I_GET_THAT Posted June 29, 2023 Posted June 29, 2023 @Nightstorm I've been doing some multiplayer with the single-player version but I was wondering if there's any way for them to see the same missiles I shoot? The AIM-260's name/look are AIM-120's? They have the exact same F-22 mod as me. I saw in the RWR mod you made you might be able to change names around to fix that but I wasn't sure about physically changing the look of them and how they separate at range. Thanks
Donnut00 Posted June 30, 2023 Posted June 30, 2023 Hi, how can i put aim-260 onto f15c from fc3? That isn't inside the CoreMods in the dcs folder. I want to use the missile in an online modded server (4ya) but i don't know how to make it available on the airplane. Could someone tell me how?
TechnoCatza Posted July 1, 2023 Posted July 1, 2023 (edited) 9 hours ago, Donnut00 said: Hi, how can i put aim-260 onto f15c from fc3? That isn't inside the CoreMods in the dcs folder. I want to use the missile in an online modded server (4ya) but i don't know how to make it available on the airplane. Could someone tell me how? There is a mod called F15C golden eagle by Spino, wich with the night storm enhancement mod installed gives you the ability to use the aim260 and other more modernized missiles on the f15c. This mod doesn’t replace the f15c it just adds another f15c with those abilities. It does pass IC Edited July 1, 2023 by TechnoCatza Virtual Pilot, Minecrafter. DCS Owned Modules: F-15C, F-15E, Marianas, Caucasus Mods I Use: Reshade, F-22A + Enhancement Mod, F-15EX, C-130 Discord: TechnoCatza Safe Flying!
Donnut00 Posted July 1, 2023 Posted July 1, 2023 5 ore fa, TechnoCatza ha scritto: There is a mod called F15C golden eagle by Spino, wich with the night storm enhancement mod installed gives you the ability to use the aim260 and other more modernized missiles on the f15c. This mod doesn’t replace the f15c it just adds another f15c with those abilities. It does pass IC Yes but, i need to modify the loadouts on the stock f15c from fc3 cause otherwise, if i want to use this on modded multiplayer servers, i have to ask the owner to add this mod to their modded airplanes list
jayy99s Posted July 6, 2023 Posted July 6, 2023 hi how can i add aim 260 to planes like the f16 and f18?
Nightstorm Posted July 12, 2023 Author Posted July 12, 2023 On 6/28/2023 at 10:09 PM, I_GET_THAT said: @Nightstorm I've been doing some multiplayer with the single-player version but I was wondering if there's any way for them to see the same missiles I shoot? The AIM-260's name/look are AIM-120's? They have the exact same F-22 mod as me. I saw in the RWR mod you made you might be able to change names around to fix that but I wasn't sure about physically changing the look of them and how they separate at range. Thanks The server and other users would have to be running the mod. On 6/30/2023 at 3:36 PM, Donnut00 said: Hi, how can i put aim-260 onto f15c from fc3? That isn't inside the CoreMods in the dcs folder. I want to use the missile in an online modded server (4ya) but i don't know how to make it available on the airplane. Could someone tell me how? You'd have to edit the F-15C's loadout LUA. When you make a custom loadout, it will save it in your saved games folder here: .\Saved Games\DCS\MissionEditor\UnitPayloads\F-15C.lua. You'd have to manually edit it and add the AIM-260. I've attached mine as an example. The loadouts will show up in the mission editor, but it will not allow you to add that missile to the plane directly as it's not supported. F-15C.lua On 7/5/2023 at 8:02 PM, jayy99s said: hi how can i add aim 260 to planes like the f16 and f18? You can't. Not without replacing an existing missile that's supported by the avionics. That's how I got the AIM-120D to work in the modern missiles mod, it replaced the AIM-120B. You could use that as an example and turn the 120B into the AIM260. 1
Papagolash Posted July 14, 2023 Posted July 14, 2023 I'm a complete noob to DCS so apologies in advanced for any dumb questions I may ask. I want to play the F-22, so I know I need to buy FC3. Once I buy and install it, and download Grinnelli's F-22 mod, do I then get the Nightstorm mod? Will that give me the best experience so to speak? I have DCS for Steam but I'm wondering if I should get the version from the DCS World site instead. Would that be better for the F-22 mod, or does it not matter? And lastly off topic question, is there a way to get the F-14 that I bought on Steam to work with the non-Steam version if I go that route? 1
