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Posted (edited)
18 minutes ago, Kappa-131st said:

I made a test "Fire at Point" weapon auto,
- First test, at 21 km. It take position but it doesn't fire (cf screenshot1)
- Same test at 25 km : Same result
- Same test at : 28 km. It fire.
So I suppose the minimum distance is somewhere between 25 & 28 km (10km for the 1.0.0 version).
I think it is a lot.

art2.jpg

Other thing  :
The maximum range we can see in the model Editor is 35 km (not 40)
And the minimum is 10. So it is not accurate from the news parameters.

art.jpg


 

 

I just tried it. I could fire the unguided shell between 3.3 - 21 nautical miles (6-40 km).

Edit: And the 6 km minimum range isn't that far off. A minimum of 3-4 km is often found in sources.

PCL-181 test 8.miz

Edited by currenthill
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Posted
1 hour ago, Kappa-131st said:

Ok, it's work well in your mission, but not in mine...
On this test, the PCL won't fire on the two first target, 10 & 23 km.
Maybe the relief.

test_pcl.miz 7.44 kB · 1 download

 

Thanks. I see what the issue is. The combination of propelling charge and elevation limits doesn't allow it to fire in your particular mission setup. The minimum 20 degrees elevation would need a less powerful propelling charge, since its maximum elevation of 70 degrees makes it impossible to lob the shell at the close range target.

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Posted

Yup, I was going to say I think you may want to check the elevations of the Vehicle and the Targets as this does impact the ability to fire at them both Min and Max ranges. One thing DCS does well is pay attention to the details.. Hehe. Try testing further North in the Caucauses map where the land is way flatter. Should be able to have the proper ranges then. 

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Posted
11 hours ago, KrazyPilot said:

Yup, I was going to say I think you may want to check the elevations of the Vehicle and the Targets as this does impact the ability to fire at them both Min and Max ranges. One thing DCS does well is pay attention to the details.. Hehe. Try testing further North in the Caucauses map where the land is way flatter. Should be able to have the proper ranges then. 

Yep, that's the issue here. I went with the OSINT data regarding cannon elevation, but it doesn't really add up. Since the elevation is between +20 and +70 it doesn't really give it room to stretch out. I've been looking for more info on the asset while fiddling around with it and noticed on some photos that the elevation goes closer to +-0 when it's rotated (and the cab isn't in its way).

And that is how I plan to implement it. If you want to fire at close range targets you will have to turn the vehicle more perpendicular to the target.

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Posted

Keep up the great work, Currenthill!  I always enjoy your content!  🙂

Posted
16 hours ago, currenthill said:

Yep, that's the issue here. I went with the OSINT data regarding cannon elevation, but it doesn't really add up. Since the elevation is between +20 and +70 it doesn't really give it room to stretch out. I've been looking for more info on the asset while fiddling around with it and noticed on some photos that the elevation goes closer to +-0 when it's rotated (and the cab isn't in its way).

And that is how I plan to implement it. If you want to fire at close range targets you will have to turn the vehicle more perpendicular to the target.

I will perform more tests with angles! 🙂

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Posted
8 hours ago, Kappa-131st said:

I will perform more tests with angles! 🙂

Hmm. Doesn't work very well 😞
I try diverses angles of fire. First and second target (10 & 23 km) does not fire in any angles I test 😞

art3.jpg

Posted
23 hours ago, Kappa-131st said:

Hmm. Doesn't work very well 😞
I try diverses angles of fire. First and second target (10 & 23 km) does not fire in any angles I test 😞

art3.jpg

That's not surprising, I haven't released the updated version yet. 😅

Posted

image.pngPCL-181 SPG (China) version 1.2.0 released!
Changelog Version 1.2.0

  • Changed 155mm unguided HE minimum range to 3 km
  • Changed elevation limits to 7-70 degrees when clear from the cab
  • Changed max engagement azimuth to 120/120
  • Changed range and azimuth markers in ME

In this updated version I have extended the rotation limits to 120/120 degrees. And when you have cleared the cab at around 25/25 degrees the cannon will elevate down to 7 degrees for the really short range targets. 

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Posted

hi,there seems to be some conflict between your aircraft module and the Army&Navy module after November 11th,when I spawn any aircraft module (MiG29/SU-24/B-21/TB2) in the mission editor, most   other vehicle and warship module will not spawn on the map,I'm not sure if this is just my problem, hope you can test it out when you have some free time.thanks

Posted
20 minutes ago, Gogi12 said:

Puma IFV? :)

That is correct! 👌🏻

6 minutes ago, HighMaintenanceB said:

 Beautiful! Do you want me to find you a 3D model of one with the Spike LR missile launcher for a future release? 

Thanks! This is the A1, but I was planning to add the S1 version with the MELLS in the future. I just need to add the launcher. 

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Posted
4 hours ago, currenthill said:

By the way, unfortunately the latest DCS update doesn't seem to fix the erratic cruise missile behavior of going into orbits.

I see same issue... With guided munitions of the PCL ^^ (It happen sometime).

I hope ED fix quickly all thoses bugs ^^

Posted
5 часов назад, currenthill сказал:

By the way, unfortunately the latest DCS update doesn't seem to fix the erratic cruise missile behavior of going into orbits.

I launched SLAM yesterday. All ok. 🤔

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Posted
1 hour ago, currenthill said:

I have a test mission containing Arleigh Burke firing Tomahawks. Half of them still went into orbit.

I Ask @Flappie yesterday if this bug is corrected, his response was "Not in today's update, but a fix is in the works."

We'll have to wait a little longer.

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Posted
23 hours ago, currenthill said:

By the way, unfortunately the latest DCS update doesn't seem to fix the erratic cruise missile behavior of going into orbits.

It's strange that they added "a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide"

At the same time, without eliminating the main bug

 

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