freebirddz Posted October 4, 2020 Posted October 4, 2020 (edited) Hello folks, Work in progress to revive the Su-30MK Combatace model, MOD. Try to achieve : - Thanks to Combatace got external 3D model. - Still need and Internal cockpit for Su-30M and Su-30MK (Actual Su-33) - First attempt for Custom EFM (Thanks to Cpt Smiley's template) - WIP Custom ASM (to implement after build 3D models) - Su-30M for AG / Su-30MK for AA (mult-role is unreachable for actual time) Fly safe, Have fun Su-30 Community Mod v2.7.98B Multiple links are for redundancy. All links below have the exact same file Su-30 Community Mod v2.7.98 Beta: Множественные ссылки для избыточности. Все ссылки ниже имеют один и тот же файл Link 1 - [Google Drive] : https://drive.google.com/file/d/1K1EfOoAtCZU4YPgNuAuZJ0YBx9IIV_1g/view?usp=drive_link Link 2 - [Google Drive] : https://drive.google.com/file/d/1UXBTx060pliktcwdfzbN4f7xzfUiS3ZS/view?usp=sharing Link 3 - [Google Drive] : https://drive.google.com/file/d/1UjDvBlYXgOlATO6bNqX-Qmyoa39phrHI/view?usp=sharing Link 4 - [Google Drive] : https://drive.google.com/file/d/1lWzeYO0wj25oWotkELU_G1_yheRHeu02/view?usp=sharing Link 5 - [Google Drive] : https://drive.google.com/file/d/1ow0pzM_VfWwGqaNlTMUmg-pQc4fPoYMK/view?usp=sharing Link 6 - [Google Drive] : https://drive.google.com/file/d/18qxj8NWTzrs3NlNXn_DBlfHmJ-2qpndQ/view?usp=sharing Link 7 - [Google Drive] : https://drive.google.com/file/d/10A6oeh62DeTGlj7ujDh0f7clfBwChxrM/view?usp=sharing FAQ & Mod Installation Guide (FAQ): English: https://drive.google.com/file/d/146LWcrLBKtHknFYA4dNgkqXMqZsl3ZeW/view?usp=sharing [Last Updated: 19-1-25] Russian: https://drive.google.com/file/d/1D3GQOcczZRI_pC6MS2SKJpmoVGyEjGiM/view?usp=sharing [Last Updated: 31-1-25] Flight Model & Systems (EFM & ASM): English: https://drive.google.com/file/d/1Yr8V16IIY1fVv0LGpGuVCZfLtchkde_F/view?usp=sharing [Last Updated: 31-12-24] Russian: https://drive.google.com/file/d/1f6Ts7dRDNsnBu78OrlOUeJqJPSR4Pygv/view?usp=sharing [Last Updated: 3-2-23] Weapons & Sensors (CWS): English: https://drive.google.com/file/d/1braeNFkZXkGY8USBipE3FryaN36ZiNEU/view?usp=sharing [Last Updated: 2-2-25] Chinese: https://drive.google.com/file/d/1mS9CuwRi2pMkm6DpPhso4SyIP0fSSs9t/view?usp=sharing [Last Updated: 8-1-25] + OPTIONAL READING: FC3 Flight Manuals from ED (English): Su-33 - https://drive.google.com/file/d/17O67DAoovEDY8kx2W4jMPPVpkuCKVI2S/view?usp=sharing Su-25T - https://drive.google.com/file/d/1vbbEtMmb_52lIPtIllV4iQnXoJh55bwO/view?usp=sharing -------------------------------------------------------------------- VERSION 2.7.98b # New Features/Additions: EFM: - Complete overhaul of Profile drag formula. Since 2.0 release, we have been using Su27 formula as base. This new formula is more suited for Su30. In the future we plan to have even more accurate drag formula using CFD analysis. - Adjustment to Engine Thrust calculation at high altitude. This should fix situations where the plane was losing speed and dropping out of the sky above 10km - Modified how pitch input works. Now 0-33% pitch axis input will be Linear/Instant. 33-100% input will be same as before (With Buffer/Delay). This is should alleviate some problems with small inputs in cases like formation flying or aerial refueling. - Reworked TVC Yaw performance curve to be more realistic. You should see improved performance at low speeds and reduced performance at high speeds - TVC will now prioritize Pitch input over Roll input if both are applied at the same time. This should make performing loaded rolls more consistent - Added loss of performance in nozzle based on airspeed. This should fix situations where the plane was able to supercruise at low altitudes - Updated drag table for payloads. Data for some of the new weapons have been added to the list - Removed artifical Black background from MFD screens. They should look like glass again - Increased effectiveness and sensitivity of Trim for Pitch axis - Added small amount of induced Pitch for TVC Roll - Made Yaw reversal more gradual in TVC CWS: - OLS IR+TV channel has been removed. (Non existent in OLS-30 in real life) - Functional Targeting Pods with greatly enhanced A2G capabilities, primarily for Laser, GPS and TV weapons. - TV retransmission : can