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Posted

There is an option at mission start @FPS_Sage that is active for around 1 minute. So start a new mission, start your jet to be able to access the radios and then choose it. 

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Posted (edited)

Ah, thank you.  Somehow I had missed that/  Anyway, finished the mission.  Great campaign, loved the

Spoiler

"post credits" sequence with the emergency landing surprise 🙂

 

Edited by FPS_Sage
Posted
On 7/7/2023 at 5:10 PM, VirusAM said:

Did the cougar remain stuck in the shipyard?
If so (as it happened twice to me) BD is aware of the bug and the mission fails because the subsequent triggers won't happen.

Hi, has this been fixed in the latest build?I guess it's not as it is not in the changelog...but I didn't progress in the campaign just for this (I don't want to move further on without completing this mission)

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Posted
On 12/19/2023 at 3:31 PM, VirusAM said:

Hi, has this been fixed in the latest build?I guess it's not as it is not in the changelog...but I didn't progress in the campaign just for this (I don't want to move further on without completing this mission)

Which mission is this? If M14 this should be fixed, at least it works OK on my end. 
Guys, if you have problems with particular missions, please create a separate thread in the bugs section, it is much easier for me to follow / check / reply. Things can get easily lost in this thread. 

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.

Posted

I have noticed an issue with Mission 7… after downing the heli and Strike tells Raven 13 to stay on station we never get cleared to RTB.  After a couple attempts at this mission I finally took it upon myself to enter the pattern above the carrier on my own. That’s when I noticed that SLUGGO was making attempt after attempt to land but was told to wave off repeatedly (at least 10 times).  The CAP flight wouldn’t launch until SLUGGO and LITTLE NICKY landed therefore Strike didn't advise Raven 13 and 14 to RTB. Almost ran out of fuel waiting on that to happen.

Looking at YouTube play through of the mission, the call to RTB is usually just a few minutes after call to remain on station.  I don’t know if I have missed something or if there is a problem with the AI in the mission. 

I searched in this thread but didn’t see this issue addressed. 

Posted
On 1/2/2024 at 8:10 AM, Duhs10 said:

I have noticed an issue with Mission 7… after downing the heli and Strike tells Raven 13 to stay on station we never get cleared to RTB.  After a couple attempts at this mission I finally took it upon myself to enter the pattern above the carrier on my own. That’s when I noticed that SLUGGO was making attempt after attempt to land but was told to wave off repeatedly (at least 10 times).  The CAP flight wouldn’t launch until SLUGGO and LITTLE NICKY landed therefore Strike didn't advise Raven 13 and 14 to RTB. Almost ran out of fuel waiting on that to happen.

Looking at YouTube play through of the mission, the call to RTB is usually just a few minutes after call to remain on station.  I don’t know if I have missed something or if there is a problem with the AI in the mission. 

I searched in this thread but didn’t see this issue addressed. 

I found the other posts about this issue... so no need to respond. Thanks.

  • 1 month later...
Posted

just bought R1 dominant fury, and i noticed ther'is an bug in mission 2, the lady didn't contact me to help her. i saw the video and it works for them, but not for me. please fix it

Posted
22 minutes ago, Ste787 said:

the lady didn't contact me to help her

She doesn't contact you specifically, she transmits a mayday call on the guard frequency (the military one... maybe her husband is former military and happened to bring a UHF radio 😉).

Can you verify that you put either of your radios to Guard Receive?

  • Like 1
Posted
8 hours ago, Ste787 said:

just bought R1 dominant fury, and i noticed ther'is an bug in mission 2, the lady didn't contact me to help her. i saw the video and it works for them, but not for me. please fix it

You need to be in guard, so click the channel wheel, so the active freq. comes up, and make sure GRCV on the ufc (top right) has a semi colon next to it, like this :

It does say this in all the briefings of this campaign, and is a good habit to get into anyway, when setting up the jet

  • Like 1
Posted
On 12/27/2023 at 10:34 AM, baltic_dragon said:

