Jetliner Posted March 6, 2022 Share Posted March 6, 2022 JSOW damage.trk Attached track of what I would consider a fairly direct hit with 2x JSOW on SA11 site with not so much as a damage report let alone a kill. Link to comment Share on other sites More sharing options...
Tholozor Posted March 6, 2022 Share Posted March 6, 2022 SA-11 units are a little borked on how much armor they have: 2 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Jetliner Posted March 6, 2022 Author Share Posted March 6, 2022 Ahhhh god I would hate to be a software dev thinking an issue is one thing and it’s entirely something else. Props to these guys. 1 Link to comment Share on other sites More sharing options...
Flappie Posted March 6, 2022 Share Posted March 6, 2022 Your track was long and full of scripts, so I made my own. Here are two nearly identicial tracks: first run: all 3 vehicles were destroyed, second run: the SA-11 launcher unit is left unscathed. This looks like bad luck to me, rather than a bug. The BLU-97 ammunition projected by JSOW-A missile does not recognize units like the CBU-97 does. It simply "rains" on a determined area. According to Wikipedia, it has a dud rate of 5%, but I suspect it to be higher. As you can see in the article picture, a ZSU-23-4 looks unscathed as long as it doesn't take a direct hit. This probably explains why americans eventually invented the CBU-97. JSOW-A total success.trk JSOW-A misses one unit.trk Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Jetliner Posted March 6, 2022 Author Share Posted March 6, 2022 Interesting. In creating my track I ran the mission 3 times to get the most direct hit example and all 3 times it was ineffective. Strange to have two different results between us. Link to comment Share on other sites More sharing options...
Flappie Posted March 6, 2022 Share Posted March 6, 2022 Then please attach your track so I can ask devs about it. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Jetliner Posted March 6, 2022 Author Share Posted March 6, 2022 I did. You said it was too long and full of scripts........... Link to comment Share on other sites More sharing options...
Flappie Posted March 6, 2022 Share Posted March 6, 2022 Oh, this one... Well, I'll do a few more tests then. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Jetliner Posted March 7, 2022 Author Share Posted March 7, 2022 Likewise. I’ll try it on some barebones missions for better tracks too Link to comment Share on other sites More sharing options...
Capn kamikaze Posted June 3, 2022 Share Posted June 3, 2022 Have to report the same against APC's and IFV's. I made a mission to practice with them on the F-16, and got four good hits against M113's and BTR-80's, and there was zero damage, even if they could take a hit, I'd expect them to at least be damaged, they're not T-80's.... Link to comment Share on other sites More sharing options...
Hobel Posted June 3, 2022 Share Posted June 3, 2022 (edited) it is the ground. On grass, sand or car roads, the Blu have no more or much less HE damage and need direct hits. If there is no direct hit the unit survives which unfortunately happens very often at least in the scenario where i tested and made some observations Edited June 3, 2022 by Hobel Link to comment Share on other sites More sharing options...
Exorcet Posted June 3, 2022 Share Posted June 3, 2022 (edited) For anyone testing this, maybe you're already doing what I'm going to suggest, but to get a good idea of the spread patter, try to create some really dense clusters of small units. I've tried following the bomblets visually but I'm not completely sure if that corresponds to the actual explosive pattern. Damage bars should make things pretty clear though. Attempt at visual tracking, SA-11 seemed to take multiple hits before being damaged: HP damage tracking on different vehicles, forgot to disable disperse on hit: 3D view for scale: Edited June 3, 2022 by Exorcet Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files Link to comment Share on other sites More sharing options...
Hobel Posted June 3, 2022 Share Posted June 3, 2022 (edited) vor 7 Minuten schrieb Exorcet: but to get a good idea of the spread pattern the spread pattern Edited June 3, 2022 by Hobel Link to comment Share on other sites More sharing options...
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