be turned ON if you have selected a TV weapon and have no TGP mounted - TV grain added. - Weapons used by ground radar now track correctly ships - DLL redone + code optimisation. ASM:(Too many changes. Better experienced in game) - The side slip indicator on the MFD now works - The silhouette of the aircraft indicating the angle of attack now does not disappear when the control system is turned on and is correctly displayed when adjusting the brightness of the MFD - Indication of system operability depends on the position of the toggle switches on the panels, if at least one board of the network is supplied with power, then the indication shows the operability of the system (for now only visually, not electrically); - SES and LSS pages are in place; - SES arrows show different voltages, as in real life; - MFD brightness, now everything is displayed correctly (except FC3); - MFWS - AEP, MFWS - SYS and voltage parameters react to manipulation of toggle switches; - Added power supply elements for activation by the “Fire Control System” mode when the “Main Switch” is turned on; - The selected weapon group is now highlighted in white; - Added index of the selected weapon group; - After shooting, the display of weapons now disappears; - MFD - "Aircraft Life Support System" mode: Added oxygen consumption; Oxygen consumption depends on fuel consumption, accordingly, when additional fuel is added, oxygen will also be replenished; With a fuel load of 9.5 tons - oxygen is loaded at 75%; When the remaining fuel is less than 1.5t, a message appears on the HUD about the oxygen remaining less than 15%(first one always runs out of fuel, so you will never suffocate). - Added scales to the MFD in DVB/BVB/HELM modes: scale on the right - vertical scanning +40/-40 degrees; scale at the bottom - horizontal scanning -40/+39 degrees; scale on the left - range, in kilometers; range scale synchronized with FC3 zoom modes; all numbers on the range scale correspond to the actual range to objects; all added scales are adapted to adjust the brightness of the MFD. - HUD: Added graphical overload indication; Redesigned pitch scale; Added display of radio altitude in navigation mode when altitude reaches 1000 meters or less; Reworked MRSH, VZV, LND modes; Thrust chevrons corrected to avoid going beyond the HUD limits; Vertical velocity pointer deviation limits of +/- 30 m/s, within the scale range, are set; Digital indication of vertical speed is fully displayed only in navigation mode, in combat modes digital indication is displayed only after +/-15 m/s; In combat modes AA and AG the additional heading scale is removed; Minor adjustments to the locations of the HUD elements; - MFD-VSD: added range “Dnt” for the “SM” variant; added display of atmospheric pressure on the ground “Pzem 707.8” (static display for now) for “SM” variant; added display of radio altitude in yellow color with index “P” for “SM” variant; adjustment of MFD elements location; added counter of revolutions of the thousandth barometric altitude range arrow on the barometric altimeter; corrected vertical velocity arrow readings, set arrow deviation limits within +/- 30 m/s; - MFD - ENG added indication of engines cooling mode “ОХЛ”, at certain flight modes, and at startup false alarm on the ground (code from MNXAH4NK) ; redesigned engine temperature arrows (for SM); added display of engine rpm and arrow, at rpm more than 10% on launch; engine temperature up to 100 degrees is not displayed; added scale of engine temperature before and after engine start, different display of red sector, at startup the sector is bigger, after startup graphically decreases (for SM); added MAХA number scale, displayed in “КИСС-ДВИГ” mode; the “NOZZEL” scale is switched on when the “СДУ Маневр” mode is switched on; # Bug Fixes: - Fixed TVC Yaw not working above a certain speed when pitching down - Fixed Roll induced Yaw for TVC. It was inverted - Fixed MFD Screen texture. Removed artifical black background. Glass texture should now be correctly visible - Fixed several weapons not having mip-maps and padding in their Textures - Fixed incorrect fuel flow rate increase in Mil-power. It will now increase correctly with afterburner activation. - Fixed incorrect Nozzle