currenthill Posted November 11, 2023 Author Posted November 11, 2023 (edited) 18 minutes ago, Kappa-131st said: I made a test "Fire at Point" weapon auto, - First test, at 21 km. It take position but it doesn't fire (cf screenshot1) - Same test at 25 km : Same result - Same test at : 28 km. It fire. So I suppose the minimum distance is somewhere between 25 & 28 km (10km for the 1.0.0 version). I think it is a lot. Other thing : The maximum range we can see in the model Editor is 35 km (not 40) And the minimum is 10. So it is not accurate from the news parameters. I just tried it. I could fire the unguided shell between 3.3 - 21 nautical miles (6-40 km). Edit: And the 6 km minimum range isn't that far off. A minimum of 3-4 km is often found in sources. PCL-181 test 8.miz Edited November 11, 2023 by currenthill 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Kappa-131st Posted November 11, 2023 Posted November 11, 2023 (edited) Ok, it's work well in your mission, but not in mine... On this test, the PCL won't fire on the two first target, 10 & 23 km. Maybe the relief. test_pcl.miz Edited November 11, 2023 by Kappa-131st
currenthill Posted November 11, 2023 Author Posted November 11, 2023 1 hour ago, Kappa-131st said: Ok, it's work well in your mission, but not in mine... On this test, the PCL won't fire on the two first target, 10 & 23 km. Maybe the relief. test_pcl.miz 7.44 kB · 1 download Thanks. I see what the issue is. The combination of propelling charge and elevation limits doesn't allow it to fire in your particular mission setup. The minimum 20 degrees elevation would need a less powerful propelling charge, since its maximum elevation of 70 degrees makes it impossible to lob the shell at the close range target. 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
ivan-ivanov-1902 Posted November 12, 2023 Posted November 12, 2023 В 10.11.2023 в 10:56, tripod3 сказал: There are those who want to help make a rocket block for a ground launcher out of the YJ-62 game
KrazyPilot Posted November 12, 2023 Posted November 12, 2023 Yup, I was going to say I think you may want to check the elevations of the Vehicle and the Targets as this does impact the ability to fire at them both Min and Max ranges. One thing DCS does well is pay attention to the details.. Hehe. Try testing further North in the Caucauses map where the land is way flatter. Should be able to have the proper ranges then. 1 Rig Specs: 34" 3440x1440 Monitor - CPU: Ryzen 7800X3D - GPU: XFX RX 7900 XT Speedster MERC 310 - MOBO: GIGABYTE B650 AORUS ELITE AX - SSD: WD BLACK SN-850X 2TB + SN-770 2TB - RAM: 6000Mhz 64GB
ivan-ivanov-1902 Posted November 12, 2023 Posted November 12, 2023 Как-то так,только нужна другая машина,типа HQ-22 LN с тремя трубами 1
currenthill Posted November 12, 2023 Author Posted November 12, 2023 11 hours ago, KrazyPilot said: Yup, I was going to say I think you may want to check the elevations of the Vehicle and the Targets as this does impact the ability to fire at them both Min and Max ranges. One thing DCS does well is pay attention to the details.. Hehe. Try testing further North in the Caucauses map where the land is way flatter. Should be able to have the proper ranges then. Yep, that's the issue here. I went with the OSINT data regarding cannon elevation, but it doesn't really add up. Since the elevation is between +20 and +70 it doesn't really give it room to stretch out. I've been looking for more info on the asset while fiddling around with it and noticed on some photos that the elevation goes closer to +-0 when it's rotated (and the cab isn't in its way). And that is how I plan to implement it. If you want to fire at close range targets you will have to turn the vehicle more perpendicular to the target. 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Guest Posted November 13, 2023 Posted November 13, 2023 Keep up the great work, Currenthill! I always enjoy your content!
