fighter plane of USA, however at LOMAC it's just flying cow. Also we shouldn't forget AIM-120 missiles which can't kill enemy.

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Posted
Well you can't really escape anywhere near as well in a Mig , sorry to dis-appoint you on that.

Not to mention that the F-15 is a missile truck.

I know which one i'd pick what about you?

 

Im sorry disagree with you but I fly both Mig and F-15. The Mig can play the same game (I consistently win over the eagle in it) the Migs PK is definatly better. You just look at every servers stats. IF you think its hard to get a running F-15 missile truck because of those AMRAAM's that almost always miss anyway, try evading an invisible mig that can spam its heat seekers from a greater distance and never give any warning.

 

Yeah. dump flares I know, but for each mig that aproaches under 20 miles youll see that they are far too short in suply. ;)

.

Posted

Why do you guys always change it to which is the best aircraft or which is more fudged up than the other or which missile works better than the other, I just said which would be MY choice if I wanted to get a perfect kill ratio. Nothing about the Eagle or AMRAAM being better than anything else. Its like a stuck record.:)

Reason being 8 actives, tonnes of fuel and plenty of speed I wouldn't need anything else.

"[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart

51st PVO "Bisons" - 100 KIAP Regiment

Fastest MiG pilot in the world - TCR'10

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Posted

I think you need to re-read posts , I have never said this is my intention as it would be as dull as hell. But if I wanted to not get killed and aqcuire a perfect K/D ratio then flying no closer than 15nm to a bandit while using actives is going to get me kills against enough pilots to give me a reasonable score which makes me look 'wrongfully skillfull' and the perfect tool would be the F-15 because it ticks all the boxes for this tactic. Flanker has two shoot and run missiles and Mig has four and limited fuel , what else is required to succeed at this?:doh:

"[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart

51st PVO "Bisons" - 100 KIAP Regiment

Fastest MiG pilot in the world - TCR'10

https://100kiap.org

Posted

No need to re-read (I think it was you 2 who missplaced my comments), because I also never said that is was your intention to fire and run, and I also didnt want to generalize over Frosties example. I just pointed out that its not necessarily true that F-15 can fire and run at will. Infact I encourage you to try it. Its not as easy as it sounds. Either you stand your ground while aproaching or you will probably pay your perfect K/D ratio with many fruitless and boring sorties.

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Posted
I think you need to re-read posts , I have never said this is my intention as it would be as dull as hell. But if I wanted to not get killed and aqcuire a perfect K/D ratio then flying no closer than 15nm to a bandit while using actives is going to get me kills against enough pilots to give me a reasonable score which makes me look 'wrongfully skillfull' and the perfect tool would be the F-15 because it ticks all the boxes for this tactic. Flanker has two shoot and run missiles and Mig has four and limited fuel , what else is required to succeed at this?:doh:

 

Well, a perfict K/D is what again? Or how many? How long?

 

I dont understand "Wrongfully skillful" stands for.

 

No one here is perfict and will not get a 100% Kill ratio.

 

We just need some extra points for staying alive longer, so some pilots can feel more gradification for long mission times and executing them with results.

 

Im still for 5 kills with out getting hit you get an extra 50 points.

Posted

I think the biggest improvement we could make to the stats is to make PK missile data available for each pilot, but as I said before, that involves exporting world data at the server which unfortunately also enables it at the clients, thus allowing them to cheat (see positions of all aircraft a/c.). Also the world data is not perfect and takes a lot a guessing to determine if an aircraft was killed, etc.

 

3sqn stats has been designed to allow the streaming of the data and produce graphs based on:

 

PK v range

PK v tracking mode

PK v Pilot etc

 

But until we get more control over what gets exported and where they'll remain blank :(

 

Maybe ED should look at using Punkbuster for DCS!!

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