PoppaGeneral Posted October 24, 2023 Share Posted October 24, 2023 does someone have the new updated 2SAP Link? i still got the old one but there isnt even the newer additions to it. Please could help me really out with this one. Am 24.9.2023 um 23:57 schrieb Valium: Not sure if version with grass was ever made but I made something interesting. At this moment I can't upload it. I need a permission from author and also author of textures I used. null also could you tell me how you did that? 2 Link to comment Share on other sites More sharing options...
Valium Posted October 24, 2023 Share Posted October 24, 2023 (edited) The proper files were sent to author so it should be added in coming update. Not sure if I can add it here. Edited October 24, 2023 by Valium 1 1 Click here to see more pictures of Polish Air Force! Check also my album. Link to comment Share on other sites More sharing options...
tripod3 Posted October 25, 2023 Share Posted October 25, 2023 9 hours ago, Valium said: The proper files were sent to author so it should be added in coming update. Not sure if I can add it here. Is the author online and going to update mod? Or mod is abandoned? Support tripod3 on Boosty Link to comment Share on other sites More sharing options...
LetMePickThat Posted October 26, 2023 Author Share Posted October 26, 2023 On 10/24/2023 at 11:15 PM, Valium said: The proper files were sent to author so it should be added in coming update. Not sure if I can add it here. Feel free to do so. On 10/25/2023 at 8:56 AM, tripod3 said: Is the author online and going to update mod? Or mod is abandoned? We're online, and I plan on updating it at some point. I've just been super busy IRL for the last year and a half, to the point that I almost never fly in DCS anymore and do not have the time resources to work on mods at the time. I will definitely update all the mods I've made with others at some point, once I have more free time. Perhaps @Strigoi_dkcan help you there, he's the one who made the original models and textures. 6 Link to comment Share on other sites More sharing options...
Valium Posted October 26, 2023 Share Posted October 26, 2023 Ok then. Open Revetment_SAM4 and replace textures. Remember to make a copy of original. Not sure if it's that one because I changed it a few times. Notice that I use Barthek ground textures and this texture was taken from his pack, with his permission. null 2 Click here to see more pictures of Polish Air Force! Check also my album. Link to comment Share on other sites More sharing options...
BarTzi Posted November 25, 2023 Share Posted November 25, 2023 On 10/26/2023 at 11:51 PM, Valium said: Ok then. Open Revetment_SAM4 and replace textures. Remember to make a copy of original. Not sure if it's that one because I changed it a few times. Notice that I use Barthek ground textures and this texture was taken from his pack, with his permission. null This is great. I think you can also release it as a livery for some of the units of the SAP mod. That way you won't have to replace textures. 1 Link to comment Share on other sites More sharing options...
norman99 Posted November 30, 2023 Share Posted November 30, 2023 On 11/25/2023 at 7:46 PM, BarTzi said: This is great. I think you can also release it as a livery for some of the units of the SAP mod. That way you won't have to replace textures. If you don't mind, could you quickly describe how to add the above texture as a livery, so I don't have to swap the file when changing between forested & desert maps. Thank you. 1 Link to comment Share on other sites More sharing options...
AvgeekJoe Posted November 30, 2023 Share Posted November 30, 2023 Me also. A livery option would be an awesome upgrade! Link to comment Share on other sites More sharing options...
BarTzi Posted November 30, 2023 Share Posted November 30, 2023 6 hours ago, norman99 said: If you don't mind, could you quickly describe how to add the above texture as a livery, so I don't have to swap the file when changing between forested & desert maps. Thank you. Sure, NP. Will update here when it's done. 1 Link to comment Share on other sites More sharing options...
BarTzi Posted November 30, 2023 Share Posted November 30, 2023 ero_revetment_platform1.zip @AvgeekJoe @norman99 Here's the example of how a livery should be made for the unit @Valium used. The livery is called "green", and is selectable in the game when you place the object. The installation is similar to every other skin (unzip into your saved games \ liveries. Should be: Saved Games\DCS\Liveries\ero_revetment_platform1). Given more textures and permission from the author, this can be inserted into the mod folder itself as an update. 2 1 Link to comment Share on other sites More sharing options...
