Svelerdijk Posted August 15, 2023 Posted August 15, 2023 On 12/20/2022 at 1:49 PM, western_JPN said: This is my 1st DCS modding. T-Tail Twin Jets mod project. vol.1 : McDonnell Douglas DC-9 (-30) and MD-83 (-81/82/88) --- version 0.0.3 on 20th/Dec./2022 . MD-81/82/88s have the same shape to MD-83 (different engine power or fuel amount, cockpit architecture). I have a future plan to add Boeing 717 (MD-95) variant, but its priority is not high. Other family --- DC-9 -10/15/20/40/50 or MD-87, MD-90 --- are no plan. Download : https://www.digitalcombatsimulator.com/en/files/3328018/ All 3d and 2d works are done by me. Current limitation: No LODs, No damage models, No collision models. Skins have less weathering and miss some caution paintings. vol.1's liveries --- DC-9 -30 : Eastern1981, Eastern1986, Iberia1986, KLM1985, KAF C-9K 1987, NWA2005, swissair1982, TurkishAirlines1992, USAF C-9A 1999, USN C-9B 2006 MD-83: AerolineasArgentinas2009, andes2019, AustralLineasAereas2011, BulgarianAirCharter2015, DeltaAirLines2016, EuropeanAirCharter2022, IranAirtour2018, Spanair2008, TWA1991, KTHY1997(fictional - trib. MD-90) USAF C-9A Nightingale, VC-9C "Air Force Two" skinpack is published here : https://www.digitalcombatsimulator.com/en/files/3328235/ This skinpack contains 14x C-9A skins + 3x VC-9C skins. US Navy C-9B (DC-9) Skytrain-II skinpack is published here : https://www.digitalcombatsimulator.com/en/files/3328148/ This skinpack contains 17x Navy C-9B + 3x leased DC-9 skins with 12x squadrons' tail codes. Those C-9A / VC-9C / C-9B skins' template (paint Kit) is here : https://www.digitalcombatsimulator.com/en/files/3328253/ You can change registration numbers or squadrons into you want. Alitalia, Ati, eurofly skinpack is published here : https://www.digitalcombatsimulator.com/en/files/3328409/ American Airlines, Allegiant Air and USAir skins published here : https://www.digitalcombatsimulator.com/en/files/3328845/ Turkey and EU, Iran append skinpack is published here : https://www.digitalcombatsimulator.com/en/files/3329614/ (Onur Air, atlasjet, ankair, flyair, AOM, IranAir, crossair McDonald's, TendAir, Venus Airlines) ----- vol.2 : Embraer ERJ-145 and ERJ-135BJ (LEGACY 600/650) --- version 0.0.1 on 04th/Mar./2023 . ERJ-145's AEW/C and ASW variants R-99 is in my future modding plan, but not so soon. Other variants ERJ-140 and -135 are no plan. Download : https://www.digitalcombatsimulator.com/en/files/3329489/ All 3d and 2d works are done by me. Current limitation: No LODs, No damage models, No collision models. Skins have less weathering and miss some caution paintings. vol.2's liveries --- ERJ-145 by countries : USA -- JSX, AmericanEagle2015, DeltaConnection2015, UnitedExpress2006 / Mexico -- TAR Aerolineas UAE -- rotana jet / Iran -- ATAairlines / Israel -- AyitAviation 4X-EMP Argentina -- AmericanJet, LASA / Australia -- AustralianCorporateJetCentres, JETGO Airliner in Europe -- flybe (blue belly , white), HOP! Charter in Europe -- AirChartersEurope, PanEuropeenne, Windrose Brazilian Air Force (Força Aérea Brasileira) -- 2x Low-Viz + 1x High-Viz C-99A ERJ-135BJ's Air Force transport and Government : Brazilian Air Force VC-99B, Honduras Air Force, Cyprus, Serbia Other 20x BJ liveries are charter or private. --- This project will be expanded to other makers / other T-Tail Twin Jets. vol.3 : Fokker F28 (-1000) , (Fokker 100 if possible) vol.4 : Bombardier CRJ (100/200 and 900) vol.5 : Tupolev Tu-134 Marvellous! Is it possible to make cabin and tail lights, working in night? 2
ED Team BIGNEWY Posted August 25, 2023 ED Team Posted August 25, 2023 thread moved as requested. thanks 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Fisherman82 Posted August 25, 2023 Posted August 25, 2023 (edited) On 8/15/2023 at 2:03 PM, Svelerdijk said: Marvellous! Is it possible to make cabin and tail lights, working in night? I also like this mod but I have also noted that the lights are not working, I think the lights are only self illuminated material, it does not seem to have fake omni lights required to make them be able to be seen from a distance. Edited August 25, 2023 by Fisherman82
HighMaintenanceB Posted August 25, 2023 Posted August 25, 2023 In light of recent events, I would like to make a livery request for the Embraer 135/Legacy 600. Specifically, it would be this airframe bearing the registration RA-02795, MSN (manufacturer's serial number) 14501008. I don't know if it's too soon or something, but I hope to see this livery included at some point. Source: https://www.planespotters.net/photo/1392081/ra-02795-wagner-group-embraer-emb-135bj-legacy-600 Here's the same aircraft operating under a since-defunct Slovenian company. Source: https://www.planespotters.net/photo/318665/s5-abl-linxair-embraer-emb-135bj-legacy-600 1
western_JPN Posted August 26, 2023 Author Posted August 26, 2023 On 8/25/2023 at 3:22 PM, BIGNEWY said: thread moved as requested. thanks Thanks, BIGNEWY !! Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
