Talvid Posted April 10, 2021 Posted April 10, 2021 (edited) I use Track IR, and when I move my head the screen view moves too, showing me the side of the cockpit or sky I'm looking at, as you all know. When the HMD / HMCS is on it remains in the middle of the screen no matter where I look. It would be great to have an option in the settings for X and Y axis acceleration of the HMD/HMCS display so users can set it to follow their gaze as they use Track IR. It would be far easier to use when setting TPOD markpoints, SPI, etc. Edited April 10, 2021 by Thalvid 3 VR rig -
Caster Posted April 11, 2021 Posted April 11, 2021 Do you mean when you look to the side for example, the HMD is not visible, and instead is facing forwards? Because that it not how it should work, and frankly I don't know how you could get into that situation For example, are you suggesting it should follow trackir as shown in this clip? As it stands that is the default behaviour Fly fast and leave a pretty wreck
Dograw75 Posted April 11, 2021 Posted April 11, 2021 As stated above, the HMD or HMCS moves with your point of view when using trackir or VR . If yours isnt I would assume something is wrong.
Tank50us Posted April 11, 2021 Posted April 11, 2021 if I'm not mistaken these things are fixed to the helmet of the wearer, and don't have the advanced 'eye tracking' ability some have been working on (Mihalys system in AC7 is based on that R&D). The F35s HMD is the only one I know of that has it, and it's a fairly complex system. I could be misunderstanding however, so if I am please correct me.
Talvid Posted April 11, 2021 Author Posted April 11, 2021 You may notice the HMD display stays in the exact center of your screen when your view pans over when you turn your head with track ir. Mine does that. If you turn your head far enough you find you're having to look in the opposite direction of where you're turning your head to be able to see the HMD display. Now imagine this with multi monitors. I have a 3 screen and if I'm looking at the far right corner of my right monitor (trying to set my tpod to a target I've just overflown) the HMD display is still right in the center of my middle screen, and I can't see any of it. It would be nice if they added an option to allow that HMD display to move across the screen in the direction your looking, along with a slider bar , or axis curve, in the settings page that allows me to set the velocity of it's movement, or in other words a multiple of degrees in Movement for every degrees of turn my track ir is turning. 5 VR rig -
draconus Posted April 14, 2021 Posted April 14, 2021 (edited) I get it - you want the HMD and center of view to actually move with your head to the side monitors (with X axis headtracking) but the rest of 6dof to stay as is. Neat idea I expect some rendering problems at the edges though. On the side you're looking at the HMD will probably get clipped at the edge, and the other side is almost 180 degrees away - what to display there? Edited April 26, 2021 by draconus 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Talvid Posted April 14, 2021 Author Posted April 14, 2021 (edited) 6 hours ago, draconus said: I get it - you want the HMD and center of view to actually move with your head to the side monitors (with X axis headtracking) but the rest of 6dof to stay as is. Neat idea I expect some rendering problems at the edges though. On the side you're looking at the HMD will probably get clipped at the edge, and the other side is almost 180 degrees away - what to display there? precisely, and you make a good point: x-axis headtracking is all we would really need since the screen isn't tall enough for y-axis of the HMD to be out of view. I'm not understanding what you mean by the other side being 180 degrees away, but you get what I'm trying to say. It would be really nice for multi-monitor players to have the HMD symbology actually pan over to the side monitors in collusion with the Track IR Edited April 14, 2021 by Thalvid 2 VR rig -
Talvid Posted April 26, 2021 Author Posted April 26, 2021 oh, so you're saying DCS will have to move the entire image instead of just the green lines / symbology. I would hope that the code could allow just the symbology to move, but anyways, just a wishlist item 1 VR rig -
draconus Posted April 26, 2021 Posted April 26, 2021 2 hours ago, Thalvid said: oh, so you're saying DCS will have to move the entire image instead of just the green lines / symbology. I would hope that the code could allow just the symbology to move, but anyways, just a wishlist item No, you're right. Just the HMD would move to the side. I got confused - my mistake. But you won't check your six with that setup 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Talvid Posted April 28, 2021 Author Posted April 28, 2021 On 4/10/2021 at 7:18 PM, Dograw75 said: As stated above, the HMD or HMCS moves with your point of view when using trackir or VR . If yours isnt I would assume something is wrong. The view changes, and the HMD stays in the center of the center screen, I'd like the HMD to pan across all screens in sync with the users Track IR, so that looking to the far right or left, one doesn't have to crane their eyeballs back the other direction to see the HMD symbology. this is for 3 screen monitor setup 2 VR rig -
Dograw75 Posted April 29, 2021 Posted April 29, 2021 8 hours ago, Thalvid said: The view changes, and the HMD stays in the center of the center screen, I'd like the HMD to pan across all screens in sync with the users Track IR, so that looking to the far right or left, one doesn't have to crane their eyeballs back the other direction to see the HMD symbology. this is for 3 screen monitor setup Yeah, I realized after my post I misunderstood your problem... I'll blame my lack of sleep for that, either way my bad.
