RvEYoda Posted September 23, 2008 Author Posted September 23, 2008 Yes the server can ...sort of...kill your engine in flight :). S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
RvEYoda Posted September 23, 2008 Author Posted September 23, 2008 I beleive that Groove talks about real plane :) Btw, I've jsut managed to read everything here, and Groove beat me by 2 hours with quite important isue - MiG-29 cannot use cannon while there is centerline tank. To me, this thread has more importance then if viewed simply as "server rules" - RvE's work certainly shows that you can change and/or adjust certain aspects of LO. As I'm currently trying to set up our own dedicated server, I'm very much interested into technical aspects of setting up all this on the server, especially mission rotator that can choose next mission on a basis of result from previous, etc... Few requests: 1 - Any chance to make server setup available to others? 2 - Could you please edit you first post with latest list of setup/rules? Amract is our software I made for dynamic mission rotation, version 0.98 is latest and 100% stable :). It's free publicly available. Shoot me a PM with your email and I'll send you the program S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
59th_LeFty Posted September 23, 2008 Posted September 23, 2008 (edited) Afaik: MiG-29A: No gun firing with centerline tank. MiG-29S: The round ejector port was modified to allow firing the gun with the centerline tank attached. Whoa. Wait a minute. Our MiGs (9.12b) do at least two live firing a year with S8 and guns, and they always do it with fuel tanks. Proof: http://www.jetfly.hu/rovatok/legter/mh59/zumi_051019/gyak_05.jpg same shooting: http://www.jetfly.hu/rovatok/legter/mh59/zumi_051019/gyak_07.jpg Edited September 23, 2008 by 59th_LeFty [sIGPIC]http://www.forum.lockon.ru/signaturepics/sigpic5279_1.gif[/sIGPIC] I could shot down a Kitchen :smartass:
RvEYoda Posted September 23, 2008 Author Posted September 23, 2008 Interesting. Looks like I wont need to make a "no fire gun" script at least ;) S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
graywo1fg Posted September 23, 2008 Posted September 23, 2008 i noticed the server types a lot....... does it just type really fast or does it paste it in there? because i know with dedmac it takes for EVER to type it in :lol: Voice of Jester AI Death From Above =DFA= Squadron Discord - https://discord.gg/deathfromabove http://www.twitch.tv/graywo1f https://www.youtube.com/user/Lonewo1fg
ED Team Groove Posted September 23, 2008 ED Team Posted September 23, 2008 Whoa. Wait a minute. Our MiGs (9.12b) do at least two live firing a year with S8 and guns, and they always do it with fuel tanks. Proof: http://www.jetfly.hu/rovatok/legter/mh59/zumi_051019/gyak_05.jpg same shooting: http://www.jetfly.hu/rovatok/legter/mh59/zumi_051019/gyak_07.jpg Great for your mig`s ! Maybe they are "pimped" :D Our Forum Rules: http://forums.eagle.ru/rules.php#en
RvEYoda Posted September 23, 2008 Author Posted September 23, 2008 i noticed the server types a lot....... does it just type really fast or does it paste it in there? because i know with dedmac it takes for EVER to type it in :lol: it types. actually it's typing half speed ;) S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
nemises Posted September 23, 2008 Posted September 23, 2008 sounds great, loooking forward to trying it out on your server later! incredible amount of possibilities with amract , you're the man Yoda
RvETito Posted September 23, 2008 Posted September 23, 2008 Whoa. Wait a minute. Our MiGs (9.12b) do at least two live firing a year with S8 and guns, and they always do it with fuel tanks. Proof: http://www.jetfly.hu/rovatok/legter/mh59/zumi_051019/gyak_05.jpg same shooting: http://www.jetfly.hu/rovatok/legter/mh59/zumi_051019/gyak_07.jpg I now recall that the ability of shooting the gun with fuel tank was implemented during the 9-12 evolution, before the 9-13 and 9-13S (MiG-29S). I have that in a MiG-29 monography, I'll check from which series/year this ability is implemented. The MiG-29 has quiet a lot of modifications in the first years of pruduction- rudders with increased chord, the first serial 9-12 have underfuselage tail fins like the Su-27 which are removed later on, etc. The gun/tank problem is one of the mods. So, apparently, those hungarian MiG's are from later produced aircraft. I know that Russia paid their debt to Hungary in mid '90s with 22 (AFAIK) MiG-29's from the ones produced for the russian AF which hasn't have the money to pay for them. Those must be some of them. "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
RvEYoda Posted September 23, 2008 Author Posted September 23, 2008 Tonight we had 25-30 people at the same time in the server. It was total mayhem, and the missiles were really doing their jobs well :). Red side won a decisive victory . (reds flying mig29S and Su27) S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
ED Team Groove Posted September 23, 2008 ED Team Posted September 23, 2008 Yoda, could you give us some detailed impression on the first bigger "furball"? I mean, whats different in terms of playing on "public server"? Our Forum Rules: http://forums.eagle.ru/rules.php#en
ScEBlack1 Posted September 23, 2008 Posted September 23, 2008 Yeah i was shot down in a mig, all Eagles were takin, fun for sure.