krazyj Posted July 14, 2023 Posted July 14, 2023 may have been answered already but unable to find it. But im unable to add the F22 in the mission editor. it doesnt show on the list any help would be appreciated. TIA
g00se Posted July 14, 2023 Posted July 14, 2023 (edited) 20 hours ago, Papagolash said: I'm a complete noob to DCS so apologies in advanced for any dumb questions I may ask. I want to play the F-22, so I know I need to buy FC3. Once I buy and install it, and download Grinnelli's F-22 mod, do I then get the Nightstorm mod? Will that give me the best experience so to speak? I have DCS for Steam but I'm wondering if I should get the version from the DCS World site instead. Would that be better for the F-22 mod, or does it not matter? And lastly off topic question, is there a way to get the F-14 that I bought on Steam to work with the non-Steam version if I go that route? The first post explains why you need the Grinnell F-22 first and then add the Nightstorm mod. Edited July 15, 2023 by g00se clarification
Donnut00 Posted July 14, 2023 Posted July 14, 2023 Il 13/7/2023 at 01:03, Nightstorm ha scritto: The server and other users would have to be running the mod. You'd have to edit the F-15C's loadout LUA. When you make a custom loadout, it will save it in your saved games folder here: .\Saved Games\DCS\MissionEditor\UnitPayloads\F-15C.lua. You'd have to manually edit it and add the AIM-260. I've attached mine as an example. The loadouts will show up in the mission editor, but it will not allow you to add that missile to the plane directly as it's not supported. F-15C.lua 40.51 kB · 4 download You can't. Not without replacing an existing missile that's supported by the avionics. That's how I got the AIM-120D to work in the modern missiles mod, it replaced the AIM-120B. You could use that as an example and turn the 120B into the AIM260. Hi how should i replace aim120b to turn it into an aim260? Because aim260 has a lot more texture than the standard aim120b and so i don't know how to replace it. Could you please, if you have time, explain to me what should i do? Or maybe do something like your modernized missile mod but for the aim260? because that would be nice
Souxwolf Posted July 14, 2023 Posted July 14, 2023 It is correct, that the issue of firing AMRAAM´s from the external pylons causes your plane to blow of the wings isn´t fixed yet, right? Besides that, i really love this mod! Great work.
jayy99s Posted July 15, 2023 Posted July 15, 2023 On 7/12/2023 at 4:03 PM, Nightstorm said: The server and other users would have to be running the mod. You'd have to edit the F-15C's loadout LUA. When you make a custom loadout, it will save it in your saved games folder here: .\Saved Games\DCS\MissionEditor\UnitPayloads\F-15C.lua. You'd have to manually edit it and add the AIM-260. I've attached mine as an example. The loadouts will show up in the mission editor, but it will not allow you to add that missile to the plane directly as it's not supported. F-15C.lua 40.51 kB · 5 downloads You can't. Not without replacing an existing missile that's supported by the avionics. That's how I got the AIM-120D to work in the modern missiles mod, it replaced the AIM-120B. You could use that as an example and turn the 120B into the AIM260. so can i replace aim 120b with aim 260 or replace aim 7 with aim 260?
Nightstorm Posted July 18, 2023 Author Posted July 18, 2023 On 7/13/2023 at 10:23 PM, Papagolash said: I'm a complete noob to DCS so apologies in advanced for any dumb questions I may ask. I want to play the F-22, so I know I need to buy FC3. Once I buy and install it, and download Grinnelli's F-22 mod, do I then get the Nightstorm mod? Will that give me the best experience so to speak? I have DCS for Steam but I'm wondering if I should get the version from the DCS World site instead. Would that be better for the F-22 mod, or does it not matter? And lastly off topic question, is there a way to get the F-14 that I bought on Steam to work with the non-Steam version if I go that route? You'll need to install the main Grinn F22 mod and then install my addition over top of it. It will work fine with Steam as well, however, I too started on Steam and switched to standalone pretty quickly. Stand alone gets updates faster than Steam and there is absolutely no benefit to using the Steam version that I'm aware of. You *may* be able to transfer your Steam purchase to Standalone. I know that it does not go the other way though. On 7/14/2023 at 3:49 AM, krazyj