WirtsLegs Posted December 3, 2023 Share Posted December 3, 2023 (edited) Hey there, I love the assets but it seems none of them have any LODs whatsoever, is there any plan to add those? As is clients grind to a halt pretty quickly if you use even a moderate amount of them (especially apparent when building with sandbags, just murders the CPU render thread) Edited December 3, 2023 by WirtsLegs Link to comment Share on other sites More sharing options...
foxbravotiger Posted January 7 Share Posted January 7 SA-20B (S-300PMU-2) does not work and has a duplicate model (mast and truck use both the truck model) Maybe one of the authors can look at it Link to comment Share on other sites More sharing options...
flag02004 Posted January 8 Share Posted January 8 18 hours ago, foxbravotiger said: SA-20B (S-300PMU-2) does not work and has a duplicate model (mast and truck use both the truck model) Maybe one of the authors can look at it Hi @foxbravotiger, I don't know what is your problem with the SA-20B (i have none), but you will have to check the HDS Topic to find a clue to your problem, not on the 2SAP mod topic... Link to comment Share on other sites More sharing options...
EchoOneOne Posted January 16 Share Posted January 16 Any chance for green HESCO variant? 1 Link to comment Share on other sites More sharing options...
Zapon Posted March 24 Share Posted March 24 (edited) So, i spotted this s 300 series pack with the S400 here at And i set up OVGME so , at the location C:\Users\USER \Saved Games\DCS\Mods There's now \aircraft and the newly made by me \tech (I have it lowercase) And inside \tech are the files from the s 300 zip, which is Database Liveries, Shapes, Sounds Textures and a entry.lua file However when i start DCS i see nothing in modules or the editor Did i do this wrong? Or do i need more than just that S 300 file? Like, do i need the original SAM sites asset pack? Wasn't clear at that comment what was needed (Also, the other link at that comment , the 2SAP one- it doesn't appear based on the text in that comment that it's needed for the S300 download next to it to work - but when i looked at that 2SAP folder- the download is broken. Not sure if i need that one or not? Can anyone clarify how to get the S-400, etc? is it just, downlaod that s-300 folder, then get the file structure right?<which i am guessing i didnt do> I haven't downloaded any other SAM related thing aside from the S300 series download in that comment yet Edited March 24 by Zapon Link to comment Share on other sites More sharing options...
flag02004 Posted March 24 Share Posted March 24 7 hours ago, Zapon said: So, i spotted this s 300 series pack with the S400 here at And i set up OVGME so , at the location C:\Users\USER \Saved Games\DCS\Mods There's now \aircraft and the newly made by me \tech (I have it lowercase) And inside \tech are the files from the s 300 zip, which is Database Liveries, Shapes, Sounds Textures and a entry.lua file However when i start DCS i see nothing in modules or the editor Did i do this wrong? Or do i need more than just that S 300 file? Like, do i need the original SAM sites asset pack? Wasn't clear at that comment what was needed (Also, the other link at that comment , the 2SAP one- it doesn't appear based on the text in that comment that it's needed for the S300 download next to it to work - but when i looked at that 2SAP folder- the download is broken. Not sure if i need that one or not? Can anyone clarify how to get the S-400, etc? is it just, downlaod that s-300 folder, then get the file structure right?<which i am guessing i didnt do> I haven't downloaded any other SAM related thing aside from the S300 series download in that comment yet Hello @Zapon You're not at the correct topic, "2SAP" is only an addon to the "HDS" Mod which is what you are looking for, see below. On 1/19/2024 at 10:58 PM, flag02004 said: @love0rdie try updating your HDS version from the author's website (https://github.com/Auranis/HighDigitSAMs) or from my google drive with an updated version merged with "S300pack" mod (https://drive.google.com/drive/folders/1HiO0eHcI-qu0aLEPdmkIeWD4GVPSDQxU?usp=drive_link) Link to comment Share on other sites More sharing options...
