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  • Solution
Posted (edited)

Had this happen randomly several times, died afew times because of it as I was able to either recover or fight the roll. Not sure if there is a reason for it.

DO A BARREL ROLL.trk

 

- Answer Overspeed-  Causes one side of the blades to create more lift than the other.

 

-Ghetto-Recovery-  Remain calm, Use rudder to try and keep LEVEL ,Be gentle with controls. If the engines stall, keep a slight nose down to spin the blades up to help the engine, It should recover. 

Edited by Soulres
gave a recovery method.
Posted (edited)

looks like you were where overspeed, doing 270-300+kph. look at airspeed there's a little red tick at bottom of gauge,, i'm guessing its VNE.

Edited by Porkie
  • Like 1
Posted (edited)

Happened to me as well 😄

 

Stick went uncontrollable to the left side, heli went uncontrollable to the right side 😄 leaving you thinking "is this normal or is it a bug"

Good to know that is a normal behavior.

Edited by MrG721

DCS Steam Edition Hangar

71.png

Posted

Happened twice to me. The Mi-24 seems to pick up a lot of speed in an even shallow dive and doesn't tell you about it like the Mi-8 does.

  • Like 1
Posted

on the acrobatics server over speeding hind seem to catch fire and disintegrate before they can retreating blade stall into the ground.

 

its actually quite pretty to watch.

 

its like free helicopter night at the disco.

carnage.

  • Like 1

My Rig: AM5 7950X, 32GB DDR5 6000, M2 SSD, EVGA 1080 Superclocked, Warthog Throttle and Stick, MFG Crosswinds, Oculus Rift.

  • Soulres changed the title to Uncommanded roll/Prop Stall & Recovery method
Posted

I pushed the thing into a shallow dive with collective set to 15 and even pulled it completely at one point, going almost 350. Nothing worth mentioning happened. Probably not trying hard enough rdlaugh.png

dcsdashie-hb-ed.jpg

 

Posted (edited)

 

the fix for retreating blade stall is too pull back on the stick and reduce Collective.

to quickly lose speed and end the stall

pulling back also puts the pitch command on the left side which is not stalled. so you will still get full authority. pitch commands happen 90 degrees from the side you want to raise. want to raise the front up you need to push up on the left. just like trying to change the plane of an orbit in kerbal space program. you need to thrust up when you are 90 degrees from the point you are heading too, that you want to move up, not thrust up when you reach that point. 

pitching up is the only command that will have full authority in a retreating blade stall

every other direction will be partially or totally lost in the side that's stalled. and have little to no effect.

turn the right roll into a right turn (by pulling back on the stick), dump some collective and regain control 

 

 

 

 

 

Edited by Quadg

My Rig: AM5 7950X, 32GB DDR5 6000, M2 SSD, EVGA 1080 Superclocked, Warthog Throttle and Stick, MFG Crosswinds, Oculus Rift.

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