deflection angles during TVC roll and yaw. VERSION 2.7.73b # New Features/Additions: - New Engine behavior. Thrust has been adjusted as well as fuel consumption. Turbine cooling is enabled based on the position of the throttle - Long awaited revamp of Sideslip force for EFM. Plane will now behave more realistically in bank - Reworked nozzle open close behavior. It is now more akin to real life - Added R-37M Hypersonic Air-to-Air missile to Su-30SM - Updated textures for some weapons Bug Fixes: - Fixed CTD due to recent DCS update - Fixed Ships/Ground unit disappearing - Fixed some AG Pylons incorrect position VERSION 2.7.72b # New Features/Additions: - Standalone + Multirole DLC(CWS) available as separate download - Added Auto start procedure - Added Auto waypoint change - Added/Corrected Some system keybinds - R-73 family missiles: the value(longitudinal acceleration of fuse arming) changed. - RVV-MD2 killdistance increased from 5m to 7m. - Derby-ER seeker lock distance changed from 15km to 12km. - Battery life time changed for missiles: R-77-1 = 120s to 110s, RVV-SD = 110s to 100s, R-77M = 190s to 130s, R-77PD = 140s to 110s. - R-77M DLZ increased. # Bug Fixes: - Fixed some systems bugs - Fixed some details of external 3D model - Fixed KH35UE not tracking ships - Fixed Some bugs on HUD VERSION 2.7.63b # New Features/Additions: - Adjusted Pilots Face - Reworked most Weapons - Added R-77PD Missile - Added possibility to set Bomb Ripple and Time from PS5 for (AG Variants) - Reworked Taxi/landing Lights # Bug Fixes: - Fixed RPM gauge not working - Fixed no switch VDS/ALN on MFD pages - Fixed debug text showing up when using Radio - Fixed Brake working without Hydraulics on - Fixed Thtottle animations in external view - Fixed number on MKA wing not disapearing after crash - Fixed wreck not apearing after crash VERSION 2.7.54b # Bug Fixes: - Corrected Formation Light position, Left side - Corrected Pilot hand Animation for external Model - Added Parking Brake - Added Manual Trim with Stick (Dont know what this means, talk to Freebird xD) - Removed Custom Radio and returned back to FC3 Radio, until we can find solution to correct comms with AI - Fixed pilot being headless some times - Fixed APK-9 not showing radar signal source position in HUD - Fixed Kh-31P/35A missile not firing - Fixed RWR Showing no contact - Fixed No Wheels chalk visible - Fixed Wheels chalk not effective - Fixed ADI power off animations - Fixed CMDS font for Russian text - Fixed Trim not reset when restart - Fixed Trim MFD indicator - Fixed Clock Hour needle not working - Fixed Fuel probe not reset when restart - Fixed Clock Hour needle - Fix Fuel prob not reset when restart - Fix AC Value indicator on MFWS Page VERSION 2.7.50b # New Features/Additions: - Changed nozzle behavior logic in Thrust Vector Control to 2D-Canted, similar to real life - Updated nozzle open and close behavior based on Thrust Vector Control and Angle of Attack - Resized Vertical Stabilizers of external 3D model to be more realistic - Reworked behavior under turbulence and crosswind. It may feel too stable. Give feedback and we'll adjust more in future - Added built in Deadzone to rudder input. Pilot input of 15%-100% is mapped into actual input of 0%-100% - Removed artificial shadow from SM HUD. Updated actual glass texture with increased darkness - Added new 27EA 3D model thanks to (IVAN) - Added new external Pilots Face - Start UP Procedure reworked - Added Data/Chrono page in PS5 - Added Formation/landing/taxi Light Keyboard bind - Added animation for Analog Clock - Added wind heading/velocity m/s in TSD page - Added Current Time in TSD page - Added moving Digital ADI for MK in VSD page - Added ADI Analog Knob calibration - Reworked Radio edit functionality - Added Su30 Wreck - Added 4th skins folder with a few new loading screens # Bug Fixes: - Fixed Weapon disappearing after jettison - Fixed loadout names - Fixed dumb bombs Fab-500 m54 and nuke showing on HUD as FAB-500 M62 - Fixed head not disappearing after ejection - Fixed Rudder shade error and reworked the top side - Fixed Cockpit Lamp Light issue - Fixed Reflection issue - Fixed Some ground assets without Sound - Fixed CMDS Dispense delay - Fixed ADI Analog animation - Fixed Front Wheel Suspension animation rework - Fixed Inverted Mirror Side - Fixed Engine On when restart mission - Fixed Weapon not working since last DCS update - Fixed Gear LEV - Fixed MKM FC3 definition in config - Fixed Hydraulic arrow in MFD page - Fixed RWR Alignment - Fixed Curtain lever - Fixed Drag Chute reset after Rearming. - Fixed Stick/throttle movements on external model - Fixed RPM needle incorrect value Su-30 Community Mod v2.7.73B New Features/Additions: New Engine behavior. Thrust has been adjusted as well as fuel consumption. Turbine cooling is enabled based on the position of the throttle Long awaited revamp of Sideslip force for EFM. Plane will now behave more realistically in bank Reworked nozzle open close behavior. It is now more akin to real life Added R-37M Hypersonic Air-to-Air missile to Su-30SM Updated textures for some weapons Bug Fixes: Fixed CTD due to recent DCS update Fixed Ships/Ground unit disappearing Fixed some AG Pylons incorrect position Su-30 Community Mod v2.7.63Beta: VERSION 2.7.63b # New Features/Additions: - Adjusted Pilots Face - Reworked most Weapons - Added R-77PD Missile - Added possibility to set Bomb Ripple and Time from PS5 for (AG Variants) - Reworked Taxi/landing Lights # Bug Fixes: - Fixed RPM gauge not working - Fixed no switch VDS/ALN on MFD pages - Fixed debug text showing up when using Radio - Fixed Brake working without Hydraulics on - Fixed Thtottle animations in external view - Fixed number on MKA wing not disapearing after crash - Fixed wreck not apearing after crash Su-30 Community Mod v2.7.54Beta: Several bug fixes were made to the mod. Please download new version 2.7.54 beta from any of the links provided in : *Multiple links are for redundancy. All links below have the exact same file* Su-30 Community Mod v2.7.50 Beta: *Multiple links are for redundancy. All links below have the exact same file* sha256 hash: 3f5b9346e680e1a63643527248d6c243419bd3ef8348fc658d2ea31f4e2055ea diff - READ "Su30 MOD FAQ" & "EFM DOCUMENTATION" PDF FROM FAQ CHANNEL - Currently this mod is not compatible with Su-35/Mig-31 Mod. - Currently this mod is only compatible with DCS Openbeta. Changelog: # New Features/Additions: - Changed nozzle behavior logic in Thrust Vector Control to 2D-Canted, similar to real life - Updated nozzle open and close behavior based on Thrust Vector Control and Angle of Attack - Resized Vertical Stabilizers of external 3D model to be more realistic - Reworked behavior under turbulence and crosswind. It may feel too stable. Give feedback and we'll adjust more in future - Added built in Deadzone to rudder input. Pilot input of 15%-100% is mapped into actual input of 0%-100% - Removed artificial shadow from SM HUD. Updated actual glass texture with increased darkness - Added new 27EA 3D model thanks to (IVAN) - Added new external Pilots Face - Start UP Procedure reworked - Added Data/Chrono page in PS5 - Added Formation/landing/taxi Light Keyboard bind - Added animation for Analog Clock - Added wind heading/velocity m/s in TSD page - Added Current Time in TSD page - Added moving Digital ADI for MK in VSD page - Added ADI Analog Knob calibration - Reworked Radio edit functionality - Added Su30 Wreck - Added 4th skins folder with a few new loading screens # Bug Fixes: - Fixed Weapon disappearing after jettison - Fixed loadout names - Fixed dumb bombs Fab-500 m54 and nuke showing on HUD as FAB-500 M62 - Fixed head not disappearing after ejection - Fixed Rudder shade error and reworked the top side - Fixed Cockpit Lamp Light issue - Fixed Reflection issue - Fixed Some ground assets without Sound - Fixed CMDS Dispense delay - Fixed ADI Analog animation - Fixed Front Wheel Suspension animation rework - Fixed Inverted Mirror Side - Fixed Engine On when restart mission - Fixed Weapon not working since last DCS update - Fixed Gear LEV - Fixed MKM FC3 definition in config - Fixed Hydraulic arrow in MFD page - Fixed RWR Alignment - Fixed Curtain lever - Fixed Drag Chute reset after Rearming. - Fixed Stick/throttle movements on external model - Fixed RPM needle incorrect value Su-30 Community Mod v2.7.43 Beta: *Multiple links are for redundancy. All links below have the exact same file* **Link 1** - [Google