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SAM Sites Asset Pack - A 3D assets mod to populate you SAM sites, FARP and other bases


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Posted
On 9/26/2025 at 10:51 AM, Rob Mason said:

Tomcatter, manually place these two folders in Saved Games/mods/tech and you'll be fine, I couldn't get them to work with Modern Mod Manager at all.

HD SAMS 1.PNG

Any updates Flag on the new textures for SAM Assets? Thanks.

Thanks, I didn't have the Legacy support folder installed. Still it doesn't work for me - the ERO units dont show up, neither in the static objects nor in the air defense units. 

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Posted (edited)

Tomcatter, send me a screenshot of where you've installed them as folders. They go in DCS Saved Games/mods/tech.

Edited by Rob Mason
  • 4 weeks later...
Posted
On 9/6/2025 at 12:45 AM, flag02004 said:

Just a suggestion, but for the Caucuses, and CW Germany versions, would a dirt/mud texture be more appropriate for the bunkers as opposed to green?  These would be made out of dirt and unless they've been built for a long time, probably wouldn't be growing too much grass/weeds. Its great to see something other than the sand, but I'd love to see a more muddy/dirt texture.

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Posted
1 hour ago, Sport said:

Just a suggestion, but for the Caucuses, and CW Germany versions, would a dirt/mud texture be more appropriate for the bunkers as opposed to green?  These would be made out of dirt and unless they've been built for a long time, probably wouldn't be growing too much grass/weeds. Its great to see something other than the sand, but I'd love to see a more muddy/dirt texture.

I only own caucasus map, so i don't know if my work will fit Germany map. You'll have to know that adding mud on some object is quite hard because the same texture is used by multiple object but not in the same way....so a lot of work to adjust one or more texture for only one object....clearly i don't have that much time for that....
The other problem is when you zoom out, you clearly see a big difference between the ground texture and the object texture....that break the feeling, near the bunker/trench/Wall/cover, there is at least no big differences, but from the distance you can spot clearly the bunker/trench/wall/cover without difficulty....it's not realistic

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