WelshZeCorgi Posted August 3, 2022 Posted August 3, 2022 Would be nice if we can get trenches, foxholes, pits for tanks, artillery and anti aircraft artillery, in DCS and get it by checking an option box in ME. 2
upyr1 Posted August 3, 2022 Posted August 3, 2022 Yes this would be awesome. I have asked for trenches and dug in positions in the mission editor
twistking Posted August 3, 2022 Posted August 3, 2022 (edited) +1000 i would also love to see the possibility of user-placeable textures with tire-marks makeshift roads and similar. You'd have some variation with random patterns that you could use as a foundation for a SAM site or other fortifications. I don't know if this is possible with the dcs engine, because those texture would need to follow the terrain and not just be a flat plane. I think this would have a huge impact on realism and immersion. Fortification would look more realsitic and would be easier to spot, since it would not eb the actual pieces of equipment that you were looking for, but general signs of the logistics involved in setting up these sites. It would not be that specific (the roads and tire marks could be more generic or random), but the point is that the sites dominant visual features are not the berms, but the roads and paths. Might do a seperate wishlist entry for that, now that i think about it... Edited August 3, 2022 by twistking My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Northstar98 Posted August 3, 2022 Posted August 3, 2022 Yeah deformable terrain would be fantastic, not only for trenches, but also 3D craters, levelling terrain for FOBs etc. Though it would probably involve a major overhaul to the terrain technology to do so. 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
twistking Posted August 3, 2022 Posted August 3, 2022 (edited) 21 hours ago, Northstar98 said: Yeah deformable terrain would be fantastic, not only for trenches, but also 3D craters, levelling terrain for FOBs etc. Though it would probably involve a major overhaul to the terrain technology to do so. I don't think deformable terrain is even needed (and it seems out of scope for dcs in the forseeable future). If we had a selection of texture decals as a base and berms/fortifications as static objects (or checkbox in the unit itself), it would go a long way already. I'm not sure that the decals are possible though. I think the decals we have (craters from weapon impacts f.e.) are perfectly flat and don't follow the terrain. Also z-fighting might become a problem. Probably all solvable with reasonable effort, but i don't know of course... Oh... and the remove trees function should work reliably on all maps. That would also help... Edited August 4, 2022 by twistking 2 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Northstar98 Posted August 4, 2022 Posted August 4, 2022 9 hours ago, twistking said: I don't think deformable terrain is even needed (and it seems out of scope for dcs in the forseeable future). If we had a selection of texture decals as a base and berms/fortifications and static objects (or checkbox in the unit itself), it would go a long way already. I'm not sure that the decals are possible though. I think the decals we have (craters from weapon impacts f.e.) are perfectly flat and don't follow the terrain. Also z-fighting might become a problem. Probably all solvable with reasonable effort, but i don't know of course... Oh... and the remove trees function should work reliably on all maps. That would also help... I mean, I'd definitely go for berms and revetments. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
twistking Posted August 4, 2022 Posted August 4, 2022 (edited) 9 hours ago, Northstar98 said: I mean, I'd definitely go for berms and revetments. that should probably the priority, but consider that if we had those already, it would still be difficult to put down realsitic looking fortifications on some maps. caucassus is a great example. i love the map (i think it's very atmospheric, despite the low fidelity), but most of the time, your units will end up on one of those perfectly green grass planes. even having all sorts of placeable objects, berms and revetments, they would still feel out of place. another example is normandy, where you also have two types of spaces. perfect grass planes and agricultural fields. putting anything on them looks wrong, because it misses the damage to the ground. it helps that some maps have some repeating micro detail foodpaths and brown spots in their grass field textures that you can use to place convinvingly, but for bigger isntallations those fall flat too. (photo of a freya radar site. all objects are available as statics already in dcs, but it is not possible to recreate that site realistically in dcs without a way to account for the surface) Edited August 4, 2022 by twistking 1 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
Kang Posted August 4, 2022 Posted August 4, 2022 22 hours ago, twistking said: I don't think deformable terrain is even needed (and it seems out of scope for dcs in the forseeable future). If we had a selection of texture decals as a base and berms/fortifications as static objects (or checkbox in the unit itself), it would go a long way already. I agree with this. Keep it somewhat simple, lest it gets set up for an all-too-usual problem: there being this absolutely great implementation that someday will enhance the game, with nothing until then. 1
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