norman99 Posted December 16, 2022 Posted December 16, 2022 Anyone else having this problem? I literally can’t see the landing area deck lights till 0.1nm. I guess ACLS is barely still usable (when it works), but any manual landing is impossible. No shaders or changes to DCS lighting made, so it's all default settings. P.S. The standard ACLS "---: (EGIW)" grade too.... 3
norman99 Posted December 17, 2022 Author Posted December 17, 2022 I guess the lack of responses means it’s only me experiencing this issue. That should be a good thing, as it means hopefully I can fix it. Does anyone have any suggestions where I should start looking?
norman99 Posted December 18, 2022 Author Posted December 18, 2022 Disregard, I’ve found an explanation. It was due a texture mod applied to the carrier. 1
Cepheus76 Posted January 23, 2023 Posted January 23, 2023 Just stumbled across this thread. I haven't done any night flying around the carrier for quite some time, but when I did it yesterday, I too found that the carrier is almost invisible. I do not run any mods, btw.
Micr0 Posted January 24, 2023 Posted January 24, 2023 So, last night I flew around the carrier for the first time in about a month. I noticed that the visibility was the equivalent of about a quarter mile. It didn't seem right so I checked the weather settings and the ceiling was at 3,000 ft with fog disabled. I fiddled with the settings, enabled and then disabled fog again, removing all clouds and the visibility went back up to normal. It seems as though fog was enabled even though the check mark was not ticked. I wonder if this has anything to do with the visibility problems people have been having.
Micr0 Posted February 12, 2023 Posted February 12, 2023 Well, whatever is going on with these lights, one thing is certain: the drop down lights are too bright and washout the actual landing area lights. I tried about 10-12 different setting and the drop down lights are always just too bright. They are supposed to be the same intensity as the landing area.
Reflected Posted February 14, 2023 Posted February 14, 2023 +10000 But also, daylight visibility is not much better with those faded deck markings. Facebook Instagram YouTube Discord
Micr0 Posted February 16, 2023 Posted February 16, 2023 So, I've been really digging on this one. I've been flying dozens of passes at night with various settings trying to figure things out. One thing I realized is that I was incorrect about the drop-down lights being too bright. It's not that the drop-down lights are too bright. The problem is that the flood lights from the island wash out the landing area lights, while the drop down lights are not affected by the flood lights - so the drop-down lights appear brighter. The flood lights are also visible from about 5 mi out, which is completely inaccurate. From behind the boat, the first thing that is visible is the landing area along with the drop-down lights, and the ball. While the landing area lights are still too dim, the real culprit here is the flood lights. They need to be toned down quite a bit.
Micr0 Posted February 17, 2023 Posted February 17, 2023 I flew a bunch of passes last night and I had one in particular that gave me yet another issue. Right as I was “in close” the lighting of the entire ship just vanished right in front of me. By the time the “WTF” reaction wore off, the lights came back on, and I just continued. So I replayed this pass with 8 different settings to see what made a difference. The original settings I used are shown in #1. I then started tweaking the settings and recorded the result. Each change is listed in red. The video starts right at tip over (3nm out). The weather is: visibility unrestricted, high overcast at 8500’ to eliminate the horizon and stars. I wanted to only see the carrier itself with no other illumination. One way or another, the landing area lights are just not bright enough and/or not visible from far enough away. IRL, you can spot them from about 7-8 miles out on a clear night. Also, as is pretty evident from the videos and mentioned before, the flood lights from the island are way too bright. You can spot the flood lights on each setting well before seing the landing are lights. In #7 & #8, you can actually see the reflection of the floods in the water prior to seeing the landing area. I’ve thrown in 2 real life videos to show that the actual flood lights are barely, if at all visible when making a real approach. 