Jump to content

SAM Sites Asset Pack - A 3D assets mod to populate you SAM sites, FARP and other bases


Recommended Posts

Posted
On 8/24/2025 at 7:22 PM, HFXLegion said:

I actually made this

Check latest release

Also see discussion about the prefixes of these units

 

Thank you for putting in the work that I wasn't able to.

A few points:

  • I don't know who added the Aster 15 to my SAMP/T, but there's no such thing as a land-based Aster 15. The SAMP/T is designed to use the Aster 30 Block 1 only. The SAMP/T NG (the upgraded system with the GF300) can use both the Aster 30 Block 1 and Block 1NT. Aster 15 is a purely naval missile.
  • The Aster Block 2 project has been cancelled years ago, and it never flew. Its role is to be fulfilled by the Aquila interceptor somewhere in the 2030s
  • What is the issue with the 9S32 ? In any case, I can look if I still have the original model. Otherwise, perhaps ERO, aka @Strigoi_dk, still has it somewhere.
  • IRL, the purpose of the MC is *not* to add a TLD. It is not an equivalent to the ICC and the ME already has all the bells and whistles TLD-wise, from L16 to JREAP including legacy TDLs like ATDL-1 or L11.

Cheers.

  • Like 3
  • Thanks 1
Posted
On 8/24/2025 at 7:28 PM, HFXLegion said:

Please also let me know if I have missed any mods and/or mod versions related to HighDigitSAMs, SAMPack S-300, and 2SAP.

Thanks again for adding IDF SAMS in new 1.4.0. version. Fantastic!

  • Like 1
Posted
3 часа назад, LetMePickThat сказал:

 

Thank you for putting in the work that I wasn't able to.

A few points:

  • I don't know who added the Aster 15 to my SAMP/T, but there's no such thing as a land-based Aster 15. The SAMP/T is designed to use the Aster 30 Block 1 only. The SAMP/T NG (the upgraded system with the GF300) can use both the Aster 30 Block 1 and Block 1NT. Aster 15 is a purely naval missile.
  • The Aster Block 2 project has been cancelled years ago, and it never flew. Its role is to be fulfilled by the Aquila interceptor somewhere in the 2030s
  • What is the issue with the 9S32 ? In any case, I can look if I still have the original model. Otherwise, perhaps ERO, aka @Strigoi_dk, still has it somewhere.
  • IRL, the purpose of the MC is *not* to add a TLD. It is not an equivalent to the ICC and the ME already has all the bells and whistles TLD-wise, from L16 to JREAP including legacy TDLs like ATDL-1 or L11.

Cheers.

Hi, LetMePickThat.

I'm glad to see that the creators of this mod are still interested in its future 🙂

1, 2. Do you want me to remove the Aster-15 and Aster-30 Block 2 launchers from the mod?

2) The new model was rotated 90 degrees, causing the radar to look sideways at the target. I have already fixed the problem with 9S32 by replacing the model with an older one by ERO. Still, it would be nice to get the source models for 3DS Max. For example, the SA-22 Pantsir-SM has a problem with the mounting points of the guns, which caused them to rise above the sight and resulted in uncontrollable recoil. I “fixed” it by manually specifying the offset of the sight, guns, and launchers along the XYZ axes relative to the center of the turret.

3) Are you talking about the SAMP/T command and control point (C2)?

  • Like 2
Posted (edited)
11 hours ago, HFXLegion said:

I'm glad to see that the creators of this mod are still interested in its future

Yeah, I'd be still updating the mod if life hadn't kept me away from my computer for extended periods of time. It is what it is. I am happy that other people are stepping up and getting things done. 

 

11 hours ago, HFXLegion said:

1, 2. Do you want me to remove the Aster-15 and Aster-30 Block 2 launchers from the mod?

That is up to you, it is your fork after all. 🙂

My take on this is that the A15 is completely irrelevant as a ground based missile (which is why it doesn't exist and was never considered), whereas the Block 2 is an interesting what-if unit. I wouldn't lose sleep over the removal of the A15, but that's your decision to make. 

 

11 hours ago, HFXLegion said:

2) The new model was rotated 90 degrees, causing the radar to look sideways at the target. I have already fixed the problem with 9S32 by replacing the model with an older one by ERO. Still, it would be nice to get the source models for 3DS Max. For example, the SA-22 Pantsir-SM has a problem with the mounting points of the guns, which caused them to rise above the sight and resulted in uncontrollable recoil. I “fixed” it by manually specifying the offset of the sight, guns, and launchers along the XYZ axes relative to the center of the turret.

I'll see what I have @home.

11 hours ago, HFXLegion said:

3) Are you talking about the SAMP/T command and control point (C2)?