said: may have been answered already but unable to find it. But im unable to add the F22 in the mission editor. it doesnt show on the list any help would be appreciated. TIA If you installed the base mod first before mine it should be showing up just fine. On 7/14/2023 at 11:49 AM, Donnut00 said: Hi how should i replace aim120b to turn it into an aim260? Because aim260 has a lot more texture than the standard aim120b and so i don't know how to replace it. Could you please, if you have time, explain to me what should i do? Or maybe do something like your modernized missile mod but for the aim260? because that would be nice Well, the thing is, you can't just add additional weapons to all aircraft, some you can, like the F14 but others they have to be supported by the avionics. That's why I made that mod that replaces the AIM-120B with the 120D. It requires replacing the model file, loading the textures somewhere, and editing the AIM120Family.lua with the attributes you want the missile to have. In short, it requires some knowledge of modding DCS and isn't the easiest thing to explain. I may do another version that uses AIM-260. 1
Nightstorm Posted July 18, 2023 Author Posted July 18, 2023 On 7/14/2023 at 3:11 PM, Souxwolf said: It is correct, that the issue of firing AMRAAM´s from the external pylons causes your plane to blow of the wings isn´t fixed yet, right? Besides that, i really love this mod! Great work. Yes, I don't know how else I can adjust the code to prevent that. The issue cropped up a few months ago when they changed the back-end code for AMRAAM's. On 7/15/2023 at 1:34 PM, jayy99s said: so can i replace aim 120b with aim 260 or replace aim 7 with aim 260? Yes, but as I said above, it requires some knowledge of modding DCS. I also try to keep the warhead types the same. 120B and 260 are both Fox3 RADAR guided missiles. The AIM7 is a Fox 1 Semi-active guided. The Modern missile mod I did converted the 120B to the 120D. Nothing is encrypted and folder structure shows what needs to go where etc. 2
CarbonFox Posted July 20, 2023 Posted July 20, 2023 Quick question. How do you get the Bay doors to visually open when firing a missile or using the gun? F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3
Nightstorm Posted July 20, 2023 Author Posted July 20, 2023 1 hour ago, CarbonFox said: Quick question. How do you get the Bay doors to visually open when firing a missile or using the gun? That would be in the model animation arguments. That was implemented in the model/code in the original Grinn mod. I had nothing to do with that. 1
Антиматерия Posted July 28, 2023 Posted July 28, 2023 The mod is honestly crooked. To flight-model there are a couple of questions, but in general flyable, but the armament ... AIM-9X-2 and 9X-3 behave extremely strange, developing crazy speeds, and completely ignore countermeasures. AIM-120 and AIM-260 do not send any notification to the enemy on RWR after activation of the homing head. That's not how stealth works at all.
Nightstorm Posted August 1, 2023 Author Posted August 1, 2023 On 7/28/2023 at 4:28 PM, Антиматерия said: The mod is honestly crooked. To flight-model there are a couple of questions, but in general flyable, but the armament ... AIM-9X-2 and 9X-3 behave extremely strange, developing crazy speeds, and completely ignore countermeasures. AIM-120 and AIM-260 do not send any notification to the enemy on RWR after activation of the homing head. That's not how stealth works at all. Thank you for the feedback. The flight model was tweaked as well as I could get it to simulate some of the things that are published about the Raptor. Thrust vectoring is of course not present. The AIM-9X and its newer variants have excellent anti-countermeasures capabilities. And lastly, added active radar homing missiles must be added to the RWR symbols database in order for them to show up and I realized I never added the AIM-120D-3 or AIM-260 to that database. Thank you for pointing that out and I will update that mod. 1
Nightstorm Posted August 1, 2023 Author Posted August 1, 2023 Updated: DCS RWR Symbology (digitalcombatsimulator.com)
Антиматерия Posted August 6, 2023 Posted August 6, 2023 Thanks for fixing the missile detection on the RWR, but I still have questions about the F-22's visibility. Is it normal for it to be detected by the most powerful radar currently in the game AN/AWG-9 (F-14) from 5 nautical miles away when converging head-on at tremendous speed? I hope you realize that stealth doesn't work that way?
