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DCS Features Wish List  

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  1. 1. DCS Features Wish List



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Posted

I'm sure this has probably been mentioned, and after looking at a few bids of the a-10c beta I can't see any in cockpit self shadowing. Definately a feature which adds some realism. Also not sure if it's in there but scuff marks from tyres when landing would be cool. Interactive mission briefings would be interesting, your crew members sitting with you as the "leader" briefed everyone. Realistic gearing up like a ready room. Also sure it's been mentioned but more people on the ground, if I send a missile into a hangar it would be cool to watch people fleeing on the missile cam.

 

In a campaign it would be cool to have a system failure every now and then and have to perform purely visual landings. Radio chatter would be cool, so it seems like your wingmen are real people. Then before combat you can order radio silence.

 

Sure it's been mentioned, but random bird ingestions would be crazy. Also, a lightning strike in a storm would really keep you on your toes. Not sure if this is modelled but if you encounter a tailwind it would be cool to gain a few knots. If you crash an aircraft and eject, you should only be allowed to recover (not sure if you can in dcs?) if you are rescued. Warnings from hostiles when entering their airspace for certain missions. Realistic refuelling and rearming crews when trying to get back in the fight. Kills are indicated on aircraft with appropriate symbols.

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Posted

Dedicated Server - REQUEST

 

I own all of your games, and the one thing that has been missing is the ability to host a dedicated server... With DCS A10 being released, the want for a dedicated server has only increased.

 

Can people who support the idea of a dedicated server please post here! All other games have a dedicated server exe which can be ran, or standalone package which doesn't require you to buy the game to host.

 

Such a feature will help expand the multiplayer front, an aspect I think many will take up with the introduction of the A10, and future compatibility with the KA50.

Posted

I would agree that a dedicated server is needed. It's nice to download the free non-graphical dedicated server software for other multi-player apps that are out there. Consider those other apps though, they have a large user base that makes a decent return on the development effort. The dev effort of DCS may not have that advantage. This is SO MUCH more complex than say, COD. By forcing a purchase of another license, the ROI gap is bridged. However....

 

Is there a solution that would provide a license free dedicated server (LFDS) and still bridge the return on investment (ROI)? I think if the LFDS were combined with a trial version, it may just work. If there was a cut down version of the sim, that only allowed so many flight hours, or decreased function (load only training weapons maybe?) it might fit the bill. The core code necessary for the dedicated server would be available, and the marketing inherent with a trial version would increase the client base and ROI.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted
SNIP.

 

Yeah, I understand fully the need to get a return, forcing those who play to buy it twice to run a server though?

 

Would be easier to TIE a dedicated server license key to the key of a legitimate user and still keep the authentication service in place, that way it would reduce piracy.

 

Sure this will leads to some administration on behalf of ED, but requestion/authorisations could easily be done via their website and hook into their authentication servers.

 

The files are freely available to download anyway from the website, so not like they need to be specially distributed.

 

Alternate Solution:

 

When installing ED KA50 or A10C, user is presented with INSTALL DEDICATED or FULL GAME, dedicated requesting their original game key, and either generating or asking for a dedicated server key input also.

Posted
Alternate Solution:

When installing ED KA50 or A10C, user is presented with INSTALL DEDICATED or FULL GAME, dedicated requesting their original game key, and either generating or asking for a dedicated server key input also.

 

What does that do for EDs bottom line? All companies are driven by money. ED, I believe, really cares about the end user more than 99% of the companies out there, but in the end they need some kind of return.

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted (edited)

Agreed. A dedicated server would make sense. I think charging the user would be a bad thing and would only reverse the process of technological evolution (for example match-making games) by forcing more users to host using the current method. For the PC market I believe that there are only two ways to host; Dedicated, and the current method demonstrated by ED, with dedicated always being preferential. It is a tough situation however Valve seem to get around it fine with their Dedicated Server system.

Edited by Hellfire257
Posted

Dedicated server is on the list, but not a priority right now. It is not going to happen for A-10C.

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Reminder: SAM = Speed Bump :D

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Posted
What does that do for EDs bottom line? All companies are driven by money. ED, I believe, really cares about the end user more than 99% of the companies out there, but in the end they need some kind of return.

 

Bottom line is important yes, sure that is a nice quantitative measure of "success" but not the only factor they have to consider when releasing a product. Customer satisfaction and generally in these communities the aftercare is what matters to this market sector, if you look at other simulations such as Arma 2 you will see that the community appreciate the firm in question due to the support after they have purchased the products, including new features and patches.

 

A dedicated server should be included to service the community and those who have purchased the game, not incentivised by how to make money out of it. I'd imagine including dedicated server support would increase revenue anyway, albeit by a small fraction due to the size of this gaming sector and the type of people who play.

 

It's nice to see the dedicated server is on the cards Tharos, I look forward to it.

Posted
Dedicated server is on the list, but not a priority right now. It is not going to happen for A-10C.

 

I'm about to buy the game, how is multiplayer working now?

Posted
I'm about to buy the game, how is multiplayer working now?