Yes. The ME (Module d'Engagement) is more capable than the ECS ever was; it basically combines the features of the ICC and ECS in a single vehicle. The MC is a command post for planification and multi-system coordination, it is not required to link the SAMP/T to L11/16/JREAP/ATDL-1 as the ME already has the required HW and SW.

Edited by LetMePickThat
  • Like 3
Posted

Well, in the next version 1.4.2, ME will act as the main command post. I disabled MC because I experimentally discovered that creating a huge brigade of several ME and 30+ PU increases the group's reaction time to 1-2 minutes (!!!). And this applies to any complexes in the game. I noticed that the more intermediaries there are between the detection radar and the TEL, the greater the implicit delay (not `reactionTime`). I assume this is caused by the iterative determination of virtual trackers by radars with the ability to detect and intercept multiple targets simultaneously. Simply put, the more `ws` in the SAM config, the more delay there is. I plan to refactor this part of the mod configuration in version 1.4.2.

  • Like 2
Posted

Yes, I have combined HighDigitSAMs, SAM Pack, SAM Sites Asset Pack and IDF Asset Pack into one, with additional technical and visual improvements.

  • Like 2
  • Thanks 1
Posted (edited)
52 minuti fa, HFXLegion ha scritto:

Yes, I have combined HighDigitSAMs, SAM Pack, SAM Sites Asset Pack and IDF Asset Pack into one, with additional technical and visual improvements.

awesome man thanks for that!

Question : I remember in the ERO mod there were also S5 missiles and S300 missiles as well as static objects but seems like I cannot find 'em anymore now.

EDIT : OPS, sorry, you wrote it : "In version 1.2.1, ERO static objects were moved to the Air Defense section to be able to add them to group templates.

Thanks man! Hope you'll keep on workin' on this with time, don't let these mods die! They are precious! 🙂

Edited by BlackFalco
  • Like 1
Posted
6 минут назад, BlackFalco сказал:

awesome man thanks for that!

Thanks!

6 минут назад, BlackFalco сказал:

Question : I remember in the ERO mod there were also S5 missiles and S300 missiles as well as static objects but seems like I cannot find 'em anymore now.

I may have missed one of the versions of this mod where they appeared. Please leave a link to that version so I can add them and resolve this compatibility issue.

  • Like 2
Posted (edited)
6 minuti fa, HFXLegion ha scritto:

Thanks!

I may have missed one of the versions of this mod where they appeared. Please leave a link to that version so I can add them and resolve this compatibility issue.

no no man it's all ok you did great, you placed them in the "air defence" section as "!static" 🙂  I read your message here : https://github.com/dcs-sams/HighDigitSAMs-Ultimate-Compilation/discussions/1

Edited by BlackFalco
Posted
24 minutes ago, HFXLegion said:

Yes, I did this at @Tomcatter87's suggestion so that they could be added to a group and then saved as a template. It's strange that ED doesn't allow static objects to be added to groups.

Hi @HFXLegion, I know it is completly wrong but can You add MICA Missile  on SAMP/T. Since we are not having VL MICA, SAM System in the game, this could be easiest way to have something similar, even if radar, an louncher vehicle are wrong, they are closest to rela VL MICA?

Posted

Hello, @gorandcs. The vanilla MICA-RF missile does not have sufficient energy to launch from a vertical position. If you want a short-range SAMP/T, you can simply activate the disabled TEL Aster-15. To do this, open the entry.lua file in the mod's root folder and delete the double dash on line 146 so that it looks like this:

dofile(current_mod_path..'/Database/Vehicles/SAMPT_MLT_Blk2.lua')

 

Posted
2 hours ago, gorandcs said:

Hi @HFXLegion, I know it is completly wrong but can You add MICA Missile  on SAMP/T. Since we are not having VL MICA, SAM System in the game, this could be easiest way to have something similar, even if radar, an louncher vehicle are wrong, they are closest to rela VL MICA?

The VL MICA shares no commonality with the SAMP/T. If nothing else, it would make more sense to add the MICA to the Currenthill Asset Pack's IRIS-T SLS.

Posted
4 hours ago, HFXLegion said:

Hello, @gorandcs. The vanilla MICA-RF missile does not have sufficient energy to launch from a vertical position. If you want a short-range SAMP/T, you can simply activate the disabled TEL Aster-15. To do this, open the entry.lua file in the mod's root folder and delete the double dash on line 146 so that it looks like this:

dofile(current_mod_path..'/Database/Vehicles/SAMPT_MLT_Blk2.lua')

 

Ok, thanks😃

3 hours ago, LetMePickThat said:

The VL MICA shares no commonality with the SAMP/T. If nothing else, it would make more sense to add the MICA to the Currenthill Asset Pack's IRIS-T SLS.

Thanks🙂

  • Recently Browsing   1 member

×
×
  • Create New...