KeyserSoze62 Posted October 3, 2022 Posted October 3, 2022 I just recently started playing from the CPG seat after using George AI since launch. Of course with George you can easily tell if the target is enemy based on the color in the target list. Other than having an encyclopedic knowledge of enemy units is there any indication from the CPG seat if a unit is enemy on the TEDAC? I recently did a mission where friendly troops were assaulting a town and I was providing support where the units were in fairly close proximity. Most ground vehicles can be identified easily but infantry on the TEDAC not always so much. Thanks for any feedback.
ED Team Solution Raptor9 Posted October 3, 2022 ED Team Solution Posted October 3, 2022 30 minutes ago, KeyserSoze62 said: is there any indication from the CPG seat if a unit is enemy Nope. This is one of the challenges of close combat. It all comes down to situational awareness, crew coordination, and good communication to avoid fratricide. The "IFF functionality" of George (or Petrovich in the Mi-24) isn't like an IFF transponder in fighters that relies on technology, but it simulates the "situational awareness" of the AI crewmember. FYI, George and Petrovich are not fool-proof either. They can make mistakes like a real person. 5 Afterburners are for wussies...hang around the battlefield and dodge tracers like a man. DCS Rotor-Head
KeyserSoze62 Posted October 3, 2022 Author Posted October 3, 2022 1 hour ago, Raptor9 said: Nope. This is one of the challenges of close combat. It all comes down to situational awareness, crew coordination, and good communication to avoid fratricide. The "IFF functionality" of George (or Petrovich in the Mi-24) isn't like an IFF transponder in fighters that relies on technology, but it simulates the "situational awareness" of the AI crewmember. FYI, George and Petrovich are not fool-proof either. They can make mistakes like a real person. Thanks for the feedback. As expected and understand the simulation of situational awareness in George.
Hotdognz Posted October 5, 2022 Posted October 5, 2022 In real world environments I would guess the ground troops would be in touch with the air support via their commanders, in DCS we have no such luck with any AI on the ground in communication with the support the mission maker has put in, if in doubt don't fire until they fire at you
sirrah Posted October 5, 2022 Posted October 5, 2022 On 10/3/2022 at 4:55 PM, Raptor9 said: Nope. This is one of the challenges of close combat. It all comes down to situational awareness, crew coordination, and good communication to avoid fratricide. The "IFF functionality" of George (or Petrovich in the Mi-24) isn't like an IFF transponder in fighters that relies on technology, but it simulates the "situational awareness" of the AI crewmember. FYI, George and Petrovich are not fool-proof either. They can make mistakes like a real person. Are you saying that there's a (build in) chance George will indicate a target in red, while in fact it should be blue? Like a programmed "error" chance? If so, that is awesome System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Vakarian Posted October 5, 2022 Posted October 5, 2022 There most certainly is. Saw it on one of the missions I flew two weeks ago. As I built mission I knew which units belong to which coalition, and for some reason Georgie deliberately called one enemy technical as friendly . That's enough evidence for me that George is not "Eye of the Sauron" anymore and that he too can make a mistake
sirrah Posted October 5, 2022 Posted October 5, 2022 2 minutes ago, Vakarian said: There most certainly is. Saw it on one of the missions I flew two weeks ago. As I built mission I knew which units belong to which coalition, and for some reason Georgie deliberately called one enemy technical as friendly . That's enough evidence for me that George is not "Eye of the Sauron" anymore and that he too can make a mistake Wow, that's cool! System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
admiki Posted October 6, 2022 Posted October 6, 2022 13 hours ago, sirrah said: Are you saying that there's a (build in) chance George will indicate a target in red, while in fact it should be blue? Like a programmed "error" chance? If so, that is awesome New realistic setting will give false reading, even in cases where there are no same units on both sides. Default coalition has Ukraine on blue side, with a bunch of same units as Russia. You really need to have good SA to not go on friendlies. 1
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