Drive] : https://drive.google.com/file/d/1PKomsw7a-Xv9S7FaUx-dyAwxqxvu7J0o/view?usp=sharing **Link 2** - [Google Drive] : https://drive.google.com/file/d/1dj-8M1Afg_Qb7z9ycbro79-HO11qoB0s/view?usp=sharing **Link 3** - [Google Drive] : https://drive.google.com/file/d/12ki05ck6NDwfdcY3K1wNvveJ1V3LcqPu/view?usp=drive_link **Link 4** - [Google Drive] : https://drive.google.com/file/d/1gzUeNOMFenSl8P5t-9kRLGcQS3qnOkmr/view?usp=sharing ``` - READ "Su30 MOD FAQ" & "EFM DOCUMENTATION" PDF FROM FAQ CHANNEL - Currently this mod is not compatible with Su-35/Mig-31 Mod. - Currently this mod is only compatible with DCS Openbeta. ``` **Changelog :** Fix Engine ON in cold start when restarting mission Start Up Procedure improved Fix Weapons not working since last DCS update Fixed Gear Lever functionality Fixed Hydraulic brake arrow not working in MFD MWFS page Fixed RWR Alignment Added new 27EA model thanks to (IVAN) Fixed curtain lever not working Fixed Reset drag Chute after Rearming. **Added proper wreck visuals** Fixed Stick/throttle movements on external model Fixed RPM needle showing incorrect value **Work in Progress:** EFM Related bugs Radio communication with AI Chaff & Flare quantity from ME Version V2.1.12 beta @everyone Several fixes/additions were made to the mod. Please download new version 2.1.12 beta from any of the links provided in releases-downloads List of fixes: - Fixed nozzle direction animation when using TVC - Fixed AI Canopy and Canard animations - Fixed missing star on livery of Su-30SM - Fixed incorrect naming of livery - Fixed missing text on MK-Type UFC - Fixed missing geometry detail on pilot in exterior view - Fixed loft characteristics of R-77-1 Changes/Additions: - Added ability to change Cockpit Skin and Language from Special Settings in game - Added ability to set Countermeasure Programs from Special Settings in game - Significantly reduced Poly count of external model - Added new A2G weapons: KAB-500L, SAB-100 - Added new A2A weapons: R-73L, R-73M, RVV-EA (export R-77) and RVV-SD (export R-77-1) - Added key-bind for Next/previous Target/waypoint/airfield - Added SAP-518 Advanced Jammer Suit(Only basic functionality) - Ladder/Stick/Throttle now has option for Hide/Show using mouse click - Radio change preset with custom frequency - Weapon names in loadout are now more informative - More Stable SFM behavior - Added Logbooks Important Notes: - All configuration related changes are now done using in-game settings. No need to touch "Config.lua" anymore. In Progress: - External Flight Model - Unusual FPS drop due to new script algorithm ---------------------------------------------------------------------------------------------------- Version V2.1.10 beta - Fixed missing texture in canopy - Fixed artifacts related to glass reflection - Fixed Joystick/Keyboard conflict (No need to toggle AFCS anymore for keyboard users) - Fixed several RWR bugs - Darkened SM HUD glass color - Fixed AI not engaging AG targets - Fixed some of the weapons not working correctly - Fixed no change on fuel qty when doing AAR. - Removed buggy Fire warning light Changes/Additions: - Added 3 color variations for Cockpit - Added ability to choose Cockpit Language and Avionics (Russian/English). Translation done by @Архангел and @SK=52=MNXAH4NK - A full rework of labeling of all the instrument gauges by @Crow - Replaced old ejection seat model with newer K-36D-5 variant - Added ability to carry western munitions to MKM, namely Gbu12/38 and MK82 - Added Fictional HMD functionality - Added TSD Map Waypoint - Added Waypoints HUD Symbology - Added some missing Key binds - Added some logic for PS-2 onboard computer - Added INS alignment page for MFD - Changed Instrument Power Switch to R/F instead of MFWS - Added Key bind for smoke - Added SEMI/AUTO Mode to ECM Dispenser - Add MFD MFWS Brake Pressure indicator - Added ELM2060 POD (For show only for now) - Added 3D model for MKM NATO Pylon on External Model Important Notes: - Cockpit Color and Language options can be changed from inside config.lua by using parameters "Cockpit_SKIN" and "Cockpit_LANG" - AA and AG roles are now both available by default inside Mission Editor. No need to toggle them from config.lua - Startup procedure has been overhauled slightly. Refer