philstyle Posted February 16, 2021 Posted February 16, 2021 Would it be possible for the dissipation time for the WW2 flak bursts to be increased to around 10 seconds? Players currently have some trouble identifying when they are being bracketed by flak due to how fast the flak bursts disappear. Real life bursts hung in the air for at least 7 seconds (the historical film is cut short, so it would be longer) In DCS the bursts last only 3 seconds. This would be a big help for WW2 mission maker as it is partly responsible for some of the flak-related complaints. 4 On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
DD_Fenrir Posted February 16, 2021 Posted February 16, 2021 A known bug Phil, the visual effect 'sprite' (for want of a better word) for the 88mm flak explosion at some point in the recent updates got changed to that of the 37/40mm effect. It used to look like this: I asked about this on the ED WW2 Discord server and Bignewy said the bug was reported. 2
ED Team BIGNEWY Posted February 16, 2021 ED Team Posted February 16, 2021 We are looking into the bug mentioned above, and we do have flak improvement's coming. thank you 3 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Istari6 Posted February 17, 2021 Posted February 17, 2021 Aha, glad to find this thread. I was flying Operation EPSOM last night, and was completely puzzled how the light flak was following us up tp higher altitudes above 6000 ft. I knew the old 88 puffs, and these seemed to be light flak.
rkk01 Posted February 17, 2021 Posted February 17, 2021 Flak improvements....??? I’d say that “uncanny” (ie computer controlled) accuracy of ground / ship based AAA needs to be toned down. Same goes for air gunner accuracy in the AI bombers
=AFJ=JaMz Posted March 17, 2021 Posted March 17, 2021 On 2/17/2021 at 7:42 AM, rkk01 said: Flak improvements....??? I’d say that “uncanny” (ie computer controlled) accuracy of ground / ship based AAA needs to be toned down. Same goes for air gunner accuracy in the AI bombers I believe that is set by the mission makers? I could be wrong but I am pretty sure they can choose the particular skill level.
StevanJ Posted March 17, 2021 Posted March 17, 2021 7 minutes ago, =AFJ=JaMz said: I believe that is set by the mission makers? I could be wrong but I am pretty sure they can choose the particular skill level. Somewhat, but theres a certain numbers game you play in every mission for balance, If youre flying against 1 expert flak, youll have a tough time. If you have 10 rookie flaks (for the immersion of flak around you) youll also have a tough time, If you throw enough 's**t' at a wall, eventually some of it will stick'.. Unless you physically dial down the accuracy of the gunners theres nothing you can do. It feels like the 'skill level' is a 'programme based on chance' not skill by AI. Even on 'rookie' the AI will hit your plane 1 in 10 times (rough estimate), Increasing the skill, means the probability of hitting the aircraft seems to be increased (expert might hit you 5 in 10 times), not the accuracy of the AI. The biggest issue ive personally found is the consistancy of the AI, despite the skill level, the AI will sometimes open fire when they see you, sometimes you have to provoke them before they do anything at all. Ive had missions where ive flown around Kent and into London at 500Ft literally spitting out the cockpit of a FW, and the enemy AI, chill and open a can of boose and watch the airshow, Then ive had missions where ive been shot down literally miles out by flak before im even in the battlefield. After a while you sort of figure out to fly high and dive in to see if they're 'awake'. Then you can plan your run around that. Id love an 'accuracy' setting in the mission editor, that coupled with Anti-Air 'unlimited ammo' and a 'fire even when not in range' trigger, and alot of Flak would seriously make for serious battles and 'blitz style' city bomb runs with gun rounds that light up the air.. In some missions ive had 60 Flak units, some times they rip apart bombers in minutes, sometimes they dont do anything. Nothing you do within the editor changes that. Its either a good day, or a bad day. But in some respects, i guess thats what it was like in the War? What do i know. 1
Recommended Posts