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Posted

You think that is bad?

I have both OB and Stable.

If I Install the 52 in either,

It does not show at all!

I must have a haunted PC!

The same thing happens with Eightball's trains.

No trains ever show in the ME.

I looked at the DCS logs after deleting them, then running the 52.

NOTHING IN SIM!

SIGH.....

A look at the logs shows nothing out of the ordinary,

other than the ED, Poly and a few other errors.

No CH  errors.

I am baffled.

Bewildered!

Confused even!

@currenthill

want to look at my logs?

I will start  fresh so no other mods are installed.

Do a DCS repair to be sure.

Using the remove extra files option.

I really want this Baby in my missions!

Thanks for all you do.

We are not worthy!😂

giphy.gif

 

 

 

  • Like 3

"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

Posted
Just now, Hawkeye60 said:

You think that is bad?

I have both OB and Stable.

If I Install the 52 in either,

It does not show at all!

I must have a haunted PC!

The same thing happens with Eightball's trains.

No trains ever show in the ME.

I looked at the DCS logs after deleting them, then running the 52.

NOTHING IN SIM!

SIGH.....

A look at the logs shows nothing out of the ordinary,

other than the ED, Poly and a few other errors.

No CH  errors.

I am baffled.

Bewildered!

Confused even!

@currenthill

want to look at my logs?

I will start  fresh so no other mods are installed.

Do a DCS repair to be sure.

Using the remove extra files option.

I really want this Baby in my missions!

Thanks for all you do.

We are not worthy!😂

giphy.gif

 

 

 

Haha, sure send me your log! 😅

  • Like 2
Posted

the anti material rifle units are extremely hard to hit with ai ground vehicles. and the stugna-p atgm can see through hills to track flying helicopters. these are some shortcomings of the core ai.

 

Posted
4 hours ago, currenthill said:

Haha, sure send me your log! 😅

Hi CH,

current stable 2.9 version the Type 052D YJ-18 missiles fire towards the enemy ship then explodes 10 meters in front of them rather than travel all the way to them. ive tested with an old version of the mod is well and its the same all other missiles seem to be working normally. If you could have a look for us that would be great!

Cheers

Posted

Report!

After doing a slow repair,

with delete extra files checked,

And checking no other mods are in the saved games folders,

it WORKS!

Must have had some bad files.

Thanks for your consideration to  investigate my issue.

All is well.

Now,

Lets Make her flyable!

Shall We?😎

  • Like 2

"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

Posted (edited)
7 hours ago, FuryNZ1781 said:

Hi CH,

current stable 2.9 version the Type 052D YJ-18 missiles fire towards the enemy ship then explodes 10 meters in front of them rather than travel all the way to them. ive tested with an old version of the mod is well and its the same all other missiles seem to be working normally. If you could have a look for us that would be great!

Cheers

Hey! There is a bug in 2.9 causing this. I just tried the in game 052C with YJ-62 (using the same missile scheme as the YJ-18) and the exact same thing happens. 

To be sure ED is aware, I've filed a bug report. 👍🏻

This means that a lot of my antiship missiles are experiencing this bug at the moment, unfortunately.

Edited by currenthill
  • Like 6
Posted
1 час назад, currenthill сказал:

Привет! В версии 2.9 есть ошибка, вызывающая это. Я только что попробовал в игре 052C с YJ-62 (используя ту же схему ракеты, что и YJ-18), и произошло то же самое. 

Чтобы быть уверенным, что ED в курсе, я отправил отчет об ошибке.👍🏻

Это означает, что на данный момент, к сожалению, на многих моих противокорабельных ракетах наблюдается эта ошибка.

 

that is, the last micropatch also broke the anti-ship missiles? I didn’t update and the anti-ship ones worked for me. And the winged ones I did a little magic and also worked acceptably (9m729)

Posted
5 hours ago, ivan-ivanov-1902 said:

that is, the last micropatch also broke the anti-ship missiles? I didn’t update and the anti-ship ones worked for me. And the winged ones I did a little magic and also worked acceptably (9m729)

I'm actually not sure anymore, which 2.9 update broke what. But the issue is that I don't want to spend a lot of time creating workarounds if ED is working on the root cause the same time. I risk not only to waste time, but also to make things worse. 

  • Like 5
  • Thanks 1
Posted

It has been awhile since I have been playing this. I updated to the current game version, and updated all of your assets minus some Chinese tanks and ships. All are showing up in game and working fine. Other then Admiral Gorshkov. The game will not launch when it is in my tech folder. Just a heads up!