to the new tutorial in tutorials In progress: - Rewrite Waypoint management system - External Flight Model - Radio System Также доступно скачивание мода через VAT Skyline Updater https://drive.google.com/file/d/1fuPEh1BCDI0CPSvIF9CX Version V2.0.1 beta @everyone Several fixes/additions were made to the mod. Please download new version V2.01 beta from any of the links provided in releases List of fixes/additions: - Canopy Glare reduced for better visibility - HUD made darker for better visibility - Brahmos tracking fix - R27R fixed missile reaching mach 10 - Pilot Eyes fix. No more creepy eyes staring at your soul - Engine Shutoff keybind added. Physical button in cockpit is also functional. Requires Press and Hold - OLS fixed - RWR tone fix and indication added to HUD - RWR Volume can now be adjusted - MFD preset is now correctly determined when selecting NAV/AA/AG modes - Gun Sounds fix - Fixed Kh-59MK2 clashing with Su 57 mod - NVG now correctly functions - Cockpit Engine sound added - Smoke pods now functional. Keybind is same as FC3. - keybind for jettison of payload added - IC breaking elements fixed Known issues: - Brahmos booster phase(SDK limitations) - cockpit afterburner sound switch to quieter sound and back - Engine Crank handle starts 1 engine We will provide detailed tutorials on systems and weapons soon. Visit tutorials channel when those come out. Edited February 12 by freebirddz Update Mod 2.7.98Beta 33 13
Grajo Posted October 4, 2020 Posted October 4, 2020 Amazing :thumbup:. Thanks for sharing freebirddz :] Link to my MODs - So far...
FoxHoundELite Posted October 5, 2020 Posted October 5, 2020 Hello folks, Work in progress to revive the Su-30MK Combatace model, MOD. Try to achieve : - Thanks to Combatace got external 3D model. - Still need and Internal cockpit for Su-30M and Su-30MK (Actual Su-33) - First attempt for Custom EFM (Thanks to Cpt Smiley's template) - WIP Custom ASM (to implement after build 3D models) - Su-30M for AG / Su-30MK for AA (mult-role is unreachable for actual time) Download Fly safe, Have fun Nice, can you do Su-30SM version? or at least update the mod with skins from Russian AF and Navy? Feel the Rush of Superior Air Power [sIGPIC][/sIGPIC]
freebirddz Posted October 5, 2020 Author Posted October 5, 2020 (edited) Nice, can you do Su-30SM version? or at least update the mod with skins from Russian AF and Navy? Hello, The SM variant is derived from MKM, which is same with MKI and MKA. for the skin they are already their. In the MOD you can find 2 model of Su30 without Canard and 12 points of payload and with Canard also. Edited October 5, 2020 by freebirddz 1
currenthill Posted October 5, 2020 Posted October 5, 2020 Very cool mod! Is it possible to use ASM and cruise missiles at this point? _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
freebirddz Posted October 5, 2020 Author Posted October 5, 2020 Very cool mod! Is it possible to use ASM and cruise missiles at this point? hey check below : Try to achieve : - Thanks to Combatace got external 3D model. - Still need and Internal cockpit for Su-30M and Su-30MK (Actual Su-33) - First attempt for Custom EFM (Thanks to Cpt Smiley's template) - WIP Custom ASM (to implement after build 3D models) - Su-30M for AG / Su-30MK for AA (mult-role is unreachable for actual time)
currenthill Posted October 5, 2020 Posted October 5, 2020 Ah, sorry! Read it, but obviously didn't understand it, haha. Thanks! _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
freebirddz Posted October 5, 2020 Author Posted October 5, 2020 (edited) 4xETs ? o.O Yeah, No OP ban :) Still WIP, that's from old MOD, I'll fix that for sure, still collecting data to reach most real level for characteristics, FM and systems. Also to make a team to cooperate on FM Code, Systems and instruments Code, 3D model. :smartass: So any kind help will be welcome :thumbup: Thank you for the note Edited October 5, 2020 by freebirddz
FoxHoundELite Posted October 6, 2020 Posted October 6, 2020 can you implement Russian serial number system on the skin? Feel the Rush of Superior Air Power [sIGPIC][/sIGPIC]
leonhong Posted October 6, 2020 Posted October 6, 2020 Wow this mod is wonderful !! Can't wait to see the coming custom cockpit !!
