C3PO Posted January 12, 2023 Posted January 12, 2023 Been watching a lot of low-level RL flight footage recently, and what feels missing for me in DCS is that sense of speed low down ... whether in VR or pancake mode. Flying through a valley in the Caucasus last night lacked that sheer feeling of speed, even low down. Why is that? 1 Now: Water-cooled Ryzen 5800X + 64GB DDR 4 3600 (running at 3200) RAM + EVGA 3090 FTW3 Ultra 24 GB + Pimax Crystal Light + Add-on PCI-e 3.1 card + 2x1TB Corsair M.2 4900/4200 + TM HOTAS Warthog + TM TPR Pendular Rudder 'Engaged Defensive' YouTube Channel Modules: F/A-18C / AV-8B / F-16 / F-15E / F-4E / Persian Gulf / Syria / Nevada / Sinai / South Atlantic / Afghanistan / Iraq Backup: Water-cooled i7 6700K @ 4.5GHz + 32GB DDR4 3200MHz + GTX 1080 8GB + 1TB M.2 1k drive & 4K 40" monitor + TrackIR
Gremlin17 Posted January 12, 2023 Posted January 12, 2023 I have noticed this too. 450 knots in DCS feels like about 250 in real life. 2
sirrah Posted January 12, 2023 Posted January 12, 2023 (edited) 25 minutes ago, C3PO said: Been watching a lot of low-level RL flight footage recently, and what feels missing for me in DCS is that sense of speed low down ... whether in VR or pancake mode. Flying through a valley in the Caucasus last night lacked that sheer feeling of speed, even low down. Why is that? I'm now expert, but I'm quite certain this all comes down to the player's fov (field of view), or in fact, lack of fov. I'm not suggesting you should actually do this while driving , but step in your car and start driving, then use your hands as blinkers like this: (let someone else hold the wheel ) You'll notice how your perception of speed is drastically decreased. This is also why I keep saying that imho, the biggest step to be made in VR, isn't resolution per se, but larger fov. I suppose for pancake.. ehr.. monitor users, it's not much different (depending a bit on the size of your screen and how close you are to it). Most people looking at a monitor on there desk, are pretty much looking through a mailbox slot. Edited January 12, 2023 by sirrah 2 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Hiob Posted January 12, 2023 Posted January 12, 2023 It has to do with the field of view, as @sirrah rightfully assumed. To be more precise with the lack of peripheral sight. The in-cockpit video footage you see on youtube is usually taken with some kind of gopro and a wide angle lens, that makes it appear faster. (The wide angle lens is basically giving back some of the peripheral view.) 6 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Ala13_ManOWar Posted January 12, 2023 Posted January 12, 2023 Funnily enough, I find DCS to be one of the better depicting speed down low out there , it was so obvious previous older and not so older softwares did a rather poor job on the matter that DCS really made a difference for me with regards to first person field of view, sense of speed and everything. Sense of speed, yes, but what about sense of height above the ground? Some old software were even "faked" in that depicting 1/2 scale maps hence fake speeds and all. It was weird, until DCS made it spot on. "I went into the British Army believing that if you want peace you must prepare for war. I believe now that if you prepare for war, you get war." -- Major-General Frederick B. Maurice
Mars Exulte Posted January 12, 2023 Posted January 12, 2023 Your RL FoV is ballpark of 180'. Ingame with VR is usually around 90'. 2d varies depending on size of TV and personal preference, but it's typically 3+ feet away and definitely always wrong. So yes. Your perception of the environment and motion is very different from real life, because it is, in fact, completely different. Де вороги, знайдуться козаки їх перемогти. 5800x3d * 3090 * 64gb * Reverb G2
MiG21bisFishbedL Posted January 12, 2023 Posted January 12, 2023 Framerate might also play a little part in it, since we target 60+ as to avoid everything look like smeared garbage in game. Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
Dragon1-1 Posted January 12, 2023 Posted January 12, 2023 For Caucasus specifically, the trees are enormous. Not unrealistically so, biologically speaking, but of a sort you'd find in an ancient old growth forest rather than town greenery and commercial pine forests that are the main type of wooded areas in those parts. I think ED increased the size one day in order to make forests less dense and save on performance. In other maps, it can be better, although I suspect oversized trees aren't just a Caucasus thing. Either way, it's very noticeable if you try to put your helo down near any trees there. They tower over you like they were growing there for a century or more. 7 hours ago, sirrah said: I'm not suggesting you should actually do this while driving , but step in your car and start driving, then use your hands as blinkers like this: (let someone else hold the wheel ) You'll notice how your perception of speed is drastically decreased. Have you actually done this experiment? It doesn't work that way. In VR, your perception of motion is the same as IRL, because unlike on a screen, in VR the FOV is clipped, rather than compressed. As such, objects in VR appear the same size as they do in real life, but you lose your peripheral vision. On a monitor, depending on the FOV you set you can see an angle comparable to your actual vision angle, but it's compressed to 20 or so degrees in front of your face. Objects on a monitor appear much smaller than they would IRL. Had you tried to scale a monitor the way VR does it, you wouldn't see much because it typically takes up a small portion of your real life FOV, and you'd see a proportionately small fraction of the sim world. Good for WWII tank sims, maybe, but not for flying. Lack of peripheral vision does little to your perception of speed, oversized objects do. In case of Caucasus specifically, ED has dropped the ball a bit, although the performance tradeoff probably seemed a good one in pre-VR days, as the trees being oversized isn't as obvious out of VR.
sirrah Posted January 12, 2023 Posted January 12, 2023 2 hours ago, Dragon1-1 said: For Caucasus specifically, the trees are enormous. Not unrealistically so, biologically speaking, but of a sort you'd find in an ancient old growth forest rather than town greenery and commercial pine forests that are the main type of wooded areas in those parts. I think ED increased the size one day in order to make forests less dense and save on performance. In other maps, it can be better, although I suspect oversized trees aren't just a Caucasus thing. Either way, it's very noticeable if you try to put your helo down near any trees there. They tower over you like they were growing there for a century or more. Have you actually done this experiment? It doesn't work that way. In VR, your perception of motion is the same as IRL, because unlike on a screen, in VR the FOV is clipped, rather than compressed. As such, objects in VR appear the same size as they do in real life, but you lose your peripheral vision. On a monitor, depending on the FOV you set you can see an angle comparable to your actual vision angle, but it's compressed to 20 or so degrees in front of your face. Objects on a monitor appear much smaller than they would IRL. Had you tried to scale a monitor the way VR does it, you wouldn't see much because it typically takes up a small portion of your real life FOV, and you'd see a proportionately small fraction of the sim world. Good for WWII tank sims, maybe, but not for flying. Lack of peripheral vision does little to your perception of speed, oversized objects do. In case of Caucasus specifically, ED has dropped the ball a bit, although the performance tradeoff probably seemed a good one in pre-VR days, as the trees being oversized isn't as obvious out of VR. Perhaps my words "perception of speed" were not correct, but to say it simple; things flashing by in the corners of your eyes (big or small, doesn't really matter as long as it has texture/shapes), give you that feeling of speed. Apart from maybe Pimax, no current VR headset accommodates for this. System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
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