Tuniorez Posted November 13, 2023 Posted November 13, 2023 https://www.cgtrader.com/3d-models/aircraft/helicopter/ka-52-helicopter-low-poly Maybe in the future ? Hope never dies. 1
Kappa-131st Posted November 13, 2023 Posted November 13, 2023 16 hours ago, currenthill said: Yep, that's the issue here. I went with the OSINT data regarding cannon elevation, but it doesn't really add up. Since the elevation is between +20 and +70 it doesn't really give it room to stretch out. I've been looking for more info on the asset while fiddling around with it and noticed on some photos that the elevation goes closer to +-0 when it's rotated (and the cab isn't in its way). And that is how I plan to implement it. If you want to fire at close range targets you will have to turn the vehicle more perpendicular to the target. I will perform more tests with angles! 1
Kappa-131st Posted November 13, 2023 Posted November 13, 2023 8 hours ago, Kappa-131st said: I will perform more tests with angles! Hmm. Doesn't work very well I try diverses angles of fire. First and second target (10 & 23 km) does not fire in any angles I test
currenthill Posted November 14, 2023 Author Posted November 14, 2023 23 hours ago, Kappa-131st said: Hmm. Doesn't work very well I try diverses angles of fire. First and second target (10 & 23 km) does not fire in any angles I test That's not surprising, I haven't released the updated version yet. _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted November 14, 2023 Author Posted November 14, 2023 PCL-181 SPG (China) version 1.2.0 released! Changelog Version 1.2.0 Changed 155mm unguided HE minimum range to 3 km Changed elevation limits to 7-70 degrees when clear from the cab Changed max engagement azimuth to 120/120 Changed range and azimuth markers in ME In this updated version I have extended the rotation limits to 120/120 degrees. And when you have cleared the cab at around 25/25 degrees the cannon will elevate down to 7 degrees for the really short range targets. 3 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Nvve Posted November 15, 2023 Posted November 15, 2023 hi,there seems to be some conflict between your aircraft module and the Army&Navy module after November 11th,when I spawn any aircraft module (MiG29/SU-24/B-21/TB2) in the mission editor, most other vehicle and warship module will not spawn on the map,I'm not sure if this is just my problem, hope you can test it out when you have some free time.thanks
currenthill Posted November 16, 2023 Author Posted November 16, 2023 11 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Gogi12 Posted November 16, 2023 Posted November 16, 2023 8 minutes ago, currenthill said: Puma IFV? :) 1
HighMaintenanceB Posted November 16, 2023 Posted November 16, 2023 20 minutes ago, currenthill said: Beautiful! Do you want me to find you a 3D model of one with the Spike LR missile launcher for a future release?
currenthill Posted November 16, 2023 Author Posted November 16, 2023 20 minutes ago, Gogi12 said: Puma IFV? :) That is correct! 6 minutes ago, HighMaintenanceB said: Beautiful! Do you want me to find you a 3D model of one with the Spike LR missile launcher for a future release? Thanks! This is the A1, but I was planning to add the S1 version with the MELLS in the future. I just need to add the launcher. 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted November 16, 2023 Author Posted November 16, 2023 By the way, unfortunately the latest DCS update doesn't seem to fix the erratic cruise missile behavior of going into orbits. 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Kappa-131st Posted November 17, 2023 Posted November 17, 2023 4 hours ago, currenthill said: By the way, unfortunately the latest DCS update doesn't seem to fix the erratic cruise missile behavior of going into orbits. I see same issue... With guided munitions of the PCL ^^ (It happen sometime). I hope ED fix quickly all thoses bugs ^^
WaffenCat Posted November 17, 2023 Posted November 17, 2023 5 часов назад, currenthill сказал: By the way, unfortunately the latest DCS update doesn't seem to fix the erratic cruise missile behavior of going into orbits. I launched SLAM yesterday. All ok. 1 YouTube - WaffenCatLive Microsoft Windows 10 Pro x64 | ASrock Fatal1ty K4 gaming x470 | SSD m.2 Samsung 970 EVO | AMD Ryzen 7 2700X (4.3Ghz) | RAM 32G ddr4 ballistix Sport (3200MHz) | Super JetStream GeForce RTX2080 | Thrustmaster HOTAS Warthog | TrackIR 5 + TrackClip PRO :pilotfly: [sIGPIC][/sIGPIC]
currenthill Posted November 17, 2023 Author Posted November 17, 2023 14 hours ago, WaffenCat said: I launched SLAM yesterday. All ok. I have a test mission containing Arleigh Burke firing Tomahawks. Half of them still went into orbit. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
clanitho Posted November 17, 2023 Posted November 17, 2023 1 hour ago, currenthill said: I have a test mission containing Arleigh Burke firing Tomahawks. Half of them still went into orbit. I Ask @Flappie yesterday if this bug is corrected, his response was "Not in today's update, but a fix is in the works." We'll have to wait a little longer. 1 2 MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits
currenthill Posted November 17, 2023 Author Posted November 17, 2023 Puma A1 IFV (Germany) version 1.0.0 released! Changelog Version 1.0.0 Release version 18 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
tripod3 Posted November 17, 2023 Posted November 17, 2023 23 hours ago, currenthill said: By the way, unfortunately the latest DCS update doesn't seem to fix the erratic cruise missile behavior of going into orbits. It's strange that they added "a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide" At the same time, without eliminating the main bug 3 Mr. Croco
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