S. Low Posted June 20, 2021 Posted June 20, 2021 These knobs I have circled on the right and left that change the map cursor position. I can't for the life of me find a keybind for them. I'd like to map them to my throttle just in case. 1
Nealius Posted June 20, 2021 Posted June 20, 2021 They aren't currently bound. This genius madlad managed to program them via luas, but I don't know how to apply those luas to the game to actually use them. 2
Bunny Clark Posted June 20, 2021 Posted June 20, 2021 There are keybinds for the scale switch and light switch. But not the position adjustment dials unfortunately. 1 Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards
MAXsenna Posted June 20, 2021 Posted June 20, 2021 They aren't currently bound. This genius madlad managed to program them via luas, but I don't know how to apply those luas to the game to actually use them.It's a "two-step process". You add additional "input folders" to your saved games with folders for the modules. The folder structure is downloadable. In these folders are special luas you can add code like that to.Then you use OpenModmanager/OvGME or another mod manager to push a special Lua to the core folders after every update, and the luas in the folder structure will be added to your modules, and you get the special key binds in the module in the game.Very awesome!!! Sent from my MAR-LX1A using Tapatalk
sobe Posted August 19, 2021 Posted August 19, 2021 I looked at his changes but did not see an axis command for the map up/down and left/right. I did see these commands for a button so I assigned them to some buttons I have on my WH Cougar. 1 Trackir4 using the latest Trackir 5 software, Win10 Pro [Creator Update] updated from Win7Pro Pro 64Bit, Intel® Core™ i5-2500 3.30 GHz 6M Intel Smart Cache LGA115 , GigaByte GA-Z68XP-UD4 Intel Z68 Chipset DDR3 16GB Ram, GTX MSI Gaming 1060 [6 GB] Video Card, Main Monitor 1 on left 1920x1080 Touchscreen Monitor 2 on right 1920x1080 .
Munkwolf Posted August 19, 2021 Posted August 19, 2021 (edited) Unfortunately I'm not seeing a way to get those working as an axis. I had hope, because for map_display_commands there's alternate HorAdjEXT and VertAdjEXT commands defined, but they seem to be amplified versions of the VertAdj and HorAdj commands that I use in the keybinds project, and are relative instead of absolute. I think ED would need to add HorAdj_AXIS and VertAdj_AXIS commands that take an absolute value from the input like they have for some of the other controls (ex: Range_Value_EXT vs Range_Value_AXIS for the ASP controls). @BIGNEWY feature request please for _AXIS versions of map_display_commands HorAdj and VertAdj to be wired up to command_defs for Hind? Also, for anyone having an issue using the keybinds, please note that it is formatted for use with Quaggles Input Command Injector mod: https://github.com/Quaggles/dcs-input-command-injector Once you have that going, you'll put an InputCommands folder in your Saved Games\DCS folder. The base version included in Quaggles mod is the Skeleton version available on the keybinds project - a blank structure for you to add your custom binds to. Or use the full set from the keybinds project with the InputCommands available there in your Saved Games\DCS folder. Also, after updates to DCS remember to toggle Quaggles mod off/on for it to re-apply changes (best practice would be disabling it before updating). Edited August 19, 2021 by Munkwolf 1
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