Jump to content

Recommended Posts

Posted (edited)
48 minutes ago, toan said:

You are definitely right ! 👏 Confirming this, I noticed that the SM-6 of the modernized USS Ticonderoga are sometimes used against enemy ships with a very high miss ratio (approx. 1-20), in contrast with their very high kill ratio against air targets. 🙂

 

Interesting, I'll take a look. 👍🏻

Edit: Hm... @toan, would it be possible for you to send me a mission file where this occurs? I've tried everything, but the SM-6 antiship works perfectly for me. 🤪

Edited by currenthill
Posted

T-64 is not showing in my drop down menu. I have the French mod pack that has the T-64 in it as well though. So I'm wondering if this is causing a problem as I have no issues with any of the others. 

Posted
3 hours ago, Chap2012 said:

T-64 is not showing in my drop down menu. I have the French mod pack that has the T-64 in it as well though. So I'm wondering if this is causing a problem as I have no issues with any of the others. 

Hm, would you mind sending me your DCS log after such a run?

Posted
14 hours ago, currenthill said:

Interesting, I'll take a look. 👍🏻

Edit: Hm... @toan, would it be possible for you to send me a mission file where this occurs? I've tried everything, but the SM-6 antiship works perfectly for me. 🤪

 

Hi Currenthill, thanks for the reply. I send you a PM. Superb work ! 👏

  • Like 1
Posted
1 hour ago, toan said:

Hi Currenthill, thanks for the reply. I send you a PM. Superb work ! 👏

Hey! Thanks for the simplified miz file, it helped me greatly with troubleshooting. There are two things going on here:

1) My antiship version of the SM-6 is somewhat restricted compared to the anti air version. This is due to DCS limitations. I can't have the SM-6 AShM use the full range envelope (0 - 130 nm), I had to decide which end of the envelope I wanted to sacrifice. I chose to sacrifice the short range capability since it's a massive long range missile. In short, the SM-6 AShM has a range between 25-130 nm. In your test mission the Type 055 was at knife fight range (24 nm) and therefore the SM-6 AShM would hit just a couple of hundred feet long of the target (remember the minimum range is 25 nm). When I moved the Type 055 to 26 nm no SM-6 AShMs are being fired, and that's because it needs AWACS coverage for initial tracking. So when I also added an AWACS - boom - all SM-6 AShM will hit their target (unless they are shot down by the Type 055 defenses). 

In short, the SM-6 AShM has a range between 25-130 nm and needs AWACS coverage to function properly. 

(Snippet from the readme.txt)

Skärmbild 2023-03-26 115454.png

2) Why did the US ships fire the SM-6 AShM if the target was within minimum range? Well, let's just call it a coding glitch, haha. I've fixed the minimum range issue and it will be part of the next release of the US navy assets. But until then - make sure you're not engaging in knife fights while carrying a long range sniper rifle. 😜

  • Like 4
Posted
18 minutes ago, currenthill said:

Hey! Thanks for the simplified miz file, it helped me greatly with troubleshooting. There are two things going on here:

1) My antiship version of the SM-6 is somewhat restricted compared to the anti air version. This is due to DCS limitations. I can't have the SM-6 AShM use the full range envelope (0 - 130 nm), I had to decide which end of the envelope I wanted to sacrifice. I chose to sacrifice the short range capability since it's a massive long range missile. In short, the SM-6 AShM has a range between 25-130 nm. In your test mission the Type 055 was at knife fight range (24 nm) and therefore the SM-6 AShM would hit just a couple of hundred feet long of the target (remember the minimum range is 25 nm). When I moved the Type 055 to 26 nm no SM-6 AShMs are being fired, and that's because it needs AWACS coverage for initial tracking. So when I also added an AWACS - boom - all SM-6 AShM will hit their target (unless they are shot down by the Type 055 defenses). 

In short, the SM-6 AShM has a range between 25-130 nm and needs AWACS coverage to function properly. 

