gorandcs Posted Sunday at 05:30 PM Posted Sunday at 05:30 PM 7 minutes ago, HFXLegion said: I actually made this Check latest release Also see discussion about the prefixes of these units Thanks, for thin new release. 1
AvgeekJoe Posted yesterday at 07:07 AM Posted yesterday at 07:07 AM Thanks @HFXLegion - the new setup works well for me so far. Pictures to come! Thank you also for adding Iron Dome!!!!!!!!!!!!!!!! 2
LetMePickThat Posted yesterday at 05:07 PM Author Posted yesterday at 05:07 PM On 8/24/2025 at 7:22 PM, HFXLegion said: I actually made this Check latest release Also see discussion about the prefixes of these units Thank you for putting in the work that I wasn't able to. A few points: I don't know who added the Aster 15 to my SAMP/T, but there's no such thing as a land-based Aster 15. The SAMP/T is designed to use the Aster 30 Block 1 only. The SAMP/T NG (the upgraded system with the GF300) can use both the Aster 30 Block 1 and Block 1NT. Aster 15 is a purely naval missile. The Aster Block 2 project has been cancelled years ago, and it never flew. Its role is to be fulfilled by the Aquila interceptor somewhere in the 2030s What is the issue with the 9S32 ? In any case, I can look if I still have the original model. Otherwise, perhaps ERO, aka @Strigoi_dk, still has it somewhere. IRL, the purpose of the MC is *not* to add a TLD. It is not an equivalent to the ICC and the ME already has all the bells and whistles TLD-wise, from L16 to JREAP including legacy TDLs like ATDL-1 or L11. Cheers. 3
gorandcs Posted yesterday at 06:37 PM Posted yesterday at 06:37 PM On 8/24/2025 at 7:28 PM, HFXLegion said: Please also let me know if I have missed any mods and/or mod versions related to HighDigitSAMs, SAMPack S-300, and 2SAP. Thanks again for adding IDF SAMS in new 1.4.0. version. Fantastic! 1
HFXLegion Posted yesterday at 09:15 PM Posted yesterday at 09:15 PM 3 часа назад, LetMePickThat сказал: Thank you for putting in the work that I wasn't able to. A few points: I don't know who added the Aster 15 to my SAMP/T, but there's no such thing as a land-based Aster 15. The SAMP/T is designed to use the Aster 30 Block 1 only. The SAMP/T NG (the upgraded system with the GF300) can use both the Aster 30 Block 1 and Block 1NT. Aster 15 is a purely naval missile. The Aster Block 2 project has been cancelled years ago, and it never flew. Its role is to be fulfilled by the Aquila interceptor somewhere in the 2030s What is the issue with the 9S32 ? In any case, I can look if I still have the original model. Otherwise, perhaps ERO, aka @Strigoi_dk, still has it somewhere. IRL, the purpose of the MC is *not* to add a TLD. It is not an equivalent to the ICC and the ME already has all the bells and whistles TLD-wise, from L16 to JREAP including legacy TDLs like ATDL-1 or L11. Cheers. Hi, LetMePickThat. I'm glad to see that the creators of this mod are still interested in its future 1, 2. Do you want me to remove the Aster-15 and Aster-30 Block 2 launchers from the mod? 2) The new model was rotated 90 degrees, causing the radar to look sideways at the target. I have already fixed the problem with 9S32 by replacing the model with an older one by ERO. Still, it would be nice to get the source models for 3DS Max. For example, the SA-22 Pantsir-SM has a problem with the mounting points of the guns, which caused them to rise above the sight and resulted in uncontrollable recoil. I “fixed” it by manually specifying the offset of the sight, guns, and launchers along the XYZ axes relative to the center of the turret. 3) Are you talking about the SAMP/T command and control point (C2)? 1
LetMePickThat Posted 14 hours ago Author Posted 14 hours ago (edited) 11 hours ago, HFXLegion said: I'm glad to see that the creators of this mod are still interested in its future Yeah, I'd be still updating the mod if life hadn't kept me away from my computer for extended periods of time. It is what it is. I am happy that other people are stepping up and getting things done. 11 hours ago, HFXLegion said: 1, 2. Do you want me to remove the Aster-15 and Aster-30 Block 2 launchers from the mod? That is up to you, it is your fork after all. My take on this is that the A15 is completely irrelevant as a ground based missile (which is why it doesn't exist and was never considered), whereas the Block 2 is an interesting what-if unit. I wouldn't lose sleep over the removal of the A15, but that's your decision to make. 11 hours ago, HFXLegion said: 2) The new model was rotated 90 degrees, causing the radar to look sideways at the target. I have already fixed the problem with 9S32 by replacing the model with an older one by ERO. Still, it would be nice to get the source models for 3DS Max. For example, the SA-22 Pantsir-SM has a problem with the mounting points of the guns, which caused them to rise above the sight and resulted in uncontrollable recoil. I “fixed” it by manually specifying the offset of the sight, guns, and launchers along the XYZ axes relative to the center of the turret. I'll see what I have @home. 11 hours ago, HFXLegion said: 3) Are you talking about the SAMP/T command and control point (C2)? Yes. The ME (Module d'Engagement) is more capable than the ECS ever was; it basically combines the features of the ICC and ECS in a single vehicle. The MC is a command post for planification and multi-system coordination, it is not required to link the SAMP/T to L11/16/JREAP/ATDL-1 as the ME already has the required HW and SW. Edited 14 hours ago by LetMePickThat 2
HFXLegion Posted 4 hours ago Posted 4 hours ago Well, in the next version 1.4.2, ME will act as the main command post. I disabled MC because I experimentally discovered that creating a huge brigade of several ME and 30+ PU increases the group's reaction time to 1-2 minutes (!!!). And this applies to any complexes in the game. I noticed that the more intermediaries there are between the detection radar and the TEL, the greater the implicit delay (not `reactionTime`). I assume this is caused by the iterative determination of virtual trackers by radars with the ability to detect and intercept multiple targets simultaneously. Simply put, the more `ws` in the SAM config, the more delay there is. I plan to refactor this part of the mod configuration in version 1.4.2. 1
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