Talon1-1 Posted August 7, 2023 Posted August 7, 2023 (edited) Quote I hope you realize that stealth doesn't work that way? Maybe you ought to take that up with ED because that's literally not his problem. RCS isn't even modeled correctly in DCS and currently sits as a flat number for all planes regardless of aspect. How aspect is SORT of modeled is in the sensor definitions of a plane. FC3 radar can be defined to allow different detection ranges for head on, aspect, high and low detection ranges (at least for AI aircraft). This, however, is the radar's ability to detect targets at different aspects and the target's RCS doesn't actually change it's detection distance as far as I can tell. Edited August 7, 2023 by Talon1-1 1
Talon1-1 Posted August 7, 2023 Posted August 7, 2023 A few things I discovered while running on the latest version of Open Beta: -Missile trajectories are no longer working as they did before. This isn't a problem specific to this mod but it seems like all custom made missiles are now missing something to use a ballistic / curved trajectory. The missile will auto loft and travel in a straight line until seeker picks up the target, in which case the missile makes a wild dive to try and hit the target. I've literally copied the code from aim120family.lua into A2Amissiles.lua and vice versa. The only difference was that in the modded code, I did not use the scheme files found in aim120fmaily.lua. This means that what ever changes were introduced in the update after 2.8.6.41363 resulted in all modded missiles being unable to use whatever the default missile scheme used to be. This has been the case for the meteor missile in the Gripen mod as well as every single other missile mod I could find. The last version in which missile trajectory wasn't screwed up for me was 2.8.6.41363. I have since reverted back to this version and the missiles work fine without any change to the original code. I'll be digging into this further to see what has been changed and possibly look at how to create and utilize new scheme files for modded missiles. Going forward though, I will be playing open beta only on version 2.8.6.41363. -As of open beta version 2.8.6.41363 (and later updates as well), the radar definition in sensors.lua results in TWS lock unable to switch to other locked targets after firing. This was corrected by adding SensorType = 1 while keeping type = RADAR_MULTIROLE. SensorType = 1 allows the switching to other locked targets in TWS mode while RADAR_MULTIROLE is required for AI to use any active radar missiles. 1
Nightstorm Posted August 8, 2023 Author Posted August 8, 2023 (edited) On 8/6/2023 at 3:31 AM, Антиматерия said: Thanks for fixing the missile detection on the RWR, but I still have questions about the F-22's visibility. Is it normal for it to be detected by the most powerful radar currently in the game AN/AWG-9 (F-14) from 5 nautical miles away when converging head-on at tremendous speed? I hope you realize that stealth doesn't work that way? There is only one value for Radar cross section for aircraft in the game currently and it's a static value. That means that nothing affects it. Opening the bay doors has no effect. Closure rate, angle of RADAR source, nothing. That value is set to the publicly available information. I have no control over how RCS Is implemented in DCS. RCS = 0.0001, -- Radar Cross Section m2 On 8/7/2023 at 12:29 AM, Talon1-1 said: A few things I discovered while running on the latest version of Open Beta: -Missile trajectories are no longer working as they did before. This isn't a problem specific to this mod but it seems like all custom made missiles are now missing something to use a ballistic / curved trajectory. The missile will auto loft and travel in a straight line until seeker picks up the target, in which case the missile makes a wild dive to try and hit the target. I've literally copied the code from aim120family.lua into A2Amissiles.lua and vice versa. The only difference was that in the modded code, I did not use the scheme files found in aim120fmaily.lua. This means that what ever changes were introduced in the update after 2.8.6.41363 resulted in all modded missiles being unable to use whatever the default missile scheme used to be. This has been the case for the meteor missile in the Gripen mod as well as every single other missile mod I could find. The last version in which missile trajectory wasn't screwed up for me was 2.8.6.41363. I have since reverted back to this version and the missiles work fine without any change to the original code. I'll be digging into this further to see what has been changed and possibly look at how to create and utilize new scheme files for modded missiles. Going forward though, I will be playing open beta only on version 2.8.6.41363. -As of open beta version 2.8.6.41363 (and later updates as well), the radar definition in sensors.lua results in TWS lock unable to switch to other locked targets after firing. This was corrected by adding SensorType = 1 while keeping type = RADAR_MULTIROLE. SensorType = 1 allows the switching to other locked targets in TWS mode while RADAR_MULTIROLE is required for AI to use any active radar missiles. Thank you for the information! Please share if you learn of a work around. Edited August 8, 2023 by Nightstorm
I_GET_THAT Posted August 14, 2023 Posted August 14, 2023 @Nightstorm Just wondering if there's a way to have all the mods enhancements from the single-player version but with the stock missiles from Grinnelli's? I play mostly multiplayer and really enjoy all the enhancements you made such as the handling/performance and the radar but missiles and stuff don't show up the same to other players and have glitches in the mission replays. They have the same mods as me but don't fly the F22. Thanks
Nightstorm Posted August 18, 2023 Author Posted August 18, 2023 On 8/14/2023 at 2:59 PM, I_GET_THAT said: @Nightstorm Just wondering if there's a way to have all the mods enhancements from the single-player version but with the stock missiles from Grinnelli's? I play mostly multiplayer and really enjoy all the enhancements you made such as the handling/performance and the radar but missiles and stuff don't show up the same to other players and have glitches in the mission replays. They have the same mods as me but don't fly the F22. Thanks There is a multiplayer version that can be used, download on the first page. It has all of the changes to the cockpit but no changes to the F22 or its weapons systems. That would include the handling and performance. 1
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