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Posted
17 minutes ago, shagrat said:

So the point is: it's way more complex than adding a DCS level tank module.

It's only a matter of scope of the project. If you want to see all the complexities applied at the same time you'd have to make a new game. In DCS we already have the basic background logic, maps and CA module, so it only needs devs to work on it and add feature by feature, update by update, and some of that work is already WIP or in plans, like ground vehicles' DM and AI.

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Posted (edited)
On 2/9/2023 at 2:02 AM, NineLine said:

I personally would love full fidelity ground units as well, I hope we see it one day but I have not seen any plans for 3rd Party interest as of yet.

On that note, i'm sure you'll have nothing to say, but i'm really curious what happened to Battlefield Productions after they came towards us with talks of developing the ground aspect of DCS further (I know their main objective was around assets packs, but they did say a pipe dream could be FF ground modules).

They disappeared without a word even though it seemed like their intentions were quite well met with the community at least, can't say what ED thought of it and if they ever actually did contact ED, of coarse we won't ever know. But it's sad to think they were probably the first 3rd party to be ready and work on the ground side of DCS and it didn't work out it seems.

 

One thing they wrote though that makes sense to me would be this

"Not sure what the take up of Combined Arms has been, but having played it, it seems like it was a great idea that was probably not fully realised for various production reasons, the frame work is there, it just needs expanding as a concept and making into something which holds enough interest to generate its own player base.

Re: the co-existence of these vehicles vs the "Airforce" - yes valid points, but I think if the ground forces became good enough it could start to generate its own player base with people running servers possibly exclusively for land war "one day", with the options of AI controlled Air Assets."

I can understand ED isn't willing to risk the time and ressources on something that might not actually attract the amount of people hoped for, but this is why we're back at hoping a 3rd party is willing to take that risk (Which won't be Battlefield Productions from the looks of it).

Edited by SparxOne
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Posted
2 minutes ago, SparxOne said:

On that note, i'm sure you'll have nothing to say, but i'm really curious what happened to Battlefield Productions after they came towards us with talks of developing the ground aspect of DCS further (I know their main objective was around assets packs, but they did say a pipe dream could be FF ground modules).

They disappeared without a word even though it seemed like their intentions were quite well met with the community at least, can't say what ED thought of it and if they ever actually did contact ED, of coarse we won't ever know. But it's sad to think they were probably the first 3rd party to be ready and work on the ground side of DCS and it didn't work out it seems.

 

One thing they wrote though that makes sense to me would be this

"Not sure what the take up of Combined Arms has been, but having played it, it seems like it was a great idea that was probably not fully realised for various production reasons, the frame work is there, it just needs expanding as a concept and making into something which holds enough interest to generate its own player base.

Re: the co-existence of these vehicles vs the "Airforce" - yes valid points, but I think if the ground forces became good enough it could start to generate its own player base with people running servers possibly exclusively for land war "one day", with the options of AI controlled Air Assets."

I can understand ED isn't willing to risk the time and ressources on something that might not actually attract the amount of people hoped for, but this is why we're back at hoping a 3rd party is willing to take that risk (Which won't be Battlefield Productions from the looks of it).

 

Battlefield productins has dont give signs of live from years ago....

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Posted
vor 6 Stunden schrieb draconus:

It's only a matter of scope of the project. If you want to see all the complexities applied at the same time you'd have to make a new game. In DCS we already have the basic background logic, maps and CA module, so it only needs devs to work on it and add feature by feature, update by update, and some of that work is already WIP or in plans, like ground vehicles' DM and AI.

Yes, but ED would need to address the environment and AI problems on the grand scale, even before some third party could tackle the rest.

On a more positive note, ED is indeed working on the ground units and the WIP videos of the new infantry and insights on those development is (at least for me) an indicator, that enhancing the ground war aspects is actively worked on.

I hope the aspect of defensive countermeasures for tanks (not the optical short smoke burst but laser blocking smoke screens) are in the pipeline, as well.

Shagrat

 

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