speed-of-heat Posted April 8, 2024 Author Posted April 8, 2024 On 2/11/2024 at 10:22 PM, PLUTON said: I don't know where XRneckSafer 5 stands for DCS but dear me XRneckSafer 5 still not working with MT i use it daily with MT ... 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Qcumber Posted April 8, 2024 Posted April 8, 2024 6 hours ago, KoN said: DCS crash with XRNecksafer , i went back to VRNecksafer . This works for me . Start steamVR then run VRNecksafer . Center when in game . Same with me. When I used to run VD through steam I couldn't use XRNS. I had to use VRNS instead. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
KoN Posted April 9, 2024 Posted April 9, 2024 On 12/22/2023 at 4:04 PM, Harlikwin said: I managed to fix it. the new SteamVR update was screwing it up. So what's the fix . Gigabyte - X570UD ~ Ryzen - 5600X @ 4.7 - RTX-4070 SUPER - XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 . I'm a dot . Pico Nero 3 link VR . @ 4k Win 11 Pro 64Bit . No longer Supporting DCS .
KoN Posted April 9, 2024 Posted April 9, 2024 14 hours ago, speed-of-heat said: i use it daily with MT ... Are you using steamVR . What version of necksaver Gigabyte - X570UD ~ Ryzen - 5600X @ 4.7 - RTX-4070 SUPER - XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 . I'm a dot . Pico Nero 3 link VR . @ 4k Win 11 Pro 64Bit . No longer Supporting DCS .
speed-of-heat Posted April 9, 2024 Author Posted April 9, 2024 No not using steamvr, at least not directly, I use the. Varjo Aero, so it uses steamvr for tracking.... yes using xrnecksafer, which ever is the latest relezse SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
KoN Posted April 9, 2024 Posted April 9, 2024 So Ive got VRnecksafer working in DCS and other flight sims i have . But i just cant get XRNecksafer to work in DCS . i go through pico link and steamVR . https://gitlab.com/NobiWan/xrnecksafer/-/tree/beta5candidate?ref_type=heads However when running beat4a all is working on desktop app . But in game 3D world , nothing works ,if i turn my head as normal all works but if i try necksafer ,no added views work . Just normal head movement . odd . But VRNecksafer all working . Gigabyte - X570UD ~ Ryzen - 5600X @ 4.7 - RTX-4070 SUPER - XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 . I'm a dot . Pico Nero 3 link VR . @ 4k Win 11 Pro 64Bit . No longer Supporting DCS .
Harlikwin Posted April 9, 2024 Posted April 9, 2024 14 hours ago, KoN said: So what's the fix . It was to disable SteamXR or whatever it was. I forget how I did it. I'm using the Varjo runtime for it. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
kdfw Posted May 26, 2024 Posted May 26, 2024 using dcs beta and hp reverb g2 and had problems with xrnecksafer beta5a so gave up on it a year ago. problem was the yaw origin was messed up going left or right, even though in-game center button was pressed. just tried it again and figured out that the g2 has to be placed on the head or oriented near the head pointing in the 'reset' position when dcs is started. it apparently uses position at dcs launch as the initial reference for the yaw axis instead of the in-game centering position (maybe the in-game centering doesn't update the hmd init yaw position?). so now it works perfectly as it did before the multithread beta. must first launch xrnecksafer before launching dcs. 2 i9-10900k @ 5.1GHz 32G XMP-3200 | RTX3090 | 3T m.2 | Win10 | vkb-gf ultimate & pedals | virpil cm3 throttle | 55" 4k UHDTV | HP R-G2 VR
yogibaboo Posted May 27, 2024 Posted May 27, 2024 Thanks for the tip @kdfw, i will give it a go tonight. This off-center rotation issue has been breaking the experience indeed. I just managed to get rid of another issue, the black screen covering the DCS when xrnecksafer was running, the secret is to not to start WMR before DCS but to allow DCS to start WMR automatically after program start.
Gil80 Posted November 12, 2024 Posted November 12, 2024 Doesn't seem to work for me. The rotation to either side takes my view out onullf the cockpit. These are my settings: Just using HOTAS keys to add the extra rotation to either side.
DerKlausi Posted November 12, 2024 Posted November 12, 2024 1 hour ago, Gil80 said: Doesn't seem to work for me. The rotation to either side takes my view out onullf the cockpit. These are my settings: Just using HOTAS keys to add the extra rotation to either side. It is very likely that this is caused by your flight sim seated position/orientation not being the same as you used to set up your (Steam)VR environment (room setup). Also make sure that both when you launch DCS as well as launch & activate XRNS, you're seated wearing your HMD exactly (!) the way you will be later during flight. Means: same seated height, same lateral and longitudinal position on chair or rig, same default forward looking direction, same HMD pitch angle. For example, when I put my HMD on my rig's seat and launch DCS/XRNS, XRNS will be off in a way similar to yours. I have to wear it on my head sitting with the rig already in the neutral instead of parking position (motion rig). Good luck!
Gil80 Posted November 15, 2024 Posted November 15, 2024 On 11/12/2024 at 7:12 PM, DerKlausi said: It is very likely that this is caused by your flight sim seated position/orientation not being the same as you used to set up your (Steam)VR environment (room setup). Also make sure that both when you launch DCS as well as launch & activate XRNS, you're seated wearing your HMD exactly (!) the way you will be later during flight. Means: same seated height, same lateral and longitudinal position on chair or rig, same default forward looking direction, same HMD pitch angle. For example, when I put my HMD on my rig's seat and launch DCS/XRNS, XRNS will be off in a way similar to yours. I have to wear it on my head sitting with the rig already in the neutral instead of parking position (motion rig). Good luck! I applied your advice but it doesn't work in my case. the view goes outside of the cockpit
DerKlausi Posted November 17, 2024 Posted November 17, 2024 On 11/15/2024 at 4:13 PM, Gil80 said: I applied your advice but it doesn't work in my case. the view goes outside of the cockpit Two questions: 1. What HMD are you using? 2. What is your VR view direction/position in the menu screen after launching DCS, but before centering VR view?
Gil80 Posted November 18, 2024 Posted November 18, 2024 12 hours ago, DerKlausi said: Two questions: 1. What HMD are you using? 2. What is your VR view direction/position in the menu screen after launching DCS, but before centering VR view? 1. The Quest3 2. The view position is on the right side. - Prior to launching DCS or XRNS, I mount the Q3, then view desktop, then launch XRNS and then DCS.
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