GillyG Posted December 23, 2020 Posted December 23, 2020 Hi all, I'm able to navigate to waypoints with no trouble but I always seem to overshoot them. Does the hornet have feature like a turn cue that flashes or the like to tell you when to turn to the next waypoint so you don't drastically overshoot it. Also is there a HSI indication to show how far off track you are on route to a waypoint. Something along the lines of how a VOR needle deflects. Any help would be great!
Tholozor Posted December 23, 2020 Posted December 23, 2020 (edited) You can use the CRS knob to generate a course line from the current waypoint to the next waypoint and use that to eyeball an intercept turn. Edited December 23, 2020 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Harker Posted December 23, 2020 Posted December 23, 2020 If you box the SEQ1 option, you'll enter Sequence 1 of waypoints (each sequence takes 15 waypoints and only Sequence 1 is created automatically in DCS) and you'll see connecting lines between successive waypoints. Subsequent presses of this option will cycle through Sequence 2 and 3. Staying centered on the line can help you remain on course. Or you can use the course switch to get a more accurate cue on your HUD, like Tholozor said. As a rule of thumb, I start turning 3 NM before I reach the waypoint, with a 30 degree turn. 1 The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro
Razor18 Posted December 23, 2020 Posted December 23, 2020 It depends on your speed and the amount of angle you need to turn for the new heading. I usually use "heading select" switch to start the turn, as many miles earlier, as much hundreds of knots I'm flying. So, flying 300 KTS I start turning 3 mileas earlier, if the turn is around 50-90 degrees (left or right). If the turn is a shallow one, less than 50 degrees left or right, then 2 miles is enough. If it is a sharp turn, meaning more than 90 degrees left or right, then I start is as early as 4-5 miles from waypoint, to remain on the "inside" of the route legs.
Stearmandriver Posted December 23, 2020 Posted December 23, 2020 One day maybe we'll have waypoint steering mode and this question will be moot. One day, maybe...
Swift. Posted December 23, 2020 Posted December 23, 2020 I think maybe he's talking about coupled auto pilot? 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Razor18 Posted December 23, 2020 Posted December 23, 2020 Yeah, I even forgot it is in the RL plane. I had to look it up...
tweet Posted December 23, 2020 Posted December 23, 2020 The real life solution is (mach x 10) - 2 for a 30 degree banked 90 degree turn. For a 90 degree turn at .9 mach: (.9 x 10) -2 = 9-2 = 7 NM. Use 1/3 of the result for a 30 degree heading/track change and 1/2 for a 45 degree turn and 2/3 for a 60 degree turn. The TLAR method that works fine in DCS is 2-3 NM and increase bank angle/G for bigger turns. 1
GillyG Posted December 25, 2020 Author Posted December 25, 2020 Thanks guys! Thought it might be something along the lines of mental math. Would think a jet as advanced as the Hornet would have something built in. Even the simplest GA GPS's have turn cues. Guess it is a fighting airplane not a cross country tourer after all.
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