western_JPN Posted August 26, 2023 Author Posted August 26, 2023 On 8/25/2023 at 3:36 PM, Fisherman82 said: I also like this mod but I have also noted that the lights are not working, I think the lights are only self illuminated material, it does not seem to have fake omni lights required to make them be able to be seen from a distance. I use EDM EXPORTER for Blender by Tobi about this project. Blender modding has less document than 3ds Max , or DCS environment becomes something outdated from the time of sample models / scripts / instruction movies were published. I've tried, but never succeeded those lights working properly. Someone shows me Blender Exporting techniques of lights available on current DCS. On 8/15/2023 at 9:03 PM, Svelerdijk said: Marvellous! Is it possible to make cabin and tail lights, working in night? When I'll succeed to implement external lighting on my models, tail logo light will become possible. I don't know what named 3d lighting function matching the logo light ... umm ... Cabin light is --- perhaps not impossible --- also not easy. I'll think something I can do. Thank you. Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
Fisherman82 Posted August 26, 2023 Posted August 26, 2023 (edited) On 8/26/2023 at 10:46 AM, western_JPN said: I use EDM EXPORTER for Blender by Tobi about this project. Blender modding has less document than 3ds Max , or DCS environment becomes something outdated from the time of sample models / scripts / instruction movies were published. I've tried, but never succeeded those lights working properly. Someone shows me Blender Exporting techniques of lights available on current DCS. When I'll succeed to implement external lighting on my models, tail logo light will become possible. I don't know what named 3d lighting function matching the logo light ... umm ... Cabin light is --- perhaps not impossible --- also not easy. I'll think something I can do. Thank you. I have used the Blender exporter to for lights on ships, I can send you a example blender file with lights when I get the time Edit: Uploaded the example file here Fake Omni Lights in Blender Exporter, Example_230826.zip Spotlights in Blender Exporter, Example_230828.zip Edited August 28, 2023 by Fisherman82 Added the files with examples
western_JPN Posted September 16, 2023 Author Posted September 16, 2023 Hi, Guys ! I keep this topic for "T-Tail Twin Jets" only. (in far future, expanded to T-Tail Triple Jets ? far far far ... ) I post another topic(s) for different style AI aircraft mods. Please agree with my opinion here. 10 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
western_JPN Posted September 27, 2023 Author Posted September 27, 2023 (edited) On 8/26/2023 at 6:36 PM, Fisherman82 said: I have used the Blender exporter to for lights on ships, I can send you a example blender file with lights when I get the time Edit: Uploaded the example file here With these great helps of Fisherman82 , I got those exterior lights on my models in DCS. I've sent a private message to him, same trouble report here again. Position lights and Logo lights don't animation in DCS. My exported edm files don't contain the argument number 69 to turn-on/off those lights. Those lights are always On in DCS. "Disable in Renders" action is not exported in my environment ; Blender 3.3.11 + Tobi's EDM Exporter 1.0.12 . Something mistaken by me in setup / operation Blender or Exporter .... but I have no idea. Old versions' set --- Blender 2.93 + Exporter 1.0.8 --- was the same. I have to solve this problem before publish a new version. Cabin interior lights in the screenshots are a fake gimmick. Under airport light towers or sunset glow, a bit strange feeling will come ; but I cannot do anymore about it. They'll keep as is to the publishing time. Edited September 27, 2023 by western_JPN 5 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
Fisherman82 Posted September 29, 2023 Posted September 29, 2023 (edited) @tobi do you have any idea what could cause your Blender exporter to not export a argument for Disable in renders? I have been trying to help him but I cant think of why its not working. Edited September 29, 2023 by Fisherman82
western_JPN Posted September 29, 2023 Author Posted September 29, 2023 Thanks your supports, Fisherman82. I remember one thing I felt strange about my Blender working... Besides animation and actions, object list panel's "Disable in Renders" button (Camera Icon) or "Renders" checkbox in Visibility panel are ignored. When I set EDM panel's Render Type column as "RenderNode" , the part is always exported as rendering polygons, even Visibility Renders check is Off or Disable in Renders Camera Icon clicked. I have to change EDM - RenderType column into "none" when I want not to export the part in .edm . I missed some setup page in blender to enable / disable those Renders control UI ? Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
Fisherman82 Posted September 29, 2023 Posted September 29, 2023 Thats wierd. You are going to need to select RenderNode to make the lights visible so using that to toggle wont work. And your saying that even if you open the file I sent you and export then you dont get a EDM with arguments like the one I sent?