fnslayeroc Posted March 31 Share Posted March 31 (edited) has this been updated for 2.9? or work with 2.9??? i had to uninstall alot of mods to get my game working after that. had crashing on my server Edited March 31 by fnslayeroc Link to comment Share on other sites More sharing options...
flag02004 Posted April 1 Share Posted April 1 6 hours ago, fnslayeroc said: has this been updated for 2.9? or work with 2.9??? i had to uninstall alot of mods to get my game working after that. had crashing on my server Hi @fnslayeroc I have both (HDS and 2SAP) and they are running fine with lastest DCS version... Link to comment Share on other sites More sharing options...
ivan-ivanov-1902 Posted April 2 Share Posted April 2 1L119 and 55Zh6U stopped working as AWACS, can you return their functionality? Link to comment Share on other sites More sharing options...
Sport Posted April 6 Share Posted April 6 On 10/26/2023 at 3:19 AM, LetMePickThat said: Feel free to do so. We're online, and I plan on updating it at some point. I've just been super busy IRL for the last year and a half, to the point that I almost never fly in DCS anymore and do not have the time resources to work on mods at the time. I will definitely update all the mods I've made with others at some point, once I have more free time. Perhaps @Strigoi_dkcan help you there, he's the one who made the original models and textures. Would love to see an update for this. I've featured the mod in several of my videos. Would love to see the grass version (or selectable liveries) added. Come check me out on YouTube! Twitch! Have a listen to the Alert 5 Podcast - YOUR source for the latest combat flight simulation news! Link to comment Share on other sites More sharing options...
LetMePickThat Posted April 7 Author Share Posted April 7 13 hours ago, Sport said: Would love to see an update for this. I've featured the mod in several of my videos. Would love to see the grass version (or selectable liveries) added. I'm aware that people are interested in this. The only problem is that my life got pretty busy since Feb 2022... 7 Link to comment Share on other sites More sharing options...
MAXsenna Posted April 8 Share Posted April 8 I'm aware that people are interested in this. The only problem is that my life got pretty busy since Feb 2022...Kids? Sent from my SM-A536B using Tapatalk Link to comment Share on other sites More sharing options...
Gogi12 Posted April 9 Share Posted April 9 4 hours ago, MAXsenna said: Kids? Sent from my SM-A536B using Tapatalk I think it is war Link to comment Share on other sites More sharing options...
MAXsenna Posted April 9 Share Posted April 9 I think it is warOuch! Sent from my SM-A536B using Tapatalk Link to comment Share on other sites More sharing options...
fnslayeroc Posted April 17 Share Posted April 17 (edited) aight, so in revements.lua, within the pack objects folder contains a line f.attribute = {wsType_Static, wsType_Standing} It should be changed to f.attribute = {wsType_Ground,wsType_Tank,wsType_NoWeapon,wsType_GenericFort, "Fortifications", }; This way all the revements actually can be spawned as fortifications within sam groups. Without this, u can only drop revements as statics, and spawning sam sites dynamically with them is impossible, if u want randomized group headings. This way u can add them to your sams as fortifications, and use moose to change the group heading and place it randomly in a zone without the sam components falling out of the revements..... the problem is, i changed this, they appear in the ME, but refuse to spawn like this, any ideas why? id like to change this get this error 2024-04-17 23:33:59.581 ERROR woCar (Main): can't load model '' for 'ERO_Revetment_Tank_U' 2024-04-17 23:33:59.581 ERROR woCar (Main): can't load destroyed model '' for 'ERO_Revetment_Tank_U' when i get home from work ima try copy pastaing the Bunkers.lua syntax, and use it for the revs and see what happens. UPDATE: it seems to have worked lol. i took Bunkers.lua, and copy pastaed it into a new file and replaced all the needed values with what they needed to contain all the revements as fortifications. Just a forwarning dont use them with EWRS in MANTIS... aight so this got finnickier than i thought, when trying to return the Threat level of the groups, or even using GROUP:isSAM(), after all the sam components die, there isnt any type of return, true false or nil. the threat level will just vanish, so i feel like components of this mod are hardcoded into statics Edited April 19 by fnslayeroc 1 Link to comment Share on other sites More sharing options...
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