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Posted

The GBU-12 is being forced to release in 5mil constraints, which had been fixed in a previous update. These should be releasing in 3/9 just like the GBU-38. I've attached two tracks showing the GBU-12 and the GBU-38, as well as an overhead view showing the amount of offset. The GBU-12 is a laser guided weapon, and should be easily able to hit the target within these parameters.

Viper G12 5mil.trkViper G38 3-9.trk

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Posted (edited)
2 hours ago, BIGNEWY said:

Hi AlexCaboose, 

do you have any public evidence to support this? Please PM me if you do, 

thank you

No, I don't have anything publicly available on hand currently other than that this has worked in prev. versions of DCS. It was then broken again sometime around June-August, and then fixed again afterwards before being yet again broken in a recent update. I am trying to downgrade my DCS install to provide you with a track showing evidence of this, but that's going to take some time. Regardless, this is a pretty common sense thing. It's a guided weapon and there's been zero documentation of the change in any of the patch notes. Please pass this forward to the devs for review in the meantime. 

Edited by AlexCaboose
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Posted

@AlexCaboose Just wanted to say thanks for bringing light to this issue and taking the time to backtrack your game to display it. Myself and my fellow squadron mates have seen the same problems, but just assumed it was 'just DCS things'. But I can absolutely agree that in the past, the GBU release was *far* more forgiving than it is now. It's damn near like trying to AA refuel or you just miss. 

If the past versions were near to the real jet, or the current version is, I would love to hear the input of actual Block 50 Viper pilots, of whom I would have to assume assisted in the creation and continued development of this module, weigh in on whether or not this is accurate. @BIGNEWY I don't envy the job you have, my friend. Truly. I just hope the most accurate version can find it's way into the current module. I won't speak for anyone else, but I only air questions or grievances about the Viper because I love it so much, and I want it to be the best representation of the real product as possible. 

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In Thrust We Trust.

Posted
14 minutes ago, =617= Evil said:

@AlexCaboose Just wanted to say thanks for bringing light to this issue and taking the time to backtrack your game to display it. Myself and my fellow squadron mates have seen the same problems, but just assumed it was 'just DCS things'. But I can absolutely agree that in the past, the GBU release was *far* more forgiving than it is now. It's damn near like trying to AA refuel or you just miss. 

If the past versions were near to the real jet, or the current version is, I would love to hear the input of actual Block 50 Viper pilots, of whom I would have to assume assisted in the creation and continued development of this module, weigh in on whether or not this is accurate. @BIGNEWY I don't envy the job you have, my friend. Truly. I just hope the most accurate version can find it's way into the current module. I won't speak for anyone else, but I only air questions or grievances about the Viper because I love it so much, and I want it to be the best representation of the real product as possible. 

That's exactly what I want - the most realistic version of the jet possible, and if it turns out I am wrong, so be it. But definitely I had noticed this changed a few times in the last 6 or so months, and there's been zero documentation of it in any of the patch notes. It just seems right now that unless you're pixel on pixel accurate, the bomb isn't coming off. If this is correct behavior, then it really needs to be documented somewhere, and I hope ED will really push to provide more accurate changelogs rather than require us to spend 8+ hours downloading an old version when the new one takes under 2min. The HUD footage I sent them suggests that the release doesn't need to have absolute dead on accuracy as long as it's close.

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