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Spontaneous ejection (VR - Oculus Quest 2 / Pico / Reverb G2)


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Posted

I couldn't find another report about such an issue.

What's so special about these ejection handles is that you have to maintain the mouse click for some time to pull them. If you release the mouse cick earlier, the handles get back to their initial position. I believe this is new in DCS, and I'm pretty sure you'll get the same result in another aircraft with a similar interaction.

Do you now any other DCS aircraft that has press-and-hold mouse interactions?

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Posted
51 minutes ago, Flappie said:

I couldn't find another report about such an issue.

What's so special about these ejection handles is that you have to maintain the mouse click for some time to pull them. If you release the mouse cick earlier, the handles get back to their initial position. I believe this is new in DCS, and I'm pretty sure you'll get the same result in another aircraft with a similar interaction.

Do you now any other DCS aircraft that has press-and-hold mouse interactions?

I have the list posted above... But I'm coming out blank about which has a click and hold functionality... I'll be happy to test it if I can think of one or you tell me 😄

If its new, (didn't know about it)... Most recent modules are the Apache, Mosquito and F1 (P-47 maybe?) I have all of those....

 

Posted (edited)

I've just tested the ejection system for these:

No clickable handle: Harrier, Viggen, M-2000C, F-5E, A-10C I and II, Ka-50, Tomcat, Sabre.

Cliclkable handle:

  • A-4E: one left-click ejects the pilot.
  • JF-17: one left-click ejects the pilot.
  • Hornet: three left-clicks eject the pilot.
  • C-101: one right-click ejetcs the pilot.

Try staring at the A-4E ejection handle and see if it triggers ejection.

Edited by Flappie
A-4E, not F-4E (a little too early for this!)

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Posted
1 hour ago, Flappie said:

Oops, sorry! No, I meant the A-4E.

The F-5 has no clickable ejection handle.

Spent 10 minutes trying to reproduce the issue with the A-4E, both handles (in between the legs and top - which doesn't seem to be clickable, but just in case...) and was unable to.

 

  • 2 weeks later...
Posted

This is still happening and it's very frustrating.

It happens with head back during dogfights etc, looking over shoulders. It's clearly firing the top ejection handles based on head position. 

I wonder if Aerges is handling the Oculus controllers/head position in an unusual way compared to other modules because there are other irritating problems (e.g. using the hand controller thumb stick to rotate dials is difficult at times depending on the actual orientation of the controller relative to the control, which *should not happen* - it should depend on the headset position and orientation within the cockpit). 

  • 1 month later...
Posted
11 hours ago, Vibora said:

We didn't touch anything, please keep us informed, provide more feedbacks. Thank you.

Sadly, I spoke too soon... It is still happening.

Now, yesterday, if I recall correctly, I tested hot a runway...Today I did an air start, set autopilot and exercised my neck a little, soon, I ejected

Not sure if the ground vs air matter, but I'll test that

  • 1 month later...
Posted

“Spontaneous ejections “ in Vr?  Y’all sure your left hand is on the throttle??

  • Like 1

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Posted
1 hour ago, Mr. Big.Biggs said:

“Spontaneous ejections “ in Vr?  Y’all sure your left hand is on the throttle??

Not sure that I understand your question. Please, elaborate.

Posted

Is there a gaze pointer settings option with the Quest 2?

I seem to recall an option to select items (equivalent to using the contoller laser pointer and clicking on it) just by gazing at it for a set period of time.

24 minutes ago, Draken35 said:

Not sure that I understand your question. Please, elaborate.

Please don't!

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Posted
1 hour ago, Baldrick33 said:

Is there a gaze pointer settings option with the Quest 2?

Not from the Quest UI but apparently it can be done from the application side (DCS) via code... At least that's what I got from a google search

  • 3 months later...
Posted
5 hours ago, Flappie said:

Hi, can you please confirm the issue still exists?

Hi Flappie, I just tested with the F1CE, tried to reproduce it for 5 minutes and I was unable to do so.... Looking good!

 

Posted

I keep controller on my lap and found out everytime I put it there it hits the ejection. So I bound a spare button on hotas to put pin in seat on hot starts. It works 

Posted (edited)
On 12/8/2022 at 7:04 PM, Draken35 said:
On 12/8/2022 at 5:36 PM, Mr. Big.Biggs said:

“Spontaneous ejections “ in Vr?  Y’all sure your left hand is on the throttle??

Not sure that I understand your question. Please, elaborate.

I think @Mr. Big.Biggs has a dirty, dirty mind - same as mine. Because that's why I'm reading this thread. The title "spontaneous ejections in VR" suggests something much less innocent than what you are (disappointingly) talking about here 🙂

So, still no DCS-Pr0n. 

Edited by cfrag
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