VFMFlyer Posted October 6, 2020 Posted October 6, 2020 Is this currently flyable? I downloaded and installed it, but it won't let me fly it.
freebirddz Posted October 6, 2020 Author Posted October 6, 2020 Is this currently flyable? I downloaded and installed it, but it won't let me fly it. Hi, I think the problem was with Su30m, can you try with 1.5 version. Regards.
VFMFlyer Posted October 6, 2020 Posted October 6, 2020 I tried the 1.5 version. It still won’t let me fly it. Is there a detailed installation instruction you can give me? I’m a simpleton when it comes to installing things. I run DCS 2.5.6.
=OPS=Slider Posted October 6, 2020 Posted October 6, 2020 Just copy/paste the Su-30MK folder into X:\Users\YourUsernameHere\Saved Games\DCS.openbeta\Mods\aircraft. If you don't have "Mods" folder, create it, and then create "aircraft" folder inside Mods folder. Pay attention to capital letters as it's important. It should work.
VFMFlyer Posted October 6, 2020 Posted October 6, 2020 Just copy/paste the Su-30MK folder into X:\Users\YourUsernameHere\Saved Games\DCS.openbeta\Mods\aircraft. If you don't have "Mods" folder, create it, and then create "aircraft" folder inside Mods folder. Pay attention to capital letters as it's important. It should work. I did all that, and it still doesn't work. It's AI only for me. :(
=OPS=Slider Posted October 6, 2020 Posted October 6, 2020 Just to make sure. Do you own FC3 module? It is required for this mod in order to work.
freebirddz Posted October 6, 2020 Author Posted October 6, 2020 I did all that, and it still doesn't work. It's AI only for me. :( Hello, Do you have FC3 or Su33 module? if not : open entry.lua find : Su30MK.old and remove the line avionics behave like Su33 but for Su30m should work in all of cases because it uses Su25T avionics. if still not working: attache or send me :dcs.log regards.
freebirddz Posted October 6, 2020 Author Posted October 6, 2020 if you reinstalled the last version MOD in clean folder, and check the both variant not working ! that's kind of strange problem ! Last thing run as ADMIN.
Dallenbach Posted October 7, 2020 Posted October 7, 2020 Looks very good this mod, but I have this issues: Throttle Z-axis dont work, Peddals all axis dont work, Joystick all axis work, but slider dont work, keybindings: ralt+home, rctrl+home dont work. So the mod is not flyable. I have T.16000M FCS Hotas T.Flight Rudder Pedals
freebirddz Posted October 7, 2020 Author Posted October 7, 2020 Looks very good this mod, but I have this issues: Throttle Z-axis dont work, Peddals all axis dont work, Joystick all axis work, but slider dont work, keybindings: ralt+home, rctrl+home dont work. So the mod is not flyable. I have T.16000M FCS Hotas T.Flight Rudder Pedals Hello, is this with 1.5 version ?
Dallenbach Posted October 7, 2020 Posted October 7, 2020 Hello, is this with 1.5 version ? No, the last beta 2.5.6xxx The admin-trick dont work too.
freebirddz Posted October 7, 2020 Author Posted October 7, 2020 No, the last beta 2.5.6xxx The admin-trick dont work too. I mean the version of Su30MK MOD, check the download link : Download Regards
Dallenbach Posted October 7, 2020 Posted October 7, 2020 Thank you for your work. This version works for me with admin. But there no animations for pedals, throttle and stick. ;-) But I love this mod. Thx again.
Recommended Posts