western_JPN Posted September 30, 2023 Author Posted September 30, 2023 2 hours ago, Fisherman82 said: And your saying that even if you open the file I sent you and export then you dont get a EDM with arguments like the one I sent? Yes. My blender + EDM exporter shows that behavior with your example .blend files. Some little little setup item I missed or mistook, I don't know what I forgot to do or did not to do. Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
western_JPN Posted October 2, 2023 Author Posted October 2, 2023 I've tested different versions of EDM Exporter on fixed version Blender 3.3.11 with Fisherman82's example .blend file as a new Windows User account and installing on new drive/folder (avoid setup contamination). EDM Exporter 1.0.6 and 1.0.7 --- "Disable in Renders" action is exported to .edm EDM Exporter 1.0.8 and 1.0.12 --- "Disable in Renders" action is NOT exported to .edm (always rendered) Those results look like EDM Exporter's trouble in version 1.0.8 and laters. I'll move those reports to Tobi's exporter developing topic. Thank you. 1 1 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
western_JPN Posted October 3, 2023 Author Posted October 3, 2023 On 10/2/2023 at 9:51 AM, western_JPN said: I'll move those reports to Tobi's exporter developing topic. Thank you. Tobi told me that EDM exporter 1.0.8 added a new function Visibility tracks and the actions around visibility need that record. Attached zip is 1.0.12's .blend data converted from Fisherman82's 1.0.6 one. Generated .edm file working looks compatible. I'll try my ERJs and DC-9s applying Visibility tracks and new LODs, small animation fixes. Example fake omni lights_wes.zip 1 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
western_JPN Posted October 21, 2023 Author Posted October 21, 2023 ERJ-145, 135BJ is updated to version 0.0.2 . Added: LODs, collision models, night lighting. DL link is kept from ver 0.0.1 in 1st post / User Files area. --- DC-9 and MD-83 need more weeks to finish. 2 3 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
Citizen Posted October 21, 2023 Posted October 21, 2023 Thank you for your efforts in promoting T-tail superiority over the common low tail rabble. 1
Havoc86 Posted October 28, 2023 Posted October 28, 2023 Thanks a lot for your efforts! Waiting for MD-83 update and B-767!) 2
western_JPN Posted January 28, 2024 Author Posted January 28, 2024 My TTTwJ vol.1 DC-9 and MD-83 mod is upgraded to ver. 0.0.5 , today. Added LOD 1 and 4 (2 - 3 are still missing), collision models, night lighting. All DC-9 or MD-83 skinpacks (C-9A and C-9B etc.) are also updated as rev2 for new night lighting function. 5 3 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
Rudel_chw Posted January 30, 2024 Posted January 30, 2024 On 1/28/2024 at 4:07 AM, western_JPN said: new night lighting function Hi, thank you so much ... the night lighting adds so much to an already enjoyable AI civil aircraft ... here is an argentinian DC-9 at Ushuaia Glad to see you still updating this Mod, I personally look forward to any soviet airliner, hopefully you will be able to create one for DCS in the future. Thanks again and best regards, Eduardo 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Fisherman82 Posted January 31, 2024 Posted January 31, 2024 What changes are needed for skins because of the new night lighting?
western_JPN Posted January 31, 2024 Author Posted January 31, 2024 27 minutes ago, Fisherman82 said: What changes are needed for skins because of the new night lighting? dc9_30_body_NiIllum.dds and md80_body_NiIllum.dds are the default night cabin windows' illumination texture. When some windows are closed or shades down, cut some parts from the texture and save in another named dds file. In liveries description.lua , add such one line --- Quote {"dc9_30_body_NiIllum", 0, "YourNewFilename", false}, Quote {"md80_body_NiIllum", 0, "YourNewFilename", false}, The texture any of windows' illumination erased is ready in my texture zip. To use it for cargo freighter config, write this line --- Quote {"dc9_30_body_NiIllum", 0, "dc9_md80_alltranspa", true}, 1 1 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
western_JPN Posted May 2, 2024 Author Posted May 2, 2024 (edited) I'm working to add more liveries for ERJ-145 and ERJ-135BJ. ERJ-145's European airlines addition --- ERJ-135's liveries as private / charter or company owned. ERJ-145s will be published after 2 or 3 more airlines will be drawn. ERJ-135BJ needs longer time with 6 or 10 more skins I want to try. Edited May 2, 2024 by western_JPN 4 2 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
western_JPN Posted May 10, 2024 Author Posted May 10, 2024 (edited) European airlines skinpack for ERJ-145 is already uploaded to User Files and waiting authorized. --- authorized and published here - https://www.digitalcombatsimulator.com/en/files/3337361/ I added Skyways and City Airline in Sweden. Now I'm working on MD-83 for Nordic ones. Viking and Norwegian.se are finished. Next I'll try Finnair. DAT and Blue1 (trib. MD-90) are in my plan. SAS and flyNordic are published by another skinner. Edited May 11, 2024 by western_JPN 7 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
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