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SuperCarrier & General Carrier pitching decks in bad weather....


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Posted (edited)

Just wondering if bad weather Naval Ops with pitching decks is currently implemented. 

If not implemented, are such AC pitching deck behaviors planned?

Could such high wind / rough seas pitching deck behaviors be coming out in later implementations of DCS?

THX for responding...

Everest...Out!

Edited by everest101

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Posted
11 hours ago, everest101 said:

Just wondering if bad weather Naval Ops with pitching decks is currently implemented. 

Afaik yes, just needs strong wind setting.

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Posted

DCS does require high winds to see much movement from the carriers.  However, in real life,  swell has as big an impact on vessel movement, and that is currently not modelled in DCS (AFAIK).  It is these long swells that cause heavy pitching and rolling movement, and can even be found on relatively calm days, as they are sometimes a result of a weather system many thousands of miles away.  I've done Pacific crossings where the water was like glass, but we were still rolling 15deg either way.

Ideally, swell should be a separately defined parameter in the ME, with chop influenced by winds, which would be closer to real life, and allow for some more dynamic deck movement, without having to contend with 50kt winds.

Obviously, the interaction between two sets of dynamic fluids is complicated, especially when multiple swells and complex bathymetry are in play, and given that the water in DCS is essentially a flat plane, it may be difficult to visually represent, IDK.

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Posted (edited)

Dear responders,

Thanks for your clarifications and replies.

After testing aircraft carrier (AC) landings with a few wind speeds, clearly the desk of the ACs definitely pitches. The pitching mouvement is observable above 15 knots and at 55 knots the amplitude is approx. 20 feet at the start of the desk before cable 1. The large wobble is impressive but gentle which is probably not too realistic of real weather conditions with large sea swells. On the attached videos the pitching speed is faster than in DCS...probably because of lack of sea swell modeling in DCS.

Too bad swells cannot be set. Who knows, if DCS begins adding sea combat to its collection than improving on the sea surface behavior could include swell modeling...it would be a nice to have REALISM improvement.

Attached are 2 YT videos of real life carrier landing exercise in high swell sea conditions. Funny and dramatic to see and feel the terror of the pilotes who bolter time and time again with fellow buddies on desk watching them while joking around and eating POPCORN 🥴

  

 

Take care and stay safe...

Everest...out!

Edited by everest101

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Posted (edited)
On 10/5/2022 at 12:38 PM, Lace said:

DCS does require high winds to see much movement from the carriers.  However, in real life,  swell has as big an impact on vessel movement, and that is currently not modelled in DCS (AFAIK).  It is these long swells that cause heavy pitching and rolling movement, and can even be found on relatively calm days, as they are sometimes a result of a weather system many thousands of miles away.  I've done Pacific crossings where the water was like glass, but we were still rolling 15deg either way.

Ideally, swell should be a separately defined parameter in the ME, with chop influenced by winds, which would be closer to real life, and allow for some more dynamic deck movement, without having to contend with 50kt winds.

Obviously, the interaction between two sets of dynamic fluids is complicated, especially when multiple swells and complex bathymetry are in play, and given that the water in DCS is essentially a flat plane, it may be difficult to visually represent, IDK.

Another problem too is that there's no ship physics model (even to the level of the AI SFM), ship motions are completely randomised just with the magnitude dependent on windspeed, a seperate sea state swelling could allieviate the need for high winds, but they still won't interact with it properly. 

Edited by Northstar98
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  • 1 month later...
Posted
On 10/5/2022 at 11:37 AM, BIGNEWY said:

Correct the motion of the ocean is directly related to wind speed

But the artificial link between the 11m and 500m winds mean to get a rocky boat you need almost 100knots of wind at 500m/1600ft. This link is crazy, the scaling is too much. Either please split this link or add in a 'sea state' slider to the M.E. 

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Posted

Even with such pitching deck set via the wind speeds, the Supercarrier's animation is janky. Bow pitches up, abruptly stops, sits there for a few seconds, pitches down, abruptly stops, sits the for a few seconds, repeat. 

The Forrestal in comparison gets better (and greater) pitching effects at the same windspeeds.

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Posted

Speaking of pitching decks. I was just testing the limits of ACLS (well, I knew it wouldn't couple 😜)  Ended up flying all manual approach with half flaps:

 

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