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SAM Sites Asset Pack - A 3D assets mod to populate you SAM sites, FARP and other bases


LetMePickThat

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On 6/21/2023 at 5:58 AM, DALEX said:

In the end are these full-fledged units that work and hit targets? 
I also have a problem. After installing S300 SAM PACK 0.2 DCS World stops starting. My version is DCS World 2.8 Open Beta. Please help)

You cannot have both S300 and HDS at the same time. In order to use both, you must customize one or the other to remove the *same* SAM types they both have (S-300PMU1/2, etc). You can do this simply be editing the entry.lua and commenting out the duplicate types.


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On 4/11/2023 at 11:52 AM, LetMePickThat said:

Not exactly the same, I believe. Also, parking TELs so close one to another is very dangerous.

Will be great give some love to this wonderful mod. Leave it dropped is sad. 

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On 7/5/2023 at 7:17 AM, pepin1234 said:

Leave it dropped is sad. 


What an entitled thing to say … the Mod works perfectly well and you need to remember that this is a free add-on for DCS that its authors spent a lot if time into it, you can’t seriously expect to have them working on this full time like if it were a paid DLC. 🤨

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3 hours ago, Rudel_chw said:


What an entitled thing to say … the Mod works perfectly well and you need to remember that this is a free add-on for DCS that its authors spent a lot if time into it, you can’t seriously expect to have them working on this full time like if it were a paid DLC. 🤨

I understand what you mean. 
 

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Hey @LetMePickThat, I have a suggestion as a feature update for your next S-300 Pack release which adds some "depth" to them.  As it stands right now, the S-300PS can only use the Big Bird as a search radar... but in real life the S-300PT and PS commonly used Tin Shields as well.  In fact, the Tin Shield is incorrectly associated with the SA-5 in DCS which is similarly incorrect.

 

So what's the fix?  EZ PZ!!!
Line 51 of S-300PS_54K6.lua says:

GT.WS[ws].LN[1].depends_on_unit = {{{"S-300PS SA-10B 76N6E sr",},},{{"S-300PS 64H6E MOD sr",},},};

Change it to: 

GT.WS[ws].LN[1].depends_on_unit = {{{"S-300PS SA-10B 76N6E sr"}},{{"S-300PS 64H6E MOD sr"}},{{"RLS_19J6"}}};

 

The additional "RLS_19J6" is the in game Tin Shield name and this adds the Tin Shield as an optional search radar to the group.  This works perfectly with the High Digit SAM S-300PS and should work with yours as well.  It doesn't change anything beyond just keeping people from being complacent with their search radars indicating what SAM is actually in an area if they start seeing TS show up and it's a 10 locking and launching on them instead of the SA-5! 🙂

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11 hours ago, Whiskey11 said:

Hey @LetMePickThat, I have a suggestion as a feature update for your next S-300 Pack release which adds some "depth" to them.  As it stands right now, the S-300PS can only use the Big Bird as a search radar... but in real life the S-300PT and PS commonly used Tin Shields as well.  In fact, the Tin Shield is incorrectly associated with the SA-5 in DCS which is similarly incorrect.

 

So what's the fix?  EZ PZ!!!
Line 51 of S-300PS_54K6.lua says:

GT.WS[ws].LN[1].depends_on_unit = {{{"S-300PS SA-10B 76N6E sr",},},{{"S-300PS 64H6E MOD sr",},},};

Change it to: 

GT.WS[ws].LN[1].depends_on_unit = {{{"S-300PS SA-10B 76N6E sr"}},{{"S-300PS 64H6E MOD sr"}},{{"RLS_19J6"}}};

 

The additional "RLS_19J6" is the in game Tin Shield name and this adds the Tin Shield as an optional search radar to the group.  This works perfectly with the High Digit SAM S-300PS and should work with yours as well.  It doesn't change anything beyond just keeping people from being complacent with their search radars indicating what SAM is actually in an area if they start seeing TS show up and it's a 10 locking and launching on them instead of the SA-5! 🙂

Better talk with the high Digit Sam creator. Auranis is the name as the official Theard show: 

 

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6 hours ago, pepin1234 said:

Better talk with the high Digit Sam creator. Auranis is the name as the official Theard show: 

 

Let Me Pick That has his own S-300 pack which includes an S-300PS.  My understanding is, and the Lua confirms, they are not the same lua but are the same 3D model. I already made the change in my local copy of HDSM and put in a request on the github page for HDSM to make the change. It seems unlikely it'll happen since HDSM is hasn't seen changes in years. 