Talvid Posted April 29, 2021 Author Posted April 29, 2021 39 minutes ago, Dograw75 said: Yeah, I realized after my post I misunderstood your problem... I'll blame my lack of sleep for that, either way my bad. no worries, I just hope to spur enthusiasm for this idea. The more demand, the more likely it is ED will implement a panning HMD symbology VR rig -
Talvid Posted May 2, 2021 Author Posted May 2, 2021 On 4/26/2021 at 12:49 AM, draconus said: But you won't check your six with that setup I'm not understanding how you can't check six with it this way. Wherever the helmet is looking the HMD will show up, and you can lean forward look all the way around the seat to see what's behind you. VR rig -
draconus Posted May 2, 2021 Posted May 2, 2021 You'd have to install monitor behind you assuming x axis 1:1 with head movement. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Talvid Posted May 4, 2021 Author Posted May 4, 2021 On 5/2/2021 at 3:16 AM, draconus said: You'd have to install monitor behind you assuming x axis 1:1 with head movement. with my Track IR I don't actually have to look behind me, all I do is lean forward and look to the far edge of my side monitor and I can see all the way to the horizontal stabilizer on the opposite end of where I'm looking. VR rig -
draconus Posted May 4, 2021 Posted May 4, 2021 I know how it normally works but what would be the point to have 3 monitors and not use them with 1:1 x axis - that's how I see it but it's your wish. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
SharpeXB Posted May 4, 2021 Posted May 4, 2021 29 minutes ago, draconus said: I know how it normally works but what would be the point to have 3 monitors and not use them with 1:1 x axis - that's how I see it but it's your wish. TrackIR with a 1:1 response would lose tracking if you tried to look behind you. 1 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
draconus Posted May 4, 2021 Posted May 4, 2021 14 minutes ago, SharpeXB said: TrackIR with a 1:1 response would lose tracking if you tried to look behind you. I know but I would not do that beyond the edge of monitor #1 or #3. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
SharpeXB Posted May 4, 2021 Posted May 4, 2021 23 minutes ago, draconus said: I know but I would not do that beyond the edge of monitor #1 or #3. If 1:1 means to look 180d then your head would need to turn 180d then yeah it would lose tracking. But I think triple screens would let you use a lower sensitivity. 2 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
draconus Posted May 4, 2021 Posted May 4, 2021 (edited) I believe in any 3 monitor setup you never look more than 90° to the side. Edited May 4, 2021 by draconus Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Fri13 Posted May 6, 2021 Posted May 6, 2021 I can see this feature important for those who have a full 270 degree multi-projector home simulator where the view stays locked as they need to move their head in reality physically. So having a JHMCS/HMD separated from the view to be assigned for any axis (TrackIR) then it would allow them to use as well the helmet mounted system with TrackIR because they could set it to 1:1 and have it follow their head movement while projects draw everything stationary. For those who want to little modification for their TrackIR, you can add small transparent plastic caps over the TrackIR infra-red leds. You can buy something like this: https://www.ebay.com/itm/193705359885?hash=item2d19bd3a0d:g:xtIAAOSwmNtfg2Dt There are similar shaped like LED diodes are so you can just get it around the TrackIR lamps. But before so, sand it with fine sandpaper so it is not clear anymore. Then it will be frosted and it will show the IR light source on every direction. And you can then turn your head over 90 degree as the TrackIR can see the three IR spots and calculate the direction via that way. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Talvid Posted May 7, 2021 Author Posted May 7, 2021 (edited) right, it's only about 50 degrees to either side, and 1:1 means that you wouldn't see anything past the left console in the game. Here's an image of what I'm talking about It would be very helpful to have another HMD display on the left and right monitors. Is there a way to add to a certain HMD .lua file so that the HMD display will appear on all monitors? That would be a suitable solution. Wait.. no because with three reticles on the screen all three would want to be the one the TPOD snaps to. Edited May 7, 2021 by Thalvid VR rig -
SpeedDemonAdam Posted September 14, 2021 Posted September 14, 2021 (edited) I support this idea with my triple monitor setup HMD equipped aircraft are awkward to use the HMD as it only utilizes the center monitor. I have seen a few sim builders not using HMD in jets for this reason if they use multi projector setups etc. TheWarthogProject is famous for not using HMD on his simulator when using it without VR. Iceman's last post identifies the issue well. I opened a thread in the multi monitor forum. Fingers crossed. Edited September 26, 2021 by SpeedDemonAdam 2
PVI_Eagle Posted January 4, 2022 Posted January 4, 2022 I bought the track ir and I immediately noticed the misalignment between the gaze and the hmd (which always remains in the center of the screen) .... It is not a bug but it would be useful a mod that aligns the gaze to the HMD .... especially now that the Apche will arrive !!!! [sIGPIC][/sIGPIC]
MadKreator Posted March 18, 2022 Posted March 18, 2022 (edited) I was just thinking this would be a great feature! Some sort of offset adjustment to let the hmd move across the screen when turning your head with track IR. Sometimes I’m trying to spot an enemy ground unit at about 5:00 position and slave my tgp to the hmcs to get in the area , for the next pass. It gets really awkward trying to keep your head turned and look back at the center of the screen lol I’m not even on triples, just a single 5120x1440. Edited March 18, 2022 by MadKreator Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 4TB, 2x 2TB, 1TB Samsung NVME, 1TB Samsung SSD, Corsair RM1000x, Corsair Titan 360 X AIO cooler, Lian Li LanCool 2, VKB Gunfighter Ultimate, VKB Custom STECS , MFG Crosswinds, Moza FFB, Virpil Collective, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios,49” Samsung Ultrawide, Streamdeck XL, Corsair Virtuoso RGB Headphones
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