Which mission is this? If M14 this should be fixed, at least it works OK on my end. 
Guys, if you have problems with particular missions, please create a separate thread in the bugs section, it is much easier for me to follow / check / reply. Things can get easily lost in this thread. 

m11 IIRC

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Posted
1 ora fa, CH4Pz ha scritto:

You need to be in guard, so click the channel wheel, so the active freq. comes up, and make sure GRCV on the ufc (top right) has a semi colon next to it, like this :

It does say this in all the briefings of this campaign, and is a good habit to get into anyway, when setting up the jet

thanks a lot, i forgot the GCRV... i'm back in dcs after 2 years, so tons of things i forgot 🙂

8 ore fa, Yurgon ha scritto:

She doesn't contact you specifically, she transmits a mayday call on the guard frequency (the military one... maybe her husband is former military and happened to bring a UHF radio 😉).

Can you verify that you put either of your radios to Guard Receive?

thanks a lot

  • Like 1
  • 1 month later...
Posted

Hello Baltic Dragon. First of all, thank you for your projects. However, I had a problem during mission 02. The dialogue with Claire ends after saying: "Claire, I think I see you." The dialogue does not continue no matter what I do. I can't complete the mission 100%

  • 5 months later...
Posted

Hello,

playing this campaign that is awesome.

But I am stopped at Mission 8.  I tried everything but I cannot hit the fuel depot. I tried using WP3 as target and also selecting target directly with TGP. Laser on, code correct in FLIR and stores. Bomb fall down, lasing is ok  but I can't understand where they fall or hit (not on depot for sure and I can't understand if it detonates or not).

Can someone check with latest version if there is some bugs or if I am wrong somewhere?

Thank you

Posted

Hey @Chrispazz. I will check if the code for the bombs is set correctly, the new fuzes were added long after the campaign was released and since you cannot change them from the pit anymore, this may be a problem. A polite request for the future though - if you can add these things as separate threads in the bugs section it make it much easier for me to address / follow the issues. Will report back!

  • Like 1

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.

  • 2 months later...
Posted

It might just be my setup, but just in case: Missions 6, 7 and 8 (that I know of) all have problems with the carrier deck. Various flights block other flights. Mission 6, for example, the Hawkeye pulls out, looks like it's heading for Cat 4 (the far left one) but stops just short of the Tomcat. One time I ran the mission, it actually collided with the Tomcat, starting a fire.

Anyway, I have plenty of BD campaign stuff to be getting on with. I just wanted to make a note here in case it's not just my combination of mods etc that are causing the problems.

Posted

They all will be gone once the Taxi Directors arrive, I am almost done with updating both Raven One campaigns to make sure all works well (as far as possible in DCS) on the deck. And the directors will be a very good addition!

  • Like 2
  • Thanks 1

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.

  • 2 months later...
Posted (edited)
On 11/20/2024 at 10:31 AM, baltic_dragon said:

They all will be gone once the Taxi Directors arrive, I am almost done with updating both Raven One campaigns to make sure all works well (as far as possible in DCS) on the deck. And the directors will be a very good addition!

HelIo, i wanted to fly RO DF mission 3 this week but I can't get clearance to take off. If I turn off the crew my wingman 410 has a collision with 302. I am attaching screenshots. I tried it three times, but each time with the same result. Thank you for your time and response.

fall rodfm3_1.png

fall rodfm3_2.png

fall rodfm3_3.png

Edited by Wildvalach
Posted

 

17 hours ago, Wildvalach said:

HelIo, i wanted to fly RO DF mission 3 this week but I can't get clearance to take off. If I turn off the crew my wingman 410 has a collision with 302. I am attaching screenshots. I tried it three times, but each time with the same result. Thank you for your time and response.

fall rodfm3_1.png

fall rodfm3_2.png

fall rodfm3_3.png

As Baltic Dragon reported in another post, this will be fix with next update...

My Specs:

Win 11 64bit, AMD Ryzen 9 7950X3D @ 4,2GHz, 64 GB, Radeon RX7900 XTX, 500GB + 2000GB SSD

Posted

Today I tried again, if I speed up the start procedure and ask the director for a catapult in ZULU 08:31 I will be the first to take off with the F14 and everyone will take off. Everything is going ok.