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On 7/11/2023 at 4:24 AM, Whiskey11 said:

Hey @LetMePickThat, I have a suggestion as a feature update for your next S-300 Pack release which adds some "depth" to them.  As it stands right now, the S-300PS can only use the Big Bird as a search radar... but in real life the S-300PT and PS commonly used Tin Shields as well.  In fact, the Tin Shield is incorrectly associated with the SA-5 in DCS which is similarly incorrect.

🙂

That's actually a change I intended to make, the Tin Shield should be the go-to option for standalone S-300PS batteries.

14 hours ago, Whiskey11 said:

Let Me Pick That has his own S-300 pack which includes an S-300PS.  My understanding is, and the Lua confirms, they are not the same lua but are the same 3D model. I already made the change in my local copy of HDSM and put in a request on the github page for HDSM to make the change. It seems unlikely it'll happen since HDSM is hasn't seen changes in years. 

Same in .Lua and in models. 

I contributed some of the S-300 code for Auranis' pack, and Ero made the 3D models for both. We re-released our S-300s separately to be able to update them more frequently, which we did back when we had the time to do so.

BTW, Ero deserves a lot of the credit for the pack since his 3D assets are used for every single unit in it.


Edited by LetMePickThat
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1 hour ago, LetMePickThat said:

That's actually a change I intended to make, the Tin Shield should be the go-to option for standalone S-300PS batteries.

Same in .Lua and in models. 

I contributed some of the S-300 code for Auranis' pack, and Ero made the 3D models for both. We re-released our S-300s separately to be able to update them more frequently, which we did back when we had the time to do so.

BTW, Ero deserves a lot of the credit for the pack since his 3D assets are used for every single unit in it.

 

I may be switching over to a hybrid version of HDSM due to lack of development. I know people are busy, so that's not a slight at anyone, but I've gone deep enough into the Lua shenanigans now to be somewhat dangerous! 😅

 

After speaking with Auranis on the HB discord, there were a few changes I wanted to make, specifically the S-300PS using the 5V55R missile having worse performance now than the in game 5V55R... same with the RUD but the RUD has no core version.  The version I have is now using a Tin Shield (optionally) and the in game 5V55R but with ERO's models.  With the help of Recoil, we also fixed the SA-23 issue, although it displays as a 12 on ED RWR, that's at least.... something... and the HARM code works again. 

 

At some point I'm going to end up combining HDSM and your pack so I can use it all in missions.  Maybe I'll work on that this weekend. 🤔

 

The models are pretty legit too, thanks ERO!  Love using them while ED ignores assets which are almost as old as DCS untouched. Maybe we'll see updated models soon enough. 

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1 hour ago, LetMePickThat said:

BTW, Ero deserves a lot of the credit for the pack since his 3D assets are used for every single unit in it.

 

Thanks a lot for your Mod, I always do take care to  add a note to each Mod acknowledging who are their authors 🙂

 

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47 minutes ago, Whiskey11 said:

At some point I'm going to end up combining HDSM and your pack so I can use it all in missions.  Maybe I'll work on that this weekend. 🤔

If you want to post a link to that somewhere, feel free to do it here. It'll interest people I reckon.

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3 hours ago, LetMePickThat said:

If you want to post a link to that somewhere, feel free to do it here. It'll interest people I reckon.

Hi, @Wiskey11, please post Your Lua changes so we can use HDSM, and SAM Assets pack together 🙂

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16 hours ago, LetMePickThat said:

If you want to post a link to that somewhere, feel free to do it here. It'll interest people I reckon.

I'll have to look into what the conflicts are between the two packs and then decide, if it's a duplicate unit issue, if there is a way to address it and keep both options, or pick one over the other.  The hybridized High Digit SAM's already has a GitHub repository, but I'm at work and can't get to it right now.

