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Posted
27 minutes ago, currenthill said:

 

I sure do have a lot of fun running different scenarios with a lot of my assets involved. 

This.  I agree with this 100%.   

By the way, I am considering modifying Arleigh Burke iii's textures so that the windows appear black instead of the blue-ish color you chose.  Stay tuned.  

  • Like 1
Posted
10 minutes ago, HighMaintenanceB said:

This.  I agree with this 100%.   

By the way, I am considering modifying Arleigh Burke iii's textures so that the windows appear black instead of the blue-ish color you chose.  Stay tuned.  

Thanks for pointing it out. And don't bother, it's a five seconds fix for me. I've already fixed it. 👍🏻

  • Like 1
  • Thanks 1
Posted
3 minutes ago, currenthill said:

Thanks for pointing it out. And don't bother, it's a five seconds fix for me. I've already fixed it. 👍🏻

Fair enough.  Thank you very much, I really appreciate the work that you do for us.   

  • Like 2
Posted (edited)
6 hours ago, Hairdo1-1 said:

So please don't take this as a complaint as I love CHs mods. However in the world of DCS they seem really overpowered. (They might be accurate to IRL counterpart) How does everyone use them as they are pretty much impossible to defeat. 

I agree.I am very thankful for enjoy this wonderful mod But for example I don't think this is normal. shoot 8 Vikhr  to a precious  M2A3 IFV  and stay intact.
But apart from that thank you CH.

Edited by Rapax
Posted
12 minutes ago, Rapax said:

I agree.I am very thankful for enjoy this wonderful mod But for example I don't think this is normal. shoot 5 Vikhr  to a precious  M2A3 IFV  and stay intact.
But apart from that thank you CH.

What do you mean? I just tested a mission with two of my M2A3 against a Ka-52 with Vikhrs. The Ka-52 stayed outside of the M2A3 range and fired one Vikhr on each and they were destroyed. 

  • Like 2
Posted

I must rectify, yesterday i made a mission and it was indestructible I do not know why. Just tried and everything's normal.

Posted
6 hours ago, PAW said:

Personally, I would like to see these military asset packs integrated into DCS World instead of bringing them as a mod. Many don't use mods simply on servers that many visit/open, don't use mods and are therefore useless. Nobody sees anything about the mods. It's a great thing that there's something new about mods - it's just pointless/nonsense if you don't have them on a server/don't use them! It's nice on its own, but it doesn't really do anything to have it! It's like Arma3: endless mods, many are no good and many don't work!

I agree with you on one thing. That is, CH modes are integrated into ED. Because they are high quality mods to deserve it. If I were ED, I would offer partnership to CH 🙂 Using these modes is completely a matter of preference. I usually fly alone and try to implement current war scenarios in the mission editor. CH offers unique options in this regard. I look forward to seeing those who complain about not being able to use these mods only on multi-platforms to come up with better solutions.
Thank you very much for the quality mods you have made, CH...

  • Like 2
Posted (edited)

Hi CH,

Are you planning to make a complete SM-3 block IIa model in the future, including a kinetic interceptor?

Edited by pabel89

[sIGPIC][/sIGPIC]

Posted

image.pngMilitary Asset Pack USA 1.1.2 released!
Changelog Version 1.1.2

  • Changed Constellation NSM to add terminal maneuver
  • Changed HIMARS PrSM AShM to radar seeker and more realistic moving target accuracy
  • Fixed Arleigh Burke Flight III Destroyer blue tint glass textures
  • Fixed HEMTT M983 missing desert livery
  • Fixed HIMARS GLSDB missing desert livery
  • Fixed HIMARS PrSM AShM missing desert livery
  • Fixed THAAD AN/TPY-2 missing sound
  • Fixed THAAD AN/TPY-2 missing wheel rotation

New update distribution model

The Military Asset Pack is available in two versions:

  • The standard full download (for users who haven't downloaded the 1.1.0 version yet and of course want the fixed version).
  • The incremental download which updates 1.1.0 to 1.1.2 and contains only the changed files. You apply it by overwriting your 1.1.0 installation. It also includes the changes in 1.1.1.
  • Like 5
  • Thanks 6
Posted
1 hour ago, currenthill said:

image.pngMilitary Asset Pack USA 1.1.2 released!
Changelog Version 1.1.2

  • Changed Constellation NSM to add terminal maneuver
  • Changed HIMARS PrSM AShM to radar seeker and more realistic moving target accuracy
  • Fixed Arleigh Burke Flight III Destroyer blue tint glass textures
  • Fixed HEMTT M983 missing desert livery
  • Fixed HIMARS GLSDB missing desert livery
  • Fixed HIMARS PrSM AShM missing desert livery
  • Fixed THAAD AN/TPY-2 missing sound
  • Fixed THAAD AN/TPY-2 missing wheel rotation

New update distribution model

The Military Asset Pack is available in two versions:

  • The standard full download (for users who haven't downloaded the 1.1.0 version yet and of course want the fixed version).
  • The incremental download which updates 1.1.0 to 1.1.2 and contains only the changed files. You apply it by overwriting your 1.1.0 installation. It also includes the changes in 1.1.1.

Hi Currenthill,

 

On a personal note, would there be any way for those who wish to do so to convert the textures in your assets to 1080p in order to take the strain off medium-power graphics cards ?

