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Posted

Place lead ship and waypoints, then add as many as you need just like adding wingman to aircrafts. If the lead ship is a CVN then all ships in the group will be CVN. Change type, drag and reposition them to your hearts desire. Some can be destroyers, Tarawa, Ticonderoga cruisers, etc. They will follow the same waypoints as the lead ship. Then you can add aircrafts to the carriers. To add a SAR helo, place an SH-60 on the carrier and add a follow command from the advanced waypoints linked to the carrier and your ship group is ready to go.

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Posted (edited)
43 minutes ago, rayrayblues said:

Place lead ship and waypoints, then add as many as you need just like adding wingman to aircrafts. If the lead ship is a CVN then all ships in the group will be CVN. Change type, drag and reposition them to your hearts desire. Some can be destroyers, Tarawa, Ticonderoga cruisers, etc. They will follow the same waypoints as the lead ship. Then you can add aircrafts to the carriers. To add a SAR helo, place an SH-60 on the carrier and add a follow command from the advanced waypoints linked to the carrier and your ship group is ready to go.

I know how it works now I have seen formations go wanky as they turn. My typical battle group is a Tico lead a burk on the flanks a perry in the rear and a carrier or battleship in the center. 

Edited by upyr1
Posted (edited)

@upyr1

They may go wonky in a turn, but usually they will re-group as long as the turn is gradual.

Sharp right-angle turns are difficult for multiple units in a group, even aircraft to follow.

Try using several waypoints close together to make a curved gradual turn. See if that helps.

If not, then perhaps a bug report is in order.

Edited by rayrayblues

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MoBo - ASUS 990FX R2 Sabertooth,     CPU - AMD FX 9590 @4.7Gb. No OC
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Posted

The other thing that to try if you just can't quite get the movement you want is break the formation down into smaller groups. It is a little more work in terms of placing way points, but you get a lot more control over precise movement. This is especially true for ground vehicle formations moving across complex terrain, but I have had good results with navy formations as well.

Posted
1 hour ago, rayrayblues said:

@upyr1

They may go wonky in a turn, but usually they will re-group as long as the turn is gradual.

Sharp right-angle turns are difficult for multiple units in a group, even aircraft to follow.

Try using several waypoints close together to make a curved gradual turn. See if that helps.

If not, then perhaps a bug report is in order.

 

The problem isn't the ships are out of position, instead the problem is that the their position hasn't changed at all relitive to the heading. For example at the start of the mission the carrier has the Tico on the 12 , burks on the 3 and 9 ish positons and the Perry on the 6. After the turn it has the tico and perry on the 3 and 9 and the burks on the 6 and 12. So at the minimum you would need to differentiate between relative and absolute positions however ideally improve naval AI and do things like add formations 

Posted
2 hours ago, Callsign112 said:

The other thing that to try if you just can't quite get the movement you want is break the formation down into smaller groups. It is a little more work in terms of placing way points, but you get a lot more control over precise movement. This is especially true for ground vehicle formations moving across complex terrain, but I have had good results with navy formations as well.

At least with ground vehicles you have formations I still think the issue is best solved by improving the editor menu and AI

Posted
15 hours ago, rayrayblues said:

Place lead ship and waypoints, then add as many as you need just like adding wingman to aircrafts. If the lead ship is a CVN then all ships in the group will be CVN. Change type, drag and reposition them to your hearts desire. Some can be destroyers, Tarawa, Ticonderoga cruisers, etc. They will follow the same waypoints as the lead ship. Then you can add aircrafts to the carriers. To add a SAR helo, place an SH-60 on the carrier and add a follow command from the advanced waypoints linked to the carrier and your ship group is ready to go.

 

+1

 

Yeah, that's what I do. 

Some of the planes, but all of the maps!

Posted
2 hours ago, upyr1 said:

ideally improve naval AI and do things like add formations

Exactly!

I never said that there wasn't room for improvement, just ways to work with what we have.  HVYapur.png

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Posted (edited)

+1, personally, I'm a big fan of how C:MO does it - you designate a group leader, and then all other units of the group (which can be any size) can be set on a relative bearing and distance (meaning the formation will rotate as the lead ship changes course), or a fixed bearing and distance (meaning the formation stays fixed, regardless of course changes) - you can even set some units of the group on a fixed bearing (such as say, screening/picket ships) and some on a relative bearing (such as a plane guard).

How you set the formation is through station-keeping waypoints for each unit, which move with the group lead, allowing you to easily set up any formation you wish.

The only thing missing from this set up is triggered formation changing (so ideally multiple configurations of station-keeping waypoints).

See this video.

Edited by Northstar98

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

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Posted

Thanks @Northstar98, but what you show in the video is not what we have in the ME.

 

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Posted
38 minutes ago, rayrayblues said:

Thanks @Northstar98, but what you show in the video is not what we have in the ME.

Yeah, it was an example of what I described.

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

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Posted
35 minutes ago, Northstar98 said:

Yeah, it was an example of what I described.

But, what program are you using?? I don't have anything like that.

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Posted
1 minute ago, rayrayblues said:

But, what program are you using?? I don't have anything like that.

It's Command: Modern Operations, I just put it in to highlight an ideal formation editor.

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Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas.

System:

GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV.

Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.

Posted
3 hours ago, Northstar98 said:

+1, personally, I'm a big fan of how C:MO does it - you designate a group leader, and then all other units of the group (which can be any size) can be set on a relative bearing and distance (meaning the formation will rotate as the lead ship changes course), or a fixed bearing and distance (meaning the formation stays fixed, regardless of course changes) - you can even set some units of the group on a fixed bearing (such as say, screening/picket ships) and some on a relative bearing (such as a plane guard).

How you set the formation is through station-keeping waypoints for each unit, which move with the group lead, allowing you to easily set up any formation you wish.

The only thing missing from this set up is triggered formation changing (so ideally multiple configurations of station-keeping waypoints).

See this video.

 

That's the bare minimum I am asking for I would ad adjust for threat 

  • Like 1
Posted
3 hours ago, Northstar98 said:

+1, personally, I'm a big fan of how C:MO does it - you designate a group leader, and then all other units of the group (which can be any size) can be set on a relative bearing and distance (meaning the formation will rotate as the lead ship changes course), or a fixed bearing and distance (meaning the formation stays fixed, regardless of course changes) - you can even set some units of the group on a fixed bearing (such as say, screening/picket ships) and some on a relative bearing (such as a plane guard).

How you set the formation is through station-keeping waypoints for each unit, which move with the group lead, allowing you to easily set up any formation you wish.

The only thing missing from this set up is triggered formation changing (so ideally multiple configurations of station-keeping waypoints).

See this video.

 

O_o Hax!

Also, +1

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