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S_EVENT_LAND behaviour.


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Posted (edited)

      Problem: S_EVENT_LAND, is ignoring Airplane(s) landing, while not Hellicopters.
Description: Using world.addEventHandler() with no other code than a report Message.
Tested with:
Two KA-50 (clients) in small distance from airport and even far away from Airports.
Whenever i took off and even instantly land in place, the S_EVENT_LAND, happens.
Sometimes whenever i use Airplanes to land (at Airport), S_EVENT_LAND is not get it.
Using AIs, i've noticed that Airplanes at 5-7nm distance from the Airport and in a
straight line for landing(with "Landing" WP order), can trigger the S_EVENT_LAND event.
Is this a bug ?
If possible, i would like to have more details as i am not always land as usuall, or
most of the times i have to emergency land with manouvers over the Airport.

Thank you.

Edited by ADHS

Democracy was already invented, while Scrat was eating oak fruits.

Posted (edited)

92 views till now, but not even an answer or even a  hello
from the admins. So what this "Mission Editor Bugs" forum
stands for ? Fun ?

Edited by ADHS

Democracy was already invented, while Scrat was eating oak fruits.

Posted (edited)

Mission : ADHS_S_LAND-Problem.miz
Scripts  : MIST_4_5_107.lua
              : _func(ADHS)_v104-221006_set.lua
              : ADHS_S_LAND-Problem.lua

.....................................................................................
LARNACA airport is NEUTRAL.
A RED KA-50 is heading to land there.
Once landed, the S_EVENT_LAND will happen
and it will trigger
a RED Soldier to respawn and capture the airport.
.....................................................................................

At this stage, as CLIENT:
If you get the opposite KA-50 and land there,
the S_EVENT_LAND will happen. But,
if you get the opposite SU-27 and land there,
the S_EVENT_LAND will NOT happen.
Hense, it wont trigger your BLUE Soldier to respawn.
And here comes that i've noticed a different behaviour
of S_EVENT_LAND for Helicopters & Airplanes.

Fly the mission and i will wait for your answers.
Thank you.

PS:
I've setup two Scenarios to test both Coalitions:
Scenario_1 for RED and Scenario_2 for BLUE. Plus,
there is a switch to turn respawing on/off (SPWN) and
another one that allow/not the respawned groups to stay
alive after capturing the Airport (STAY).
These are RADIO commands.

ADHS_S_LAND-Problem.miz

Edited by ADHS
  • Thanks 1

Democracy was already invented, while Scrat was eating oak fruits.

Posted

@ADHS and @Flappie : I see the "issue" both in the attached mission from previous post and from a clean mission (syria / caucasus and 2 FC3 planes : Mig29A and SU27).

The "issue" is that the landing event doesn't fire when the airbase is not from the same coalition or neutral AND the aircraft is a FC3 module (only tested with 2). (landing event as visible in the debrief).

All is OK with a Hornet for example (landing event fires whatever the base's coalition).

It seems to be a bug.

  • Like 1
  • Thanks 1
Posted (edited)
6 hours ago, toutenglisse said:

All is OK with a Hornet for example (landing event fires whatever the base's coalition).

It seems to be a bug.

Hello,😃

FC3: SU-27 used, because it's fast in loading.
The truth is that haven't test with any other module,
but if this is the reason, then each module it may or
not be the 🐞 (?).

Looking forward to read and what Flappie has to say.

Thank you for your reply.

Edited by ADHS

Democracy was already invented, while Scrat was eating oak fruits.

  • Solution
Posted (edited)

Thank you both very much. This looks like a bug indeed, since only a few aircraft are affected:

  • Su-27
  • Su-33
  • A-10A
  • F-15C
  • MiG-29

I could not reproduce the bug when I landed on a neutral airbase: S_EVENT_LAND triggered as expected.

For some reason, Su-25"A" is not affected.

Issue reported. 👍

Edited by Flappie
  • Like 1

---

Posted
6 hours ago, Flappie said:

This looks like a bug indeed, since only a few aircraft are affected:

Thank you for your reply.
So it's an exclussive FC3 issue.
I can understand as this is the oldest module.
Thank you both,
solution given.

Democracy was already invented, while Scrat was eating oak fruits.

Posted

Sorry Flappie, but the solution came from toutenglisse.
Site doesn't allow me to change my mind. Can you do it
for me please ? as all credits goes to toutenglisse.
Thank you.

 

Democracy was already invented, while Scrat was eating oak fruits.

Posted
10 hours ago, Flappie said:

No sorry, I have no such power. I'm not a forum moderator.

OK, thank you 😃👍

Democracy was already invented, while Scrat was eating oak fruits.

  • 2 weeks later...
Posted (edited)
12 hours ago, Flappie said:

Fixed with today's OB update.

Thank youfor the info.

Once finish downloading i will check and come back. 😃

EDIT:
Yes, it's fixed. Tested online with SU-27 standalone and FC3 module.
Good job , thank you 😃👍👍👍

Edited by ADHS
  • Thanks 1

Democracy was already invented, while Scrat was eating oak fruits.

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