  • 1 month later...
Posted (edited)

Hello Baltic Dragon.

First of all, congratulations on this great campaign. I am playing it for the second time, however, I would like to report a bug on mission 10 that is happening this time:

Spartan 31 and 33 don´t push from WP1. They stay orbiting there and some trigger is not set later on (I´m guessing). But I played it twice and confirmed this is happening. I´m running it with the last DCS update version 2.9.14.8222 from 03/19/25.

Could you take a look into it?

Thank you very much.

Conrado.

Edited by Conrado
Posted (edited)
11 hours ago, Conrado said:

Hello Baltic Dragon.

First of all, congratulations on this great campaign. I am playing it for the second time, however, I would like to report a bug on mission 10 that is happening this time:

Spartan 31 and 33 don´t push from WP1. They stay orbiting there and some trigger is not set later on (I´m guessing). But I played it twice and confirmed this is happening. I´m running it with the last DCS update version 2.9.14.8222 from 03/19/25.

Could you take a look into it?

Thank you very much.

Conrado.

I will have a look of course, about to get to that mission to polish a few things. 
However, this kind of things is very often caused by unofficial 3rd party mods installed on user's end - are you running any (aircraft, Voice Attack, VAICOM)?
Also, it is best to report these kinds of issues as separate threads under bugs and problems section, makes it much easier for me to follow!

Edited by baltic_dragon

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Posted
5 hours ago, baltic_dragon said:

I will have a look of course, about to get to that mission to polish a few things. 
However, this kind of things is very often caused by unofficial 3rd party mods installed on user's end - are you running any (aircraft, Voice Attack, VAICOM)?
Also, it is best to report these kinds of issues as separate threads under bugs and problems section, makes it much easier for me to follow!

Ok. Sorry for posting it here.

But no. I only have oficial mods installed. No Voice Attack, Vaicon etc. Only Track IR 5.

But it seems to be one more DCS AI issue, I guess. Everything else, on every other mission working perfectly, so far. In fact, as mentioned, I only played this mission after the last update on 03/19/25. Don't know if there is something to do with it.

Thank You.

  • Like 1
  • 1 month later...
Posted (edited)

I had a little problem with Mission 4 yesterday and today. I needed to cancel it for two times.

As I spotted and flied over the smuggler ship, it says to use the F10 Option to give an update to Knight but there was no F10 Option available. So I was not able to proceed from this point.

Then I remembered that you refreshed the campaign to the I/R system and I tried it again today. This time as I was asked to inform Knight about the smuggler it was also no F10 Option available but this time I only pressed my "I" Key for the I/R system and this triggered the correct message to Knight and I was able to proceed and finish the mission.

Might be a user error from my side but I wanted to share it. So if you are not receiving a F10 Option at the smuggler ship at Mission 4 just hit the "I" Key from the I/R system and it will work.

Have Fun 

Edited by JoniHH

i9-13900K, 4090, 64Gb DDR5 RAM, 2Tb NVMe M.2, Pimax Crystal Light

Posted
On 4/26/2025 at 3:00 PM, JoniHH said:

I had a little problem with Mission 4 yesterday and today. I needed to cancel it for two times.

As I spotted and flied over the smuggler ship, it says to use the F10 Option to give an update to Knight but there was no F10 Option available. So I was not able to proceed from this point.

Then I remembered that you refreshed the campaign to the I/R system and I tried it again today. This time as I was asked to inform Knight about the smuggler it was also no F10 Option available but this time I only pressed my "I" Key for the I/R system and this triggered the correct message to Knight and I was able to proceed and finish the mission.

Might be a user error from my side but I wanted to share it. So if you are not receiving a F10 Option at the smuggler ship at Mission 4 just hit the "I" Key from the I/R system and it will work.

Have Fun 

Hey, this will be fixed in a patch that should be coming in 3 days. Sorry for the trouble!

  • Like 1

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.

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