WytchCrypt Posted May 31, 2022 Posted May 31, 2022 Hey all, just fired up DCS and installed the new update. Noticed something very strange regarding the Hornet formation/position/strobe lights. When I begin a mission on the carrier in the daytime my formation/position/strobes all function as expected. When I change the start time of the same mission to early evening or later, the formation/position/strobe lights won't operate...completely dead...no response to changes made to the switches in the cockpit. They even remain dead after I launch and get miles away from the boat. I tested and found this behavior on both SuperCarrier Roosevelt & Stennis. To make things more interesting, if I take the same after dark mission and simply change my Hornet start position from "on" the boat to "turning point" above the boat, the formation/position/strobes all function as expected. Also working as expected is starting a mission from land. I've even found a specific time of day when the external lights go from running to dead. I'm running the Mariana's map, mid August, no clouds. If I begin the mission at 18:00:00 all is good, if I begin at 18:30:00 or later the external Hornet lights are dead. I don't know if this is a Hornet or DCS bug so thought I'd begin by posting it here. Has anyone else seen this behaviour after the latest update? Can anyone try this and confirm I'm not crazy 1 Alienware Area-51M: i7-9700K, 165Hz 27" ASUS Swift PG279 IPS with G-SYNC, 32GB DDR4 Ram, 1TB M.2 PCie x4 SSD, 1TB SSHD, NVIDIA GeForce RTX 2070 8GB GDDR6, Windows 10, CH Eclipse... Check out my fictional F/A 18-C Hornet and Su33 Flanker skins at: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=WytchCrypt&set_filter=Y
Solution Swift. Posted May 31, 2022 Solution Posted May 31, 2022 Just double checking, you are putting the master switch forwards right? I can imagine DCS might default it to rear for night time and forward for day time. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
MARLAN_ Posted May 31, 2022 Posted May 31, 2022 BTW, just relevant for the topic. All lights should be off at all times during daytime carrier operations. I wish ED would default the master light switch to OFF during Daytime ops too (assuming it does this for night time spawns) 2 Virtual CVW-8 - The mission of Virtual Carrier Air Wing EIGHT is to provide its members with an organization committed to presenting an authentic representation of U.S. Navy Carrier Air Wing operations in training and combat environments based on the real world experience of its real fighter pilots, air intercept controllers, airbosses, and many others.
WytchCrypt Posted May 31, 2022 Author Posted May 31, 2022 (edited) 1 hour ago, Swift. said: Just double checking, you are putting the master switch forwards right? I can imagine DCS might default it to rear for night time and forward for day time. That was it! I wonder if defaulting to "external lights = off" on the boat post daylight is a new behaviour as I've never noticed this before? Anyway, I run a CH Eclipse so don't have HOTAS access to the pinkie switch but just hit "L" to get it done Thanks Swift! Also: Just spent more time playing with this and it appears the Hornet's external lights default to off on the boat as soon as the deck crew break out the light wands Edited May 31, 2022 by WytchCrypt Alienware Area-51M: i7-9700K, 165Hz 27" ASUS Swift PG279 IPS with G-SYNC, 32GB DDR4 Ram, 1TB M.2 PCie x4 SSD, 1TB SSHD, NVIDIA GeForce RTX 2070 8GB GDDR6, Windows 10, CH Eclipse... Check out my fictional F/A 18-C Hornet and Su33 Flanker skins at: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=WytchCrypt&set_filter=Y
Razor18 Posted June 8, 2022 Posted June 8, 2022 On this same note, shouldn't be the Salute command substituted with "External lights switch to on" for night operations?
Foka Posted June 8, 2022 Posted June 8, 2022 2 hours ago, Razor18 said: On this same note, shouldn't be the Salute command substituted with "External lights switch to on" for night operations? It should, and it works with Heatblur's Tomcat, but Hornet... well, it's ED...
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