everest101 Posted October 4, 2022 Posted October 4, 2022 (edited) Just wondering if bad weather Naval Ops with pitching decks is currently implemented. If not implemented, are such AC pitching deck behaviors planned? Could such high wind / rough seas pitching deck behaviors be coming out in later implementations of DCS? THX for responding... Everest...Out! Edited October 4, 2022 by everest101 MOBO/MSI X570-A PRO/PCIe 4. CPU/AMD RYZEN 9 3900X (12 CORE), RAM/DDR4-32 GB (3200MHZ with XMP activated on the MOBO), GPU/EVGA-RTX 3080Ti, HMD/PIMAX Crystal, HOTAS/Thrustmaster Cougar
draconus Posted October 5, 2022 Posted October 5, 2022 11 hours ago, everest101 said: Just wondering if bad weather Naval Ops with pitching decks is currently implemented. Afaik yes, just needs strong wind setting. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
ED Team BIGNEWY Posted October 5, 2022 ED Team Posted October 5, 2022 Correct the motion of the ocean is directly related to wind speed 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Lace Posted October 5, 2022 Posted October 5, 2022 DCS does require high winds to see much movement from the carriers. However, in real life, swell has as big an impact on vessel movement, and that is currently not modelled in DCS (AFAIK). It is these long swells that cause heavy pitching and rolling movement, and can even be found on relatively calm days, as they are sometimes a result of a weather system many thousands of miles away. I've done Pacific crossings where the water was like glass, but we were still rolling 15deg either way. Ideally, swell should be a separately defined parameter in the ME, with chop influenced by winds, which would be closer to real life, and allow for some more dynamic deck movement, without having to contend with 50kt winds. Obviously, the interaction between two sets of dynamic fluids is complicated, especially when multiple swells and complex bathymetry are in play, and given that the water in DCS is essentially a flat plane, it may be difficult to visually represent, IDK. 4 3 Laptop Pilot. Alienware X17, i9 11980HK 5.0GHz, 16GB RTX 3080, 64GB DDR4 3200MHz, 2x2TB NVMe SSD. 2x TM Warthog, Hornet grip, Virpil CM2 & TPR pedals, Virpil collective, Cougar throttle, Viper ICP & MFDs, pit WIP (XBox360 when traveling). Quest 3S. Wishlist: Tornado, Jaguar, Buccaneer, F-117 and F-111.
everest101 Posted October 8, 2022 Author Posted October 8, 2022 (edited) Dear responders, Thanks for your clarifications and replies. After testing aircraft carrier (AC) landings with a few wind speeds, clearly the desk of the ACs definitely pitches. The pitching mouvement is observable above 15 knots and at 55 knots the amplitude is approx. 20 feet at the start of the desk before cable 1. The large wobble is impressive but gentle which is probably not too realistic of real weather conditions with large sea swells. On the attached videos the pitching speed is faster than in DCS...probably because of lack of sea swell modeling in DCS. Too bad swells cannot be set. Who knows, if DCS begins adding sea combat to its collection than improving on the sea surface behavior could include swell modeling...it would be a nice to have REALISM improvement. Attached are 2 YT videos of real life carrier landing exercise in high swell sea conditions. Funny and dramatic to see and feel the terror of the pilotes who bolter time and time again with fellow buddies on desk watching them while joking around and eating POPCORN Take care and stay safe... Everest...out! Edited October 8, 2022 by everest101 MOBO/MSI X570-A PRO/PCIe 4. CPU/AMD RYZEN 9 3900X (12 CORE), RAM/DDR4-32 GB (3200MHZ with XMP activated on the MOBO), GPU/EVGA-RTX 3080Ti, HMD/PIMAX Crystal, HOTAS/Thrustmaster Cougar
Northstar98 Posted October 16, 2022 Posted October 16, 2022 (edited) On 10/5/2022 at 12:38 PM, Lace said: DCS does require high winds to see much movement from the carriers. However, in real life, swell has as big an impact on vessel movement, and that is currently not modelled in DCS (AFAIK). It is these long swells that cause heavy pitching and rolling movement, and can even be found on relatively calm days, as they are sometimes a result of a weather system many thousands of miles away. I've done Pacific crossings where the water was like glass, but we were still rolling 15deg either way. Ideally, swell should be a separately defined parameter in the ME, with chop influenced by winds, which would be closer to real life, and allow for some more dynamic deck movement, without having to contend with 50kt winds. Obviously, the interaction between two sets of dynamic fluids is complicated, especially when multiple swells and complex bathymetry are in play, and given that the water in DCS is essentially a flat plane, it may be difficult to visually represent, IDK. Another problem too is that there's no ship physics model (even to the level of the AI SFM), ship motions are completely randomised just with the magnitude dependent on windspeed, a seperate sea state swelling could allieviate the need for high winds, but they still won't interact with it properly. Edited October 16, 2022 by Northstar98 1 1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
TEMPEST.114 Posted November 28, 2022 Posted November 28, 2022 On 10/5/2022 at 11:37 AM, BIGNEWY said: Correct the motion of the ocean is directly related to wind speed But the artificial link between the 11m and 500m winds mean to get a rocky boat you need almost 100knots of wind at 500m/1600ft. This link is crazy, the scaling is too much. Either please split this link or add in a 'sea state' slider to the M.E. 1
Nealius Posted December 1, 2022 Posted December 1, 2022 Even with such pitching deck set via the wind speeds, the Supercarrier's animation is janky. Bow pitches up, abruptly stops, sits there for a few seconds, pitches down, abruptly stops, sits the for a few seconds, repeat. The Forrestal in comparison gets better (and greater) pitching effects at the same windspeeds. 1
maxTRX Posted December 4, 2022 Posted December 4, 2022 Speaking of pitching decks. I was just testing the limits of ACLS (well, I knew it wouldn't couple ) Ended up flying all manual approach with half flaps:
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