Case Posted September 23, 2008 Posted September 23, 2008 Maybe even some tacviews? There are only 10 types of people in the world: Those who understand binary, and those who don't.
A.S Posted September 23, 2008 Posted September 23, 2008 (edited) Yoda, could you give us some detailed impression on the first bigger "furball"? I mean, whats different in terms of playing on "public server"? i died :unsure::chair: :megalol: No honestly... closing to bandits...seperating, targeting...deciding...feels different... ECM/ECCM brings you closer...but to close you dont want to go if not really in good postion.....hard to describe right now. It feels great though for some reason. Im looking forward for some wingman flights ... Edited September 23, 2008 by A.S [sIGPIC][/sIGPIC]
Aeroscout Posted September 23, 2008 Posted September 23, 2008 I'll make mine short and sweet I LOVE the new ECM, the dynamic campaign and the other number of things but the one thing I don't like is the weapons drop if you "spam" an ET. I don't believe this falls under the "realism" category. While maddoging an ET isn't realistic either, it's an "exploit" easily avoided by maneuvering and flares. I like the 1.5 sec AMRAAM Delay, the auto kick if you land at another airport, reinforcements, etc. Nice work DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices
RvEYoda Posted September 23, 2008 Author Posted September 23, 2008 I'll make mine short and sweet I LOVE the new ECM, the dynamic campaign and the other number of things but the one thing I don't like is the weapons drop if you "spam" an ET. I don't believe this falls under the "realism" category. While maddoging an ET isn't realistic either, it's an "exploit" easily avoided by maneuvering and flares. I like the 1.5 sec AMRAAM Delay, the auto kick if you land at another airport, reinforcements, etc. Nice work Well, can't have it all :). However glad you liked most of it. Maddogging it its current version is just totally dumbing down the game imo. "What if I can't see him?" - Then you lose, not fire missile and see where it goes :). With the new radar missiles power you don't really need to maddog heaters either. And i really love the amraam/77 1.5 sec launch delay. Really improves the feeling imo. S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
59th_LeFty Posted September 23, 2008 Posted September 23, 2008 (edited) Great for your mig`s ! Maybe they are "pimped" :D Well, you can bet on it, they're all uniqely "pimped" :) Theree's NO TWO similar MiGs in the world, trust me. I now recall that the ability of shooting the gun with fuel tank was implemented during the 9-12 evolution, before the 9-13 and 9-13S (MiG-29S). I have that in a MiG-29 monography, I'll check from which series/year this ability is implemented. The MiG-29 has quiet a lot of modifications in the first years of pruduction- rudders with increased chord, the first serial 9-12 have underfuselage tail fins like the Su-27 which are removed later on, etc. The gun/tank problem is one of the mods. So, apparently, those hungarian MiG's are from later produced aircraft. I know that Russia paid their debt to Hungary in mid '90s with 22 (AFAIK) MiG-29's from the ones produced for the russian AF which hasn't have the money to pay for them. Those must be some of them. These are the originally export versions, not the Warsaw pact types, I think that's why this modification is implemented. We got 28 of them in October 1993, but they have had in service within the Russian Air Force (AFAIK) with a very few hours. (They arrived with the red stars on the wings :) ) So to get clear with this: In this mod, you are trying to model the exact russian 9.12 versions (early) with all of its lack of capabilities? Edited September 23, 2008 by 59th_LeFty [sIGPIC]http://www.forum.lockon.ru/signaturepics/sigpic5279_1.gif[/sIGPIC] I could shot down a Kitchen :smartass:
RvEYoda Posted September 23, 2008 Author Posted September 23, 2008 (edited) Little quick review of how the game played out Although I dont have tacview or debrief log from it I can give the impression like this. Missile Pk went up big time in those cases where shot from close range, and those that didn't perform proper counter maneuvers against the incoming threat (medium ranges) got splashed fairly quick. The R-77 and AMRAAM became very powerful at close ranges in look-up situations, and the multi target ability of the F-15 was finally used for the first time with success. The R-77 played the major killing role for the Mig29s and the R-27ER outperformed the R-27ET for the Su-27. BLUE Su-27s : Server has 2 