Grift-06 Posted July 26, 2022 Posted July 26, 2022 Hi everyone, Is there any way to put an empty sidewinder pylons as they did for the hornet ? Just visually it looks so cool (just not to jettison my sidewinders every time or to put those pylons on aerobatics servers) 15
MetalRhino Posted July 28, 2022 Posted July 28, 2022 Hi, there is a temporary solution which works for me. Edit pylon lines arg_values and add folowing CLEAN lines into your Mirage-F1CE.lua: pylon(1, 0, -3.466, -0.035, -4.329,{ use_full_connector_position=true,connector = "Pylon1", arg = 308, arg_value = 0.150}, -- pylon args: 150 wingtip rail (same for pylon 7) { CLSID = "<CLEAN>", arg_value = 0.0 }, -- no pylon pylon(2, 0, -1.982, -0.207, -2.867,{ use_full_connector_position=true,connector = "Pylon2", arg = 309, arg_value = 0.150 }, -- pylon args: 150 pod/250 ag (same for pylon 6) { CLSID = "<CLEAN>", arg_value = 0.0 }, -- no pylon pylon(3, 0, -1.647, -0.328, -2.048,{ use_full_connector_position=true, arg = 310,connector = "Pylon3", arg_value = 0.150 }, -- pylon args: 150 ag-fuel/250 aa-missile (same for pylon 5) { CLSID = "<CLEAN>", arg_value = 0.0 }, -- no pylon pylon(4, 0, -1.06, -1.283, 0.0,{ use_full_connector_position=true,connector = "Pylon4", arg = 311, arg_value = 0.150 }, -- pylon args: 150 ag-fuel/250 aa-missile { CLSID = "<CLEAN>", arg_value = 0.0 }, -- no pylon Now you cas see your F1 with pylons and you can use option remove pylon as well. Hope this helps... 2
Grift-06 Posted July 28, 2022 Author Posted July 28, 2022 (edited) Does it go through the integrity check on MP servers ? Edited July 28, 2022 by Grift-06
MetalRhino Posted July 29, 2022 Posted July 29, 2022 18 hours ago, Grift-06 said: Does it go through the integrity check on MP servers ? I'm flying single player only, so I don't know. After yesterdays OB update, the file you need to edit is Mirage-F1.lua. 1
Jetguy06 Posted November 28, 2024 Posted November 28, 2024 On 7/28/2022 at 2:56 AM, MetalRhino said: Hi, there is a temporary solution which works for me. Edit pylon lines arg_values and add folowing CLEAN lines into your Mirage-F1CE.lua: pylon(1, 0, -3.466, -0.035, -4.329,{ use_full_connector_position=true,connector = "Pylon1", arg = 308, arg_value = 0.150}, -- pylon args: 150 wingtip rail (same for pylon 7) { CLSID = "<CLEAN>", arg_value = 0.0 }, -- no pylon pylon(2, 0, -1.982, -0.207, -2.867,{ use_full_connector_position=true,connector = "Pylon2", arg = 309, arg_value = 0.150 }, -- pylon args: 150 pod/250 ag (same for pylon 6) { CLSID = "<CLEAN>", arg_value = 0.0 }, -- no pylon pylon(3, 0, -1.647, -0.328, -2.048,{ use_full_connector_position=true, arg = 310,connector = "Pylon3", arg_value = 0.150 }, -- pylon args: 150 ag-fuel/250 aa-missile (same for pylon 5) { CLSID = "<CLEAN>", arg_value = 0.0 }, -- no pylon pylon(4, 0, -1.06, -1.283, 0.0,{ use_full_connector_position=true,connector = "Pylon4", arg = 311, arg_value = 0.150 }, -- pylon args: 150 ag-fuel/250 aa-missile { CLSID = "<CLEAN>", arg_value = 0.0 }, -- no pylon Now you cas see your F1 with pylons and you can use option remove pylon as well. Hope this helps... Sorry to necro such an old thread, but where is this lua file located? I've found a couple under CoreMods, but I can't find one with the pylon arg_values. Thanks!!
grim_reaper68 Posted December 15, 2024 Posted December 15, 2024 Hi it's in the payloads.lua, line 126 and 132. Use visual code studio in admin to make the changes. Otherwise, it could be that you couldn't save them.
