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Posted

What was your rate of descent? It's not a F-18, so be a bit gentle with it.

Speed depends on weight. So if you are on optimum AoA, you should have the appropriate airspeed at touchdown.

Posted

Optimal landing speed is 145-150 Kts at 9°-10° AoA. You'll only get these when you are sufficiently light so, land without stores and less than 1100lbs of fuel. You can land it a bit heavier, but not so heavy that your approach on-AoA speed is above 170kts, since that's when tires start to give and possibly burst.

 

And like razo+r mentioned: this is not a carrier plane, you must flare and kill off your V-rate before touchdown so the gear doesn't get damaged.

  • Aries101 changed the title to Thunder newbie questions
Posted

Ok. I think I know where problem lies. I was on metric system for some time and I forgot about it. I will switch to imperial and start to practise flying. I also tries bombing. I love CCIP, bot CCRP sucks big time unless I can carry like 8000 lbs bomb? Just kidding, but it still sucks. 

That brings me to my next question. I use my only pow hat for slewing TDC but damn thing is very fast and makes very unprecise movements so almost impossible to use.

Is there any method to slow down slewing? I saw some settings under special menue if I remeber well.

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Posted

If you want to add some extra safety feature to your touchdown, just above runway, when you are flaring, quickly add throttle and go back to idle, That little burst of thrust will make your sync rate with the runway slower and will put less strain on gear. If you overdo it, prepare for a bit of gliding. 😉 

Posted
15 hours ago, Aries101 said:

Is it just my bad landings or landing gear in Thunder is extremely fragile?. Alo, what is recomended speed at touchdown. I was with flaps out at 160 and my back wheels got bent at touchdown. That sounds a bit extreme ain't it?

 

 

The JF can be landed at or near Max TO Weight ok.

Shallow approach, be gentle, have as little VS as you can manage and only chop power after you´re on the ground.

 

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Posted

Yes, I have always heard max landing weight is same as max takeoff weight. But I’m sure if temperature or altitude is high enough you may have to go fast enough to blow the tires 

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Posted

I embarrassingly snapped the gear on takeoff a couple times last weekend during the spudsknocker mission, there was a bit a crosswind so it does not seem like the gear handles side loads very well. It's not a carrier aircraft so i wouldn't expect it to take tons of punishment, but still seemed a bit weak compared the F-16's gear (and that's notorious for being fragile). 

Posted

Cool. I do need to practise that much more.

I got new question. 

I just tried to complete that last training mission (ship attack via 802AK, but thing kinda failed. 

True, it did hit ship, but wrong one. I ddi set to DST 30 which goes arround carrier, but both missles went directly to carrier and attacked him.

I did another run just to double check if I misclicked ship on radar, but I am almost positive that I did not.

ANother thing that confuses me is fact my target was 80 miles away and my radar range is up to 40? So how on earth i was able to see 2 ships on sea?

I am not sure if i did something wrong there. I went for DCT, DST was 30, low flying and rest were as guide suggested. I did tried COO too, but that removed target coordinates from missle setup. 

Posted

I also got one more question.

I just tried to do cold start from memory and after some fiddling i managed to start up almost everything apart from my HUD whisch looked like on picture. 

I would apreciate tip or idea where i did wrong. I did have shard aligned did fast INS alignment and entered my coords, all buttoms on AAR (except top row) were on.

I also updated data after rearming, loaded all too. 

Basicaly, no matter what I clicked hud did not wanted to get to classic state with all relevant data.

Any help is apreciated.

HUD error.jpg

Posted
25 minutes ago, Mike_Romeo said:

Also stay away from the Grim Reapers tutorials

 

Any Tutorial (not just Grim Reaper's) suffer from becoming obsolete due to the many updates that Deka has made to the JF-17 .. but overall, their JF-17 Tutorials are really useful, cover a wide spectrum of weapons and systems, and their latest videos do mention some of the things that have changed:

 

 

So, I wouldnt dismiss them so lightly.

 

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Posted

Yeah, IIRC, GR Jeff tutorials were quite alright.

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Posted

I saw many of their tutorials and for some it looke dlike they just wanted to get over with. In that cace it would be better to just not do any guide as that is not usefull. And for contrast, for some planes they go in loads of details, that you actually need in order to learn frame properly.

I do have CHuck guide on my desktop and it is my "go to" place for details, but sometimes you just need to see and listen to detailed explanation "on the go" in video which is much better than any text. But Chuck's guide is awsome base for study that is true.

I did dismis that Rudel's guide I admit, due to saying him itself that they are obsolete,b ut in all reality I should do it. 

I still am trying to figure out why I can't use 802 AK and AKG propperly. My guess is that one of updates changed something that I am missing or as per usual I, again, forgot some important detail in weapon setup XD.

Still I must say that whole process even with all fails is great guide to get comfy with plane. I am already focused on this frame and I plan to. 

Posted

Is something must be done after you land, shut down plane and rearm with presuming that you will be using targeting pot both times.

After rearming, I realigned my INS, updated DTC and proceded as normal with new startup, but on 2nd flight my rockets failed to land at designated area. code was right and lasing was in auto mode. Only if I forgot to do something. 

Posted

AK you just find a ship you want to hit, guesstimate the size (only MED/LRG at this point) and fire. 

AKG you need the DL Pod and you have to guide it the last 10nm or so... 

try turning on the rockets and getting them aligned on the ground, also make sure that HNS light is lit so it'll give GPS to your weapons.

Posted

I must admit. Lately I had very good experience with JSOW's, Jdam's, both with PP points and TOO ones. I am also practising classis sniping with BRM's. 

Now BRM's are a bit weird (or better yet, targeting pod). I shoot some 5-6 rockets, they all hit their respective targets, but after that system "farts" and it just refuses to track beam. I must admit I did not paid very close attention if beam was actualy firing or not, but I always set laster on auto so it don't overheat. I would wild guess that it does overhear anyway but I cannot figure it out why.

I cannot find that piece of information anywhere,but, does Laser fires automaticaly at pod marks target with square aka locking it, or does it fire laser after I pres Weapon release button?

If it is case once, than I know why it owerheats ( I do forget to unlock target after hit). But if it is case 2, then I dunno.

 

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