Su-27s: Got 5 A2A fighter kills and 6 A2A losses Kills by : 2 R-27ER kills, 1 R-27ET, 2 R-73 RED The mig29S : Server has 8 of these: Got 11 A2A fighter kills and 12 A2A losses Kills by : 6 R-77, 1 R-27ER, 2 R-27ET, 2 R-73 RED The F-15 : The server has 7 of these : Got 18 A2A fighter kills and 16 A2A deaths Kills by : 13 AMRAAM, 3 Aim-7M, 2 Aim-9M Low flying was not a problem, in fact those that tried it were either hit by slammers from high or Iglas or other SAMs taking them out For my own personal case This was the first time i ever saw splash 1.......2-3 (3 people who tried to head-on barrell a very fast amraam at altitude :)) ECM : Had a serious effect on the game. No longer did ECM improve lock chances at 40+ nm, but actually reduced it. RED aircraft were able to deny solid AMRAAM HOJ shots down to 25nm, which brought the fight close enough to retaliate against the BLUEs, although the REDs had less effective ECCM. Often the Mig29s were forced into visual situations, or started the fight by turning in from a beam (where they denied Eagles lock) Average kill range for mrm missiles was likely in the 15-25 km range. Payloads were locked to: F-15 : 4xAim-120, 2xAim-7, 2xAim-9 Su-27 : 4xR-27ER, 2xR-27ET, 2xR-73 Mig-29S : 2xR-77, 1xR-27ER, 1xR-27ET, 2xR-73 If you changed payload your engines would not spool up Mission ended when RED killed the F-15s down to 3/18. Server runs as such when 3/18 F-15s are reached, RED wins. If 12/18 F-15s are reached, BLUE must survive another 45 minutes before getting a +6 planes reinforcements. REDs get reinforcements only after 30 minutes after reaching a crucial number. Edited September 23, 2008 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
RvETito Posted September 24, 2008 Posted September 24, 2008 Sounds like a hulluva fun. What I care about the most- How did the bombers perform in that mess? "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
Renato71 Posted September 24, 2008 Posted September 24, 2008 All fighters were taken when I visited your server, so I took Su-25. I have to admit I felt much more comfortable then on other combo missions :) (wasn't playing for long because game froze up on me two times, but thats for another topic). Any chance to allow other then "allowed" payloads for Su-25? I'm selling MiG-21 activation key. Also selling Suncom F-15E Talon HOTAS with MIDI connectors, several sets. Contact via PM.
RvETito Posted September 24, 2008 Posted September 24, 2008 (edited) If they haven't changed the A2G part of the missions the payload of the Su-25 is pretty much optimal, if you don't like it is me that you have to blame - I composed them :D I came to realise that clusters are not quiet suitable since the units are mostly spreaded and with one bomb you can't kill more than 1, maximum 2 units which is waste, perhaps we could put a coupla more gunpods :D A pair of 25's can do any primary objective in any mission with one sortie, tested. Of course, that assumes air superiority of our side. I'm coming back this evening and I'm gonna check it tonight. Edited September 24, 2008 by =RvE=Tito "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
Case Posted September 24, 2008 Posted September 24, 2008 Now that the campaign has fast-forwarded to the 90's, perhaps add some more Flankers on red, and perhaps a few Su-25T's on red or both sides... There are only 10 types of people in the world: Those who understand binary, and those who don't.
Pilotasso Posted September 24, 2008 Posted September 24, 2008 A suggestion if this is possible (?): Eleminate the possibility of the player to engage built in LOMAC ECM command but rather revert it to a a script wich will allow the author to recalculate how ECM will work (ramdomly drop lock considering distance and ground clutter with angle). Is thee a way to get rid of the ECM blanket of darkness? .
tim_k Posted September 24, 2008 Posted September 24, 2008 Tried yesterday. Su-25 and A-10 with changed loadout (e.g. added SPS-141 to Su-25 and TER with Mk-20 ). Entered the game. Nothing happened. "...Я вижу тебя сквозь сетку прицела, Сквозь дымку от залпа ракет, Я вижу тебя пока еще целым - Винтовку, чалму и бешмет"
RvEYoda Posted September 24, 2008 Author Posted September 24, 2008 Pilotasso unfortunately i have not found any ways to block normal user commands like ECM through LUA, otherwise I would definitely have done this. I can neither read ECM state or MAsterarm/LA override.....Wish I could. It would make things 100 times easiers. S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
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