Jetguy06 Posted December 17, 2024 Posted December 17, 2024 On 12/15/2024 at 7:42 AM, grim_reaper68 said: Hi it's in the payloads.lua, line 126 and 132. Use visual code studio in admin to make the changes. Otherwise, it could be that you couldn't save them. Thanks. I got the empty pylons working, but I can't figure out where, precisely, to add the { CLSID = "<CLEAN>", arg_value = 0.0 }, lines. Everywhere I've tried has caused DCS to freeze as soon as I load the Mirage F1 loadout menu in the mission editor. I can have the empty pylons, but I can't remove the pylons to have a clean jet again. It's fine, but it's driving me nuts knowing I could do more
fausete Posted December 17, 2024 Posted December 17, 2024 @Jetguy06 I would suggest adding it like the other payloads are added in the payloads.lua in Coremods, with a specific function following that same structure. It doesn't need to be this way but in this way you'll have examples that are easy to follow. You'll also need to change the default argument for the pylon from 0.0 to 0.15 or 0.25. Keep in mind that pylon drag won't be correctly modeled in this case. Another option is to wait for the January/February update, as we will be including the option with correctly modeled drag. Most of the work is done internally, so it's a matter of how long it takes for it to reach you depending on the update schedule. 4 6
Alpiinoo Posted January 20 Posted January 20 (edited) Pylon loadout configuration standardized with modern DCS standards: Now the default setup is empty pylons but pylons can be removed to have a 'clean' aircraft. Thanks for update! DCS 2.9.12.5336 Edited January 20 by Alpiinoo 2
kontiuka Posted January 20 Posted January 20 44 minutes ago, Alpiinoo said: Pylon loadout configuration standardized with modern DCS standards: Now the default setup is empty pylons but pylons can be removed to have a 'clean' aircraft. Thanks for update! DCS 2.9.12.5336 Hmmm. I just tried this and I don't see any pylons.
fausete Posted January 20 Posted January 20 We are sorry. There seems to have been a versioning error. We'll try to include them in the soonest update 5
kontiuka Posted January 20 Posted January 20 5 minutes ago, fausete said: We are sorry. There seems to have been a versioning error. We'll try to include them in the soonest update Did any of the updates make it through this patch? 2
Vibora Posted January 21 Posted January 21 18 hours ago, kontiuka said: Did any of the updates make it through this patch? Yes, other fixes are included in this update. For some unknown reason this one didn't make it through, though it should have been the case. As Javier said, we apolozige. It should be included in next third parties update. 4 2 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
Raven (Elysian Angel) Posted January 21 Posted January 21 1 hour ago, Vibora said: As Javier said, we apolozige. It's not your fault though, is it? In the end it's up to ED to make sure all changes are included in a newly released patch as long as the 3rd party submitted them on time. This same problem occurs with other 3rd parties too. 2 Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Vibora Posted January 21 Posted January 21 (edited) 2 hours ago, Raven (Elysian Angel) said: It's not your fault though, is it? In the end it's up to ED to make sure all changes are included in a newly released patch as long as the 3rd party submitted them on time. This same problem occurs with other 3rd parties too. In fact, that was not the issue. It was a problem with one specific file that for some reason didn't commit. Edited January 21 by Vibora 3 2 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
Alpiinoo Posted February 20 Posted February 20 Empty Pylons were not added with the last update. Shouldn't they be included in this update? 1
Vibora Posted February 21 Posted February 21 We've found the issue and is now fixed internally. It will be available in a next update. 2 2 Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
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