fat creason Posted November 20, 2020 Posted November 20, 2020 How was the yaw string attached? I'm most curious about what keeps it connected to the airplane at such high speeds. Electrical tape seems good enough for gliders putting along at 80kts but I doubt that works at Mach 2 :lol: I think the maintenance techs used old chewing gum when they were done with it. Just jammed it right in there and it held the string in place. Systems Engineer & FM Modeler Heatblur Simulations
Eldur Posted November 20, 2020 Posted November 20, 2020 I think the maintenance techs used old chewing gum when they were done with it. Just jammed it right in there and it held the string in place. And then just a patch of duct tape on top of that, et voila!
fat creason Posted November 20, 2020 Posted November 20, 2020 And then just a patch of duct tape on top of that, et voila! Exactly how we modeled it! 1 Systems Engineer & FM Modeler Heatblur Simulations
Eldur Posted November 20, 2020 Posted November 20, 2020 I was just thinking of hacking the stores drag to massive negative values just to see if it comes off at M3+. If it does, I wouldn't be too satisfied with the duct tape being undermodelled however...
RustBelt Posted November 20, 2020 Posted November 20, 2020 How can PC or monitor be limited in that matter? If anything it can lack RL contrast and perception but the viewpoint and field of view is totally configurable. Because it's a 2D projection of a 3D space. Like a Mercator projection map, it distorts the sight lines in order to maintain spatial relationships. It's related to the old adage that "The Camera Adds 10 pounds" If you have Rendering or 3D CAD software, compare basic platonic solid like a cube on screen to one in your hand.
captain_dalan Posted November 20, 2020 Posted November 20, 2020 How can PC or monitor be limited in that matter? If anything it can lack RL contrast and perception but the viewpoint and field of view is totally configurable. Essentially this: Because it's a 2D projection of a 3D space. Like a Mercator projection map, it distorts the sight lines in order to maintain spatial relationships. It's related to the old adage that "The Camera Adds 10 pounds" If you have Rendering or 3D CAD software, compare basic platonic solid like a cube on screen to one in your hand. Or in other words, close your left eye. Now put your thumb in front of the open eye. Almost blind, right? Proceed to open your closed eye and put the entire palm in front of you face, between your eyes. Nowhere near as bad, even though the obstacle is way bigger right? Well every time you fly on a conventional screen, you effectively fly cyclops style, one eye only. Perspective gets distorted. Depth perception disappears. No matter what field of view you use. This is what makes VR so good. It brings back your second eye. You no longer fly half-blind. I tried using "perfect perspective" filters in Reshade to simulate the effect on a screen, but unfortunately the results were less then stellar. 1 Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair, WWII Assets Pack
draconus Posted November 21, 2020 Posted November 21, 2020 Because it's a 2D projection of a 3D space. Like a Mercator projection map, it distorts the sight lines in order to maintain spatial relationships. It's related to the old adage that "The Camera Adds 10 pounds" If you have Rendering or 3D CAD software, compare basic platonic solid like a cube on screen to one in your hand. LOL, it's a simple thing - you either see it or not on the scren. All the math I already covered in "perception" part. And it is only applicable if the HUD camera is the obstacle. I'm perfectly aware of how VR works. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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