1: (Baseline) Textures: LOW Terrain Textures: LOW Civ Traffic: OFF Water: LOW Visb Range: LOW Heat Blur: OFF Shadows: OFF Secondary Shadows: OFF SSAO: OFF Gamma: 2.0 AF: 16X 2: Textures: HIGH Terrain Textures: LOW Civ Traffic: OFF Water: LOW Visb Range: LOW Heat Blur: OFF Shadows: OFF Secondary Shadows: OFF SSAO: OFF Gamma: 2.0 AF: 16X 3: Textures: HIGH Terrain Textures: LOW Civ Traffic: OFF Water: LOW Visb Range: EXTREME Heat Blur: OFF Shadows: OFF Secondary Shadows: OFF SSAO: OFF Gamma: 2.0 AF: 16X 4: Textures: HIGH Terrain Textures: LOW Civ Traffic: OFF Water: LOW Visb Range: EXTREME Heat Blur: OFF Shadows: HIGH Secondary Shadows: OFF SSAO: OFF Gamma: 2.0 AF: 16X 5: Textures: HIGH Terrain Textures: LOW Civ Traffic: OFF Water: LOW Visb Range: EXTREME Heat Blur: OFF Shadows: HIGH Secondary Shadows: OFF SSAO: ON Gamma: 2.0 AF: 16X 6: Textures: HIGH Terrain Textures: LOW Civ Traffic: OFF Water: LOW Visb Range: EXTREME Heat Blur: OFF Shadows: HIGH Secondary Shadows: OFF SSAO: OFF Gamma: 2.0 AF: OFF 7: Textures: HIGH Terrain Textures: LOW Civ Traffic: OFF Water: LOW Visb Range: EXTREME Heat Blur: OFF Shadows: HIGH Secondary Shadows: OFF SSAO: OFF Gamma: 3.5 AF: 16X 8: Textures: HIGH Terrain Textures: LOW Civ Traffic: OFF Water: LOW Visb Range: EXTREME Heat Blur: OFF Shadows: OFF Secondary Shadows: OFF SSAO: OFF Gamma: 3.5 AF: 16X 1
norman99 Posted April 19, 2023 Author Posted April 19, 2023 So, seems this problem has returned, even with all texture mods removed. I can't see the deck lights till almost at the ramp, exactly as shown in the video in the first post. Any suggestions?
BossBearFace Posted May 26, 2023 Posted May 26, 2023 On 4/19/2023 at 4:33 AM, norman99 said: So, seems this problem has returned, even with all texture mods removed. I can't see the deck lights till almost at the ramp, exactly as shown in the video in the first post. Any suggestions? I think there is an associated problem: in the mission editor the carrier deck details - foul lines, elevators tie-downs etc - are missing. I have also been flying night traps and consider the lighting inadequate. I can clearly see the lights of every other ship in the area but can't see the carrier until I'm almost upon it. Reading this thread, if the work-around to that problem is with a livery/mod could this also work in the ME?
Micr0 Posted June 2, 2023 Posted June 2, 2023 I hate to be a pest, but this has been reported for awhile and makes the carrier unusable at night. The flood lights need to be turned down, and the landing area lights need to be switched to the same lights used on every other ship so that they are visible. Please fix this. 3
Micr0 Posted June 4, 2023 Posted June 4, 2023 So were these fixed??? I ask because shortly after my last post I flew some night passes as the deck lights appear to be much better. The flood lights are no linger in the "emergency" setting and the LA lights look MUCH more realistic. The only thing is that the LA lights still only appear at 1.5 NM. They should start to be visible about 8-10 NM on a clear night. But whatever was done..... I thank you!!! 3
a1133620002 Posted February 2, 2024 Posted February 2, 2024 It's very possible that this problem is returned, I'll find it out.
PawlaczGMD Posted April 14, 2024 Posted April 14, 2024 Probably have to wait until they implement raytracing. This is just a symptom of a general issue with lighting in DCS. I hope they rework the system completely rather than just patch the carrier. For now, the best thing to do is max out gamma, and use NVG.
Mnemonic Posted April 15, 2024 Posted April 15, 2024 What bothers me, that civilian tanker ships have perfect lighting right now, no raytracing, just light renders for much longer distance. And with super carrier, it pops right in front of your nose on approach.
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