Thank you for all the fabulous work you give us.

  • Like 1
Posted

Thank you very much for the module from Currenthill. I noticed that there is a small gap at the bow of the constellation, and the side gap feels unclear}EM{PUF8UCJNL}03PD0_3`N.png nthill. I noticed that null

WC_J)U`74LTO}9ZP3[0MG%M.png

  • Like 2
Posted
2 hours ago, cao990 said:

Thank you very much for the module from Currenthill. I noticed that there is a small gap at the bow of the constellation, and the side gap feels unclear}EM{PUF8UCJNL}03PD0_3`N.png nthill. I noticed that null

WC_J)U`74LTO}9ZP3[0MG%M.png

Thanks! 👍🏻

  • Like 2
Posted
11 hours ago, currenthill said:

It's a shame we can't add snake maneuvers. I've made the NSM with smaller RCS to emulate its stealth capabilities, but it's not enough against the modern ships with high end AESA radars. I might add a final maneuver as it would be more realistic.

 

The issue I have seen is they get through fine until they hit CWIS range and the Chinese 30mm kill they every single time 100% of the time. I've seen a Chinese flotilla after they have run out of missiles kill an entire salvo of 12 NSM and 14 MST with their CIWS alone. 

Posted
1 hour ago, Gundamator said:

The issue I have seen is they get through fine until they hit CWIS range and the Chinese 30mm kill they every single time 100% of the time. I've seen a Chinese flotilla after they have run out of missiles kill an entire salvo of 12 NSM and 14 MST with their CIWS alone. 

weirdly enough missiles often make it through the missiles of floatillas but never make it past ciws

  • Like 1

#payrazbam

#payrazbam

#payrazbam

image.png

Posted
12 hours ago, currenthill said:

Strange, I've had AI aircraft engage them many times during testing. 

 

 

Okay so I figured out the issue, I'm guessing this was caused by an update on ED's part. 

Basically on the Shahed136_LM file I had to change "Reflection = 0.1" to "Reflection = 0.15" 

I'm not sure if this is the radar cross section or not, but I had the drones fly within 100ft of the ai aircraft with the value at 0.1 and then at 0.15 the ai will engage the drones.

  • Like 2
Posted
1 hour ago, Zahnatom said:

weirdly enough missiles often make it through the missiles of floatillas but never make it past ciws

Exactly, I've had a Type 22 FAC take out 8 NSM's fired at it, its pretty bonkers considering CIWS is supposed to be last ditch.

Posted

CH, for whoever's asset pack you do next do you have any plans to add AI aircraft like you've done for Russia and Ukraine? It would awesome to have access to stuff like the PL-17 or the AGM-158D launched by AI.

  • Like 2
Posted
8 hours ago, Gundamator said:

Exactly, I've had a Type 22 FAC take out 8 NSM's fired at it, its pretty bonkers considering CIWS is supposed to be last ditch.

The gatling/rotary gun based CIWS can be pretty effective, at single targets. They fire an enormous amount of projectiles in a very short amount of time. A subsonic antiship missile will have to rely on simultaneous attacks, evasive maneuvers and low visibility to avoid being defeated. As I said before, it's a shame we can't implement more types of evasive maneuvers, like snaking.

In your example, I assume the NSMs arrived one at a time since the CIWS wouldn't be able to engage multiple targets at once.

  • Like 4
Posted

That's the major problem of this delivery mechanism. Any new update of a very small unit requires huge download bandwidth.  The entire development community uses GitHub to store repos like this.  Maybe it's as simple as creating such a repo.  You push changes to your assets to the repo, we download the new commits locally.  Git protocol is "intelligent" enough to only download the differential, but it doesn't have limits, as far as I am concerned.

Since your webpage doesn't have adds or other automatic monetization measures, I don't really see a downside to this approach.  The DONATE links can be included on the main README file on GitHub.  It makes everything open source, which your packages already are, and it can also help you upload faster instead of having to make huge files every time.  You could actually revert to a "per module" model without sacrificing any workflow. 

I'd be happy to discuss further details and do test runs with you for this.  Let me know.

  • Like 1

I'm Dragon in the Multiplayer servers.

Posted
4 minutes ago, RafaPolit said:

That's the major problem of this delivery mechanism. Any new update of a very small unit requires huge download bandwidth.  The entire development community uses GitHub to store repos like this.  Maybe it's as simple as creating such a repo.  You push changes to your assets to the repo, we download the new commits locally.  Git protocol is "intelligent" enough to only download the differential, but it doesn't have limits, as far as I am concerned.

Since your webpage doesn't have adds or other automatic monetization measures, I don't really see a downside to this approach.  The DONATE links can be included on the main README file on GitHub.  It makes everything open source, which your packages already are, and it can also help you upload faster instead of having to make huge files every time.  You could actually revert to a "per module" model without sacrificing any workflow. 

I'd be happy to discuss further details and do test runs with you for this.  Let me know.

My incremental download for the US pack is around 5% of the complete pack. I've used GitHub a lot for development, so I'm familiar with its pros and cons. The main issues in this use case is the fact that my DCS asset packs contains 99% textures and model data. I would run into size issues requiring Git LFS, storage space issues and of course usability issues. I get a lot of questions about installing the asset packs as of now, imagine if all users had to sync a repository.

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