112th_Rossi Posted April 29, 2021 Posted April 29, 2021 Even low resolution lighting would be an improvement. This is just a joke in 2021. 3
Gierasimov Posted April 30, 2021 Posted April 30, 2021 It was already said that there is currently no solution to this. For that very reason I do not use night setups even though I would very much want to. Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
112th_Rossi Posted May 1, 2021 Author Posted May 1, 2021 On 4/30/2021 at 8:45 AM, Gierasimov said: It was already said that there is currently no solution to this. For that very reason I do not use night setups even though I would very much want to. Where did you read this? I don't beleive there is no solution
Gierasimov Posted May 1, 2021 Posted May 1, 2021 I honestly don't remember. It if was here in the forums, or multiple other social activity of devs / moderators /Wags. I think there was a post about this and it was responded that it is not currently possible to trace all light sources without negatively impacting performance. Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
Gierasimov Posted May 1, 2021 Posted May 1, 2021 Via reddit I also found this: Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
Elunnia Posted May 3, 2021 Posted May 3, 2021 I asked the question to Wags on youtube some month ago, he answered that it should be hard for the FPS to add real time lightning but perhaps in the futur... For todays CG, I don't think it's a big deal, and with a cursor perhaps you can limit that to a lighting drawing distance of 50 to 500m... I don't know... But yes it's a really big pain... The same on supercarrier, sad to see... Or they can implement taht to the fix light (airport/road/carrier..) and after that to dynamic light like missile/ bomb and so on.
112th_Rossi Posted May 4, 2021 Author Posted May 4, 2021 They don't have to add every single light on the airfield. For a lighting tower for example, just one real time light would be enough to simulate the effect.
razo+r Posted May 4, 2021 Posted May 4, 2021 Or perhaps even make it like the runway floodlights on caucasus, if an Aircraft is on the ramp at night, light them up and when it left, turn them off again.
Nealius Posted May 13, 2021 Posted May 13, 2021 (edited) The orange lights on the Supercarrier illuminate aircraft properly, and it really hurts framerates. Imagine if you had this on an entire airbase. Now multiply across all airbases from here to the end of the map within your FOV because DCS doesn't cull objects at distance. Edited May 13, 2021 by Nealius 1
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