 

Was actually just about to head over to BETA forum to discuss that... Multiplayer "works" but have serious issues with CTD on ALL clients depending on the mission. I shoved some units down and a few A10 clients and it worked fine, then made a proper mission and all clients CTD, also happens with the weapons training MP map.

 

If anyone can shed some light on the above problem it will be great, I can just exclude whatever is crashing the game for now.

 

You should buy the game anyway, the training missions are great and I'm up and flying after 2-3 days, fully competent with the LITENING pod and most of the onboard systems, it's a really rewarding game.

Posted (edited)

You can already ingest birds, there is a slider to set the chance of a bird ingestion at low altitudes.

 

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Nowadays, modern aircraft are very well protected against lightning, and electric discharge in general. In fact, most jet aircraft and rotorcraft will build up more than enough static electricity during a single flight to kill somebody.

 

This is why ground crews have to use a very long hook and grounding cable when they attach cables to ground equipment for airlift. If they didn't, people would get quite the shock!

 

Even fixed wing aircraft have to "ground" themselves against static discharge in flight. As speed increases, the electrostatic charge due to friction also increases. This means that any surface that comes in contact with the air will see a drastic voltage increase across it's surface and underlying conductive structure. If you take a look inside of a composite skin on many aircraft, you will see a wire mesh structure that extends through most of the aircraft. This is very important, because it helps the aircraft from exploding and going up in flames.

 

When you think of this, think of voltage differentials. If static electricity builds up on one side of the aircraft more so than it does the other side, than the voltage could quite literally jump the gap, creating an electrical discharge that would melt, burn, and atomize anything that is between it and its target.

 

And while the wire mesh reduces this problem, it does not eliminate it. This is why if you look closely on the trailing edges of the control surfaces in many modern combat aircraft, you will see what looks like small wicks. These are for discharging static electricity into the air, and are what "grounds" the aircraft in flight.

 

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in the campaign, if you are hit in certain places, your airspeed indicators and navigation systems will go offline. Therefore, you may very well have to perform a seat of the pants landing at some point or another.

 

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Wind speeds are fully modeled in this sim, if you have a headwind, it will make takeoffs easier in proportion to the speed and direction of the wind. If you have a tailwind, it will boost your ground speed up significantly.

Edited by Pyroflash

If you aim for the sky, you will never hit the ground.

Posted

Undock gauges/CDU?

 

ANy chance to have a 2d "panel" for instruments like FSX does.

 

So, say the CDU I could open on a separate monitor?

 

Reason: I find the 3d pit diificult to use things like the CDU in flight.

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Posted

Are you whining about 'cockpit workload', Mower? ;)

 

ANy chance to have a 2d "panel" for instruments like FSX does.

 

So, say the CDU I could open on a separate monitor?

 

Reason: I find the 3d pit diificult to use things like the CDU in flight.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
ANy chance to have a 2d "panel" for instruments like FSX does.

 

So, say the CDU I could open on a separate monitor?

 

Reason: I find the 3d pit diificult to use things like the CDU in flight.

 

SCSimulations have indicated that their upcoming HELIOS software may include the ability to export the CDU to a touch screen. Drool.

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Posted

Hi all, I'm at page 180 of the manual and have not yet flown the sim so sorry if this has already been covered.

 

Is there any possibility to build a Failures control panel to simulate failures for training purposes ?

Posted

You mean you want to turn someone's engines off etc?

I think that is doable - but you need a sort of instructor seat through LUA similar to LEAVU in implementation.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Yeah that's it, a way to simulate most failures for check rides so piolts can follow emg check lists. If we can get this level of control for training it will carry through for all the future dcs airframes and enhance all squadrons/groups training capability.

Posted

More stuff available in the options menu ingame (like force feedback disabling,) so that we don't have to dig trough cfg files every reinstall. Could be under an advanced tab not to confuse the layman game-mode player..?

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Posted

Every unit and weapon could have a pricetag associated with it, so the end-mission summary can give you a breakdown of who spent the most in that battle. Cost of units deployed (fuel use, wear and tear?), cost of units destroyed, value of munitions deployed, etc.

 

Would also provide a basis for a higher-level 'strategy game' type of deal for those who want more involvement than just flying missions. e.g. present the player with a scenario and a budget, and let them figure out how to achieve their objectives as efficiently as possible.

 

Could make for some interesting findings. e.g. destroying AAA emplacements with $150,000 Mavericks seems a bit pricey, but if it guarantees your $10 million dollar jets get home in one piece maybe it's worth it.

Posted

DX 11 support

 

My wish for DCS series is FULL DX11 support pushed to the limits so that graphics engine is only GPU limited and CPU has enough power to calcute all the physics and AI.

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Posted

I know that Beta isn't the time to be requesting new features, but it would be great if the yellow cursor timed out after a short period of inactivity.

 

I keep using it to click buttons or flip switches then forget to move it to the corner of the screen. I think find myself looking around the cockpit and getting distracted by the non-moving cursor in the middle of the screen at which point I have to quickly let go of the stick, grab the mouse and slide it back to its home in the bottom right corner of the screen.

 

If you could find time to quietly slide this change into the schedule, this old simmer would be hugely appreciative... :music_whistling:

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