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Posted

I'm very surprised that I've shot well over 100 missiles since the patch and I've never experienced this issue.. and definitely a significant portion of those shots were under heavy Gs.

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Posted
On 4/16/2021 at 9:02 AM, SparxOne said:

 

 I wonder how milsim pilots do it in this simulator (Do they use the Cat switch ?), like i said, it's so easy to go above those limits in a flinch without noticing

 

Entertainment joystick takes maybe 3 lbs of force to deflect fully. Real SSC takes something like 45lbs of force for full input. It's a lot harder to accidentally pull too hard.

Posted
On 4/15/2021 at 4:13 PM, Mover said:

 

If memory serves:

Bombs are 5.5Gs

Full tanks 6.5Gs

TGP 7.33Gs

Empty tanks 8.5Gs

 

Your memory serves you completely right. Values are absolutely correct. Would have been a surprise if not, right...?🤣

Posted
On 4/21/2021 at 5:33 PM, 104th_Blaze said:

I'm very surprised that I've shot well over 100 missiles since the patch and I've never experienced this issue.. and definitely a significant portion of those shots were under heavy Gs.

 

I had it happen on me once, straight ahead launch at angels 26 or so, full afterburner. Immediately on missile release the airframe shook and seconds later I started the death roll

Posted
11 hours ago, John McClane said:

I have also been experiencing this fairly often. Lose a wing while launching aim 120s. 

Apparently it's a bug introduced by 2.7. Aim-120 destroys wings when launching. And I don't think wing breaking off has anything to do with pulling high Gs. 

 

 

Posted
30 minutes ago, Csgo GE oh yeah said:

is desync i think. 
You can see the missile leave the wing but then it reverses ramming the wing a second later. 

Yeah could be. Desync also explains why missile still kills the bandit despite destroying your own wing. 

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