(Snippet from the readme.txt)

Skärmbild 2023-03-26 115454.png

2) Why did the US ships fire the SM-6 AShM if the target was within minimum range? Well, let's just call it a coding glitch, haha. I've fixed the minimum range issue and it will be part of the next release of the US navy assets. But until then - make sure you're not engaging in knife fights while carrying a long range sniper rifle. 😜

OK, thanks Currenthill for your very quick answer. And sorry for the mistakes on my side. I didn't catch the AWACS requirement, nor the minimum range constraint, although it's all AI fire in my mission. Also, I noticed that the 055 destroyer doesn't fire any missile at the incoming SM-6. Therefore dozens can be fired without being targeted 🤔 The 055 forward CIWS aims at them, but don't fire. I guess the tracking of the almost vertical high speed final track of the SM-6 makes it very difficult to have any good impact point. Besides, I noticed that the HHQ-9 missiles of the 055 destroyer are extremely effective against Harpoons, which have no chance to get to the target. Well, all this is absolutely superb work and an amazing addictive playground, indeed ! 👍 Many thanks for your great work ! 👏

  • Like 1
Posted
38 minutes ago, toan said:

OK, thanks Currenthill for your very quick answer. And sorry for the mistakes on my side. I didn't catch the AWACS requirement, nor the minimum range constraint, although it's all AI fire in my mission. Also, I noticed that the 055 destroyer doesn't fire any missile at the incoming SM-6. Therefore dozens can be fired without being targeted 🤔 The 055 forward CIWS aims at them, but don't fire. I guess the tracking of the almost vertical high speed final track of the SM-6 makes it very difficult to have any good impact point. Besides, I noticed that the HHQ-9 missiles of the 055 destroyer are extremely effective against Harpoons, which have no chance to get to the target. Well, all this is absolutely superb work and an amazing addictive playground, indeed ! 👍 Many thanks for your great work ! 👏

No problem, as I mentioned, you discovered a small bug that will be fixed. 

In my tests, the Type 055 definitely defends itself with HHQ-9B against SM-6 AShMs, and will shoot down most of them. But there will of course be leakage when firing enough of them. Are you firing at long enough ranges? The HHQ-9B is a long range missile. 

In regards to defending against the Harpoons. They are really slow targets and therefore very easy targets for modern missiles.

Posted
7 hours ago, Chap2012 said:

T-64 is not showing in my drop down menu. I have the French mod pack that has the T-64 in it as well though. So I'm wondering if this is causing a problem as I have no issues with any of the others. 

Same thing with me, no T-64 BV from Curethill, with French pack installed.

Posted
9 часов назад, Chap2012 сказал:

T-64 is not showing in my drop down menu. I have the French mod pack that has the T-64 in it as well though. So I'm wondering if this is causing a problem as I have no issues with any of the others. 

Confirm this problem.

1 час назад, currenthill сказал:

Okay! I need a DCS log file to check what's going on. 👍🏻

Where and how to make it? I will send. 

YouTube - WaffenCatLive

 

Microsoft Windows 10 Pro x64 | ASrock Fatal1ty K4 gaming x470 | SSD m.2 Samsung 970 EVO | AMD Ryzen 7 2700X (4.3Ghz) | RAM 32G ddr4 ballistix Sport (3200MHz) | Super JetStream GeForce RTX2080 | Thrustmaster HOTAS Warthog | TrackIR 5 + TrackClip PRO :pilotfly:

[sIGPIC][/sIGPIC]

Posted
6 minutes ago, WaffenCat said:

Confirm this problem.

Where and how to make it? I will send. 

It's located in your DCS saved games folder. For me it's this one:

C:\Users\stefa\Saved Games\DCS.openbeta\Logs\dcs.log

 

  • Like 1
  • Thanks 1
Posted
5 минут назад, WaffenCat сказал:

Where and how to make it? I will send. 

dcs.log you can find in this folder - C:\Users\YOURNAME\Saved Games\DCS\Logs

  • Like 1
  • Thanks 1

i7-11700K 5GHz, 64GB DDR4@3200, ZOTAC RTX4090, iiyama 34 Red Eagle  || Quest 3  || Thrustmaster TQS,  Tianhang M-FSSB PRO base, VPC Interceptor rudder pedals  || Simshaker Jetpad || F-16 cockpit

 

 

Posted (edited)
9 минут назад, currenthill сказал:

It's located in your DCS saved games folder. For me it's this one:

C:\Users\stefa\Saved Games\DCS.openbeta\Logs\dcs.log

 

dcs.log

Edited by WaffenCat

YouTube - WaffenCatLive

 

Microsoft Windows 10 Pro x64 | ASrock Fatal1ty K4 gaming x470 | SSD m.2 Samsung 970 EVO | AMD Ryzen 7 2700X (4.3Ghz) | RAM 32G ddr4 ballistix Sport (3200MHz) | Super JetStream GeForce RTX2080 | Thrustmaster HOTAS Warthog | TrackIR 5 + TrackClip PRO :pilotfly:

[sIGPIC][/sIGPIC]

Posted
10 hours ago, Chap2012 said:

T-64 is not showing in my drop down menu. I have the French mod pack that has the T-64 in it as well though. So I'm wondering if this is causing a problem as I have no issues with any of the others. 

