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Posted

Many HUD elements are the wrong size and/or in the wrong location. I can't link the H6.0 HUD for comparison as I can only find that in the NATOPS manual. A specific example of the HUD being incorrect is with the VSTOL mode where the area surrounding the witches hat is too clustered.

AV8B_hud3.png

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  • 2 weeks later...
Posted

And please notice the "design eye" limited viewing area, as well the HUD drawing circles sizes.  

 

The proper sizes are mentioned in the manual in mils, and updated changed in newer manuals that what has been changed.

 

It isn't classified that how something is shown on the HUD. It is what information there might be (like weapon range, coordinates etc).

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted
18 minutes ago, Roth said:

Pretty sure that's the hud from the trainer not the NA

 

 

Reading through various NATOPs manuals I cannot find evidence that the HUDs are different across TAV-8B, II+, or NA variants. 

Posted (edited)

One of the upgrades to the NA included a wide area visible hud.  The same upgrade with the 2+.  Below is a shot of a 2+ trainer where you an see the circles you see in the above pic are gone as the items reach almost to the edge of the hud.  You can tell if you are looking at the older huds by the prominent circles.  Be glad of the upgrade, can you imagine what FLIR on hud would look like on that older style hud.

harrier5.jpg

Edited by ddwg72
Posted

Here is a pic of a Spanish 2+ with the upgrade.  If you zoom in on the hud you can make out the 20 in the bottom right of the hud that would have been cut off in the older style hud.

image.png

Posted

Those HUD circles are limitations of physics. They still exist there, but in those you have camera further from the HUD why it looks like larger. 

 

The CRT projector inside HUD has own collimator corrected design eye, and it can't project picture larger area than the projector glass is under the HUD. 

 

Still those HUD projections are way too detailed and high resolution. Lacking the proper glow and diffusion as well limited design eye position to see it.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted (edited)

There are two pictures which show it different from the top pic which show the wide hud verse narrow hud.  The harrier hud was upgraded for the NA to the new wide hud.  The picture at the top is not from the NA but from the trainer.  The picture used does not represent what you would see in the NA. 

Edited by Roth
  • 1 month later...
Posted (edited)

Waypoint circle is way too big (should be about the same size as sideslip indicator). Waypoints are also disappearing in HUD after gear is put down (not sure if this is accurate).

 

The "C" is also missing from the sideslip indicator when nosewheel is centred.

HUD_layout3.png

HUD_layout4.png

Edited by lukeXIII
Posted

Can't help to notice that sideslip indicator is again not aligned to it's brackets. That seems to be fixed one patch, then broken again after couple and that cycle continues on and on.

  • 4 weeks later...
  • AlphaJuliet changed the title to [REPORTED] HUD elements incorrect
  • 4 weeks later...
Posted
42 minutes ago, AlphaJuliet said:

For future reference, current Harrier HUD VSTOL symbology

image.png

I'm intrigued AJ, where is this HUD footage from? It's so rare to find Harrier HUD footage. 

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