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On 7/12/2023 at 7:30 AM, LetMePickThat said:

If you want to post a link to that somewhere, feel free to do it here. It'll interest people I reckon.

 

On 7/12/2023 at 10:36 AM, Gogi12 said:

Hi, @Wiskey11, please post Your Lua changes so we can use HDSM, and SAM Assets pack together 🙂

 

On 7/12/2023 at 10:56 AM, pepin1234 said:

@Whiskey11 yes please, sharing your lua will help a lot. 

 

Aight Ya'll, here is what I've done.  I've taken the High Digit SAMS Mod and REMOVED all of the S-300's from the entry.lua file AND the sensors.lua.  What this does, in effect, is remove the loading process for the High Digit SAMS S-300's but leaves in the SA-17, the SA-2, and SA-3 missiles, and the MANPADS (SA-14 and SA-24).  The ONLY other thing I did was remove the SON Radar and KS19 stuff since it's now in the base game...

Installation:  Unzip into your HIGH DIGIT SAMS mod folder.  It should be overwrite TWO files (entry.lua and sensors.lua).

 

I guess my reasoning is if Auranis is moving on from HDSM and not maintaining it, hopefully ERO/LetMePickThat are going to pick up the S-300/S-400 slack and maintain those 🙂 

 

What this does NOT do is it DOES NOT remove ANY of the HDSM files.  Why does that matter? It doesn't, unless you are space limited on your Saved Games drive.  As an unintended consequence, Skynet will not work with any S-300 variants unless you add the S-300 Pack contents to your Skynet Compiled.  I have NOT done this yet, and probably wont for a hot minute.

HDSM and S300 Pack Combined LUAs.zip

 


Edited by Whiskey11
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5 hours ago, Whiskey11 said:

 

 

Aight Ya'll, here is what I've done.  I've taken the High Digit SAMS Mod and REMOVED all of the S-300's from the entry.lua file AND the sensors.lua.  What this does, in effect, is remove the loading process for the High Digit SAMS S-300's but leaves in the SA-17, the SA-2, and SA-3 missiles, and the MANPADS (SA-14 and SA-24).  The ONLY other thing I did was remove the SON Radar and KS19 stuff since it's now in the base game...

Installation:  Unzip into your HIGH DIGIT SAMS mod folder.  It should be overwrite TWO files (entry.lua and sensors.lua).

 

I guess my reasoning is if Auranis is moving on from HDSM and not maintaining it, hopefully ERO/LetMePickThat are going to pick up the S-300/S-400 slack and maintain those 🙂 

 

What this does NOT do is it DOES NOT remove ANY of the HDSM files.  Why does that matter? It doesn't, unless you are space limited on your Saved Games drive.  As an unintended consequence, Skynet will not work with any S-300 variants unless you add the S-300 Pack contents to your Skynet Compiled.  I have NOT done this yet, and probably wont for a hot minute.

HDSM and S300 Pack Combined LUA.zip 1.66 kB · 4 downloads

 

Thank You very much, I think this Lua file will be very popular to download 🙂

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58 minutes ago, KeyserSoze62 said:

Anyone else having trouble with this download? File downloads fine but will not extract. null

 

Using 7z mine did unzip, but it also gave a couple of errors.

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3 hours ago, kam said:

 

Using 7z mine did unzip, but it also gave a couple of errors.

Ahhh... I think I know why.  I converted the file name over to a zip from a rar... works fine using WinRAR, but WinRAR was also the program used to package it all together... I'll fix it.  🙂

 

EDIT:  Should be fixed now!  If one of you would give it a try and let me know! 🙂


Edited by Whiskey11
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  • 3 weeks later...
On 8/1/2023 at 11:39 PM, ivan-ivanov-1902 said:

More: In game the 5v55 radio command control (escort=3 , head type=6), then your 5v55R and 55rud should be radio command+semi-active (escort=3, head type=8)?

If I'm remembering correctly, this is done to make it so these systems don't provide launch warnings when they fire... it's a limitation of DCS.

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