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Posted

I may be mistaken, but I recall killing several of those tanks with both gunpods and the internal gun with all hardpoints selected on the hardpoint selector panel (the gunpods are pointing directly forward). Some of those kills were made in a single pass...

 

I'll give it a test later.

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Posted

I usually take for flight 2x SPPU not 4x or more and fire with all selected (internal gun and gunpods, MOST really MOST kills is by internal gun, even if u shoot all gunpod :D)

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Posted
I may be mistaken, but I recall killing several of those tanks with both gunpods and the internal gun with all hardpoints selected on the hardpoint selector panel (the gunpods are pointing directly forward). Some of those kills were made in a single pass...

 

I'll give it a test later.

 

Yeah same here, I was also shooting with both gunpods and internal cannon. My point is that the gunpods cause no damage to tanks, it was the 30mm that rip them off, the 23mm is, well, just nice to watch :) Try shooting from internal or gunpods only at the same conditions (angle) and you'll see the difference.

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Posted
My point is that the gunpods cause no damage to tanks.....

 

 

They Do ;) :)

 

Gunpods do the Job, albeit with a bit more rounds...........Went down on the third pass though.

 

ScreenShot_092.jpg

 

Tested with Pods only- No Internal 30mm.

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Posted (edited)

Copy that Viper, thanks for the heads up. I guess I didn't have the ammo or the patience to persist. Another thing I noticed also- it depends on the angle you shoot. If you dive at 30-40 degrees and shoot on the top of the turret it's pretty much gone with one pass of internal cannon. But if you fly low and shoot from very small angle (on the side armor) you'll cause much less or no damage to an M-1.

Edited by =RvE=Tito

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Posted
Another thing I noticed also- it depends on the angle you shoot. If you dive at 30-40 degrees and shoot on the top of the turret it's pretty much gone with one pass of internal cannon. But if you fly low and shoot from very small angle (on the side armor) you'll cause much less or no damage to an M-1.

 

Aye - quite true. I always drop on them from above for just the reasons you mentioned........well, that and the fact that I'm prone to Trench-Digging whenever I'm running in at a shallow angle in a guns-run.

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Posted

I've been re-using the pods whilst trying to find a good mix of weapons that will be as accurate and destructive as possible. In previous RF, lack of time over target is normal, and so quick and accurate strikes are preferable. I have had some good results with the pods, doing in SHORADS, but I'm finding that the lighter rockets seem a bit more powerful and requiring of slightly less accurate aiming when you are under duress etc.

I set a test flight against 2 Molniya ships, and with the pods and 57mm rockets, they took dozens of hits before blowing-up! I know I was hitting them fairly accurately because of the post mission screen recording endles hits!

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Posted
Copy that Viper, thanks for the heads up. I guess I didn't have the ammo or the patience to persist. Another thing I noticed also- it depends on the angle you shoot. If you dive at 30-40 degrees and shoot on the top of the turret it's pretty much gone with one pass of internal cannon. But if you fly low and shoot from very small angle (on the side armor) you'll cause much less or no damage to an M-1.

 

I often wondered if the thinner top armour was modelled in LO. Anyone know?

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Posted (edited)

Seems yes cos If u fire 1 Vikhr from top u can destroy T-80 or M-1 by only one shot, from front u need 2 Vikhrs...

Edited by Boberro

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Posted
I wonder in what contexts these weapons are used IRL. I guess these gunpods feature in Chechen-style or Afghanistan-in-the-soviet-era style conflicts, against static soft targets and troop concentrations.

We simply do not really have the right type of targets in LO, like a group of militants defending a position, a technical vehicle, a militant camp etc. etc.

I agree against a moving column these gunpods are not a good choice.

 

I agree. There are no targets, and if you need 3 passes to destroy one target, you better change your loadout. Multiple passes are suicidal (IRL) and recent activities in Georgia demostrated that perfectly when Su-25 was shot down not in a first pass, but doing 2nd or 3rd.

 

In the Sim - agree with Peyt (practice) and I'll say it again - Gunpods are deadly! In RL I somehow do not think that I'll get away with being able to open up on a convoy of LAV's in my T-Toad, said convoy moving or not............Ain't gonna happen! (not at present in any event)

 

In fact, that is the point of gunpods and unguided rockets - to use them in just such setup! Goal is not to destroy the target, but to inflict massive damage, because it is known in advance that you cannot make effective hits on more then a single target in a single run. That is the purpose of this gunpod. However, without HE and shrapnel, you need direct hits in LO.

 

Seems yes cos If u fire 1 Vikhr from top u can destrou T-80 or M-1 by only one shot, from front u need 2 Vikhrs...

 

Yes, they are modeled, and you can note this on cannon runs as well.

 

But, trucks and jeeps CAN be destroyed IRL by hits within 1 meter by HE cannon shells, or up to 5 meters by 57 mm rockets. Not once I emptied S-8 on Avenger, made several hits within radius of two lenghts of the vehicle, and the bastard kept shooting at me!

 

So I rammed him.

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Posted
I've heard that said before, but what difference does it make?

 

it means you empty all your rockets on the target :joystick:

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Posted

My 2 cents:

 

1) The gun pipper is aligned with the a/c's onboard cannon. Those pods are "x" meters away from that main gun stuck out on the wings. I don't know if the RL handlers align those pods to converge at "x" point at "x" range. But that is certainly not modelled in FC. So, when your pipper is on th etaregt, the rounds are impacting to either side because there is no convergence range.

 

2) All that lead hitting the ground would cause all kinds of sh-t to be flying through the air--lead, rock fragments, shrapnel, dirt--causing all sorts of 2ndary damage to soft targets. None of that is modelled in the sim. So cannon fire will always be less effective than in RL.

 

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Posted

I wondered whether the gun-pods could be made to converge; in real life at least. Anyone know if the pods require calibration -as the on-board guns have? (in RL)

 

It's a shame that you cannot get the pods to converge at X-distance: if you could do so THAT would be an effective and destructive shower of s**t!

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Posted

Also it is strange u cant move turrets horizontal. It would be really easier to aim, but why IR constructors of pods didn't implemet horizontal depression?

 

I heard "newer" version of gunpods have this function, is it true?

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Posted

SPPU-6 has the ability to traverse in the horizontal plane.

 

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Posted

It occurred to me the day whilst using my cannon; is this how loud they sound in RL?

 

I would imagine they are a good deal louder! I've seen a track or 2 of A-10s running in and letting rip, and it's loud and clear; surely if you're sittin' over the thing it'd resound around your little cockpit and half-deafen you?

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Posted

Ah so it is SPPU-6 :), unfortunetely SPPU-22 can't :(

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