Gunfreak Posted September 14, 2021 Posted September 14, 2021 I've given two AI flights a very simple order, attack 1 group each, yet, when the AI get's to the trigger waypoint for this attack, they litterally fly directly away from the enemy group. torpado stop.miz i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
unlikely_spider Posted September 14, 2021 Posted September 14, 2021 Have you tried giving them orders to RTB? Modules: Wright Flyer, Spruce Goose, Voyager 1
shagrat Posted September 14, 2021 Posted September 14, 2021 vor 24 Minuten schrieb Gunfreak: I've given two AI flights a very simple order, attack 1 group each, yet, when the AI get's to the trigger waypoint for this attack, they litterally fly directly away from the enemy group. torpado stop.miz 13 kB · 0 Downloads Without having looked at the Miz file, a common issue is that the Waypoint with the attack is too close to the target, so when the "order" comes they turn around to get the necessary distance for the attack run, first. Try setting the waypoint at least 10-15 NM away from the target and verify the attack task does not specify a specific attack heading etc. Shagrat - Flying Sims since 1984 - Win 11 | Ryzen 9 7900X3D | 64GB | GeForce RTX 4090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
toutenglisse Posted September 14, 2021 Posted September 14, 2021 I don't know why, but I can't open the file, it is not visible/recognized in mission editor.
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