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Posted

That was freeky. The music that is.:suspect:

And the guys SPRAYING with their rifles.:lol:

I must agree. The swirling smoke was way cool. Would be cool if it was added in a future patch for BS. It's too late to add it for release because there is only 87 days left in 2008.:music_whistling: But who's counting?:bounce:

We can only hope.:prop:

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Posted

Although a lovely effect I don't think it's possible with todays technology and the game to still be running at 30+ fps.

 

Changing the direction of the smoke is one thing, but having it get caught in the vortices is asking a bit much at the moment I think. Your getting into the realms of particle simulation and doing that on the fly to that extent will just kill any modern day uber PC.

 

Regards

Paul

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Posted (edited)

If my mind isnt failing me i think WIC (World In Conflict) has that effect when using DX10. I think i saw it in some spec list and then tested. I might have dreamed it too. :)

 

Found it (check down middle of the page): http://hothardware.com/articles/The_State_of_DirectX_10__Image_Quality__Performance/Default.aspx?page=11

 

"soft particles in World in Conflict also exist in-game, which means that particles are effected by other in-game objects. For example, in DX9, if a helicopter flew through a plume of smoke, it would simply go directly through the smoke effect. That same scenario would play out much more realistically in DX10 since soft particles would be effected by the presence of the helicopter, resulting in the smoke being dispersed by the helicopter's passing"

 

And yes, it looks bloody fantastic. Its a RTS though. Might eat a huge quantity of CPU if added in a sim. But in the future... Next engine... :)

Edited by deviletk

Regards

Alex "Snuffer" D.

AMD FX8350 (8 core) 4.1GHZ ::: 8GB Dominator 1600mhz ::: GTX660 2GB ::: 2xHD ::: 24" ASUS

Posted

That's a great game, if I remember correctly I was running it in DX9 due to "problems" with DX10...the problems being frame rates through the floor, it had issues in DX9 to be honest.

 

But that aside DCS is going to be DX9 complient so ED most likely need to impliment some DX10 code reworkings before we can even see if it will kill the sim.

 

I think we are about two years (or two generations) away from GPUs being powerfull enough to cope with effects like that in there stride, the last thing we want is to be skimming through some valleys to be lagged out by some evil passing cloud of smoke.

 

Regards

Paul

Regards

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Posted

Dont know if it was the patch, but i played it with latest patch in DX10 and my game flowed very good with most things on max. Looked amazing. But yeah, i think that particle effect together with a sim like BS will be too much at this moment. Wind AND heli props affecting smoke pillars here and there. Well i dont know coding, but i guess it would need a lot of power from the cpu.

Regards

Alex "Snuffer" D.

AMD FX8350 (8 core) 4.1GHZ ::: 8GB Dominator 1600mhz ::: GTX660 2GB ::: 2xHD ::: 24" ASUS

Posted

I know that the upcoming WW1 flight sim "Rise of Flight" (aka Knights of the Sky) had a video showing this effect when a WW1 fighter flew through or past a smoke column.

--Maulkin

 

 

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Posted

I hope it's not using the Flaming Cliffs engine. That needs a major overhaul, the code seems to be very inefficient, for starters. There's an unnecessary FPS hit for expanding smoke. Hopefully the tree generation gets a facelift too. Also unnecessarily bulky.

Posted

I think they are, but it's modified and then there is a whole new engine somewhere down the line...but I get the impression it's WWWWAAAAAAAAAYYYYYY down the line.

 

The main problem with the FC engine is that it's predominantly CPU based with very little done on the GPU (and it's DX 8. The improved engine uses DX9 (so we are told) which will hopefully mean quite a bit more is put onto the GPU.

 

Regards

Paul

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Posted

Changing the direction of the smoke is one thing, but having it get caught in the vortices is asking a bit much at the moment I think. Your getting into the realms of particle simulation and doing that on the fly to that extent will just kill any modern day uber PC.

 

Particle simulations are already in the game, albeit not as advanced. The vortex ring phenomenon is implemented in the game, although i do not know if possible, one could probably make the smoke particles be effected by the vortex ring. I think this is something that is definately coming sooner or later. Who knows whats in stores with the new engine when it will support multitasking and parallelisation. :)

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Posted
I hope it's not using the Flaming Cliffs engine. That needs a major overhaul, the code seems to be very inefficient, for starters. There's an unnecessary FPS hit for expanding smoke. Hopefully the tree generation gets a facelift too. Also unnecessarily bulky.

Yeah I think the engine isn't too great. I remember when I cranked the settings and ran it with a quad core and an 8800GTX and hoped it would be perfect and it just wasn't. Which made me think the engine is a bit messy.

 

I think they will get it right with DCS though. Someone says in the wishlist that they plan to upgrade the engine in the future, so I bet it will be really good then.

Posted
I know that the upcoming WW1 flight sim "Rise of Flight" (aka Knights of the Sky) had a video showing this effect when a WW1 fighter flew through or past a smoke column.

You meant this, right?: http://www.youtube.com/watch?v=cnwz3WQfuWM&feature=related

That was to demonstrate the fluid physics only, no smoke, thought.;)

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Posted

Fluid and air are very similar when it comes to rendering/modelling it's mainly down viscosity etc.

 

Regards

Paul

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Posted

Isn't air regarded as fluid in engineering?

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Posted
Fluid and air are very similar when it comes to rendering/modelling it's mainly down viscosity etc.

Regards

Paul

Yes, but imagine visualizing thousends or millions of particles with this physics model...

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Posted

Oh I know, hence I was saying earlier it's a bit off yet before we will be seeing it in our soon to be born DCS.

 

Regards

Paul

Regards

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Posted
Isn't air regarded as fluid in engineering?

Yes.

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CPU - AMD Phenom II X6 1055T @ 3.6 GHz // Motherboard - ASUS M4A89GTD-PRO // GFX - ATI Radeon HD 6870 1GB // RAM - Patriot-Viper II 4GB(2x2GB) DDR3-1600 // Audio - Creative X-FI Platinum // OS - Windows 7 Home x64 Bit

CH Fighterstick // CH Pro Pedals // CH Pro Throttle // TrackIR 4 // Eyefinity 20"x3 Portrait :joystick:

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