 

2 hours ago, Gogi12 said:

Same thing with me, no T-64 BV from Curethill, with French pack installed.

 

32 minutes ago, WaffenCat said:

Confirm this problem.

Where and how to make it? I will send. 

Yep, I checked the log. It's nothing more than a conflict between mods (they share the same DCS name). The conflict is with the T-64BV in the Frenchpack. So I will have to rename my asset in a later release. If you want to use it until then, you could:

1) Not run the Frenchpack and my asset at the same time
2) Change the name on either of them
3) Disable the OPFORPACK in the Frenchpack (where the T-64BV is located)

  • Like 1
Posted (edited)
3 минуты назад, currenthill сказал:

 

 

Yep, I checked the log. It's nothing more than a conflict between mods (they share the same DCS name). The conflict is with the T-64BV in the Frenchpack. So I will have to rename my asset in a later release. If you want to use it until then, you could:

1) Not run the Frenchpack and my asset at the same time
2) Change the name on either of them
3) Disable the OPFORPACK in the Frenchpack (where the T-64BV is located)

How to change name? Which file?

Edited by WaffenCat

YouTube - WaffenCatLive

 

Microsoft Windows 10 Pro x64 | ASrock Fatal1ty K4 gaming x470 | SSD m.2 Samsung 970 EVO | AMD Ryzen 7 2700X (4.3Ghz) | RAM 32G ddr4 ballistix Sport (3200MHz) | Super JetStream GeForce RTX2080 | Thrustmaster HOTAS Warthog | TrackIR 5 + TrackClip PRO :pilotfly:

[sIGPIC][/sIGPIC]

Posted (edited)
22 minutes ago, WaffenCat said:

How to change name? Which file?

 

Changing the DCS unique ID will create other issues like broken sounders etc. Since I don't want this thread to be transformed into general DCS modding I'm not going to go into detail. I consider the root cause of the issue with my T-64BV asset to be identified, and a "fix" will be part of the next release. 👍🏻

Edited by currenthill
  • Like 3
  • Thanks 2
Posted

I know a lot of DCS users make good use of the Patriot SAM. But the DCS core version is a rather old version and a lot of users aren't aware that I have a more modern version within my Swedish Military Asset pack. And it certainly doesn't help that I use Swedish designations for all its parts. 😅

Since the bulk of the work has been done with the Swedish version I though I'd break it free as a standalone pack, and converting it back to the original designations, for easier identification and use. And while doing so, updating parts of it. This first release will include the following:

  • EPP
  • ECS
  • M903 LN with 4 x PAC-2 GEM/T
  • M903 LN with 12 x PAC-3 MSE
  • AN/MPQ-65 STR
  • AN/MPQ-65A AESA 360 STR

Skärmbild 2023-03-26 170057.png

  • Like 10
  • Thanks 7
Posted

Adding prefix!

From this asset and onwards I'm going to add a prefix to all the asset names. To make it easier to locate them in the mission editor. With every asset update I will introduce the prefix. 👍🏻

Skärmbild 2023-03-27 192756.png

 

  • Like 11
  • Thanks 6
Posted (edited)
8 minutes ago, AvgeekJoe said:

@currenthill plz pardon my ignorance but what does CARC mean?

https://www.militarytrader.com/mv-101/carc-chemical-agent-resistant-coating 👍🏻

Quote

CARC stands for Chemical Agent Resistant Coating and it is better known as the camouflage paint used on United States Army and Marine Corps tactical vehicles and equipment. It is also used on rotary-wing aircraft, or helicopters, in use with both the Army and Marines. CARC camouflage provides much more than visual camouflage and is a critical element in efforts to increase troop survivability on the battlefield. The rights to the patented CARC material are owned by the U.S. government and certain manufacturers are licensed to produce it for military use. CARC is also regulated under the International Traffic in Arms Regulation (ITAR).

 

Edited by currenthill
  • Like 1
  • Thanks 1
Posted
3 hours ago, ivan-ivanov-1902 said:

American ships:aren't there too many air defense missiles being used against one target?

 

They are configured to use as few missiles as possible. Then it's up to the DCS AI to make the decisions, nothing more I can do to affect this. 👍🏻

  • Like 1
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...