WelshZeCorgi Posted March 22, 2021 Posted March 22, 2021 So it's been a while since I've done some DM testing, but from what I remember, it doesn't seem like you get any feedback on pilot health when you're slowly dying from being on fire (smoke inhalation or burning to death). You would just control the aircraft as normal before suddenly being sent to F2 view cause your pilot suddenly died without warning. Would be nice to get audio/visual feedback from the pilot like coughing or stuff in the cockpit actually catching on fire. Something. 4
bomber Posted March 22, 2021 Posted March 22, 2021 Very nice idea. But dying slowly? Sounds a little masochistic. But realistic. [sIGPIC][/sIGPIC] This must be reality, no sim can have this many bugs! 13700kf, 4090, 64gb. HP g2.
ED Team NineLine Posted July 7, 2021 ED Team Posted July 7, 2021 On this subject I have asked for some improvements on pilot damage, as well as the feelings of damage in the stick and such from damage to the aircraft. 2 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
MAXsenna Posted July 7, 2021 Posted July 7, 2021 On this subject I have asked for some improvements on pilot damage, as well as the feelings of damage in the stick and such from damage to the aircraft.Could this be implemented in FFB somehow you mean? Sent from my MAR-LX1A using Tapatalk 2
ED Team NineLine Posted July 8, 2021 ED Team Posted July 8, 2021 Good point, I don't have FFB, but it would be nice to support for sure. 2 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
MAXsenna Posted July 9, 2021 Posted July 9, 2021 Good point, I don't have FFB, but it would be nice to support for sure.Thanks NineLine! Much appreciated!Cheers! Sent from my MAR-LX1A using Tapatalk
Magic Zach Posted July 18, 2021 Posted July 18, 2021 Some further looks into pilot physiology would be excellent as well. I was wondering how a suppression system, akin to what is implemented in Post Scriptum, would do in DCS. Where you get shot close to the cockpit, and your vision narrows for a second. Something to think about 1 Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S System Specs: MSI MPG X570 GAMING PLUS, RTX 4090, Ryzen 7 7800X3D, 32GB DDR5-3600, Samsung 990 PRO Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8 Maps: Normandy, Nevada, Persian Gulf, Syria, Germany
Nirvi Posted July 19, 2021 Posted July 19, 2021 10 hours ago, Magic Zach said: Some further looks into pilot physiology would be excellent as well. I was wondering how a suppression system, akin to what is implemented in Post Scriptum, would do in DCS. Where you get shot close to the cockpit, and your vision narrows for a second. Something to think about This is already implemented I think. If a big calibre shell hits close to the cockpit, your vision will blur and go back to normal after a few seconds. Serious uglies Discord 4YA - Project Overlord WW2 Server My DCS Videos
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