Posted

Well!

After a few false starts,

And hair pulling! ,

May I present,

The CH Ka-52K Katran

https://www.naval-technology.com/projects/ka-52k-katran-helicopter/

Flyable!

Almost there......

Uses the KA-50 cockpit and FM.

And the Brothers Eric et Patrick Cuesta"s Helicopter mod as a Template.

Quite Clever!

 

Screen-231202-191150.jpg

Need to set the spawn height a bit lower

Screen-231202-191205.jpg

And the cockpit view needs adjusting.

But I am IN the cockpit!

Now to get the CH weapons to work!

Thanks to @currenthill for making a great add on!

This is going to be FUN!

If the arg 114 was added to the cockpit area, the view would be un restricted!

  • Like 7

"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

Posted
On 12/1/2023 at 11:24 PM, currenthill said:

Are you running the latest version of DCS? If so, send me a message with your DCS log and I will take a look.

Hi, the problem is not related to your mods.

After the update, one of the installed mods caused this issue (and since I downloaded K-52 & TB-2 immediately after the update, I thought it was related to them, because removing them magically solves the issue). Since there are dozens of mods, I don't wanted to spend time to determine which one is no longer working after last update.

And now it has another issue, not all your mods were of the latest version and with each new version you have to download the same mod again and again. It takes much time.

I can make an open source program specifically for your mods, like ОvGME, which will work with the Git system.

A small program that starts in the tray and checks whether there are changes in the git repository, if there are, displays notifications about it and the player downloads only changes, not a new 1GB archive.

[sIGPIC][/sIGPIC]

Posted

Hi CH, I ask a stupid question and I hope I don't bother you, but I saw that the smoke of the SA-N-6 Grumble missile is perhaps the best made on DCS at the moment, I ask you, would it be possible to use it with all other types of missiles launched by all ships in the game? Or is it too complicated to do? Happy Sunday. 😌

Screen_231202_234150.jpg

Screen_231202_235336.jpg

Screen_231202_235431.jpg

Posted

Unfortunately the game updated automatically, but I don't understand why ED released a stable version when it is still full of bugs. Missiles, ships and planes move sideways, you can see the wakes of the ships even if they are stationary. 🤦🏾‍♂️😩

  • Like 1
Posted
37 minutes ago, Urbi said:

Hello currenthill! Unfortunately the solution with the World ID is just a flop. I have no idea where you got this tip from. Black Shark 2 users who do not have the update may not see your mod as it will not load with this ID. Users who have the update to the Black Shark 3 have the right to continue using the Black Shark 2. However, when using the Black Shark 2 and using your mod, these are in the model of your real KA-52. If the ID entry is also made in the K version, the real one is loaded. There is not a single clue from you about this fact. I'm excited to see what ED has promised to offer with the next update to the solution with the helicopters.

In all honesty, I'm getting a bit tired of your commentary. You are free to use my assets, as everybody else. You are also free to not use my assets, actually I would recommend you to stay away from them if they make you sad. 

My Ka-52 is per default not conflicting with any core units. But as I described in my post and the included readme, I've included an easter egg for the tech savvy who wants to experience the added animations, as an interim solution. I also clearly state that it will replace the Ka-50 BS (and not the BS3). This feature isn't available for the 52K either, so if you're tinkering with my configurations on your own, that's up to you. 

 

  • Like 15
  • Thanks 1
Posted (edited)

Hi Currenthill!
Are you planning to do some French units (like Caesar) ?
I don't think the french pack will evolve, the last update was almost 2 years ago, and I no longer expect to see it evolve.
I fear that it will end up becoming obsolete due to lack of maintenance, and moreover, the addition of a few units like the Mamba, the Caesar or the griffons, would be interesting

Edited by Kappa-131st
  • Like 3
Posted
5 minutes ago, Urbi said:

currenthill! I pointed out the flop with the world ID. What emergency solution is it if this application only gives a nicer look that can be seen for tenths of a second? You could have stuck with the first solution. It's not your fault for this situation. Well, the mistake with the pilot's sight glass is a mistake, but you did it right. In the pictures I posted, the pilot on the right is modeled correctly from the picture side, you can see that in the viewer and also in the simulator. "I'm getting tired of your comment." great comment but thank you.

 

Well, I'm not going to dwell on the subject. But it's important for anyone else reading this to get correct facts: My Ka-52 is per default not conflicting with any core units, it takes active tinkering with the configuration files to use the second version. Someone just downloading and installing the asset will never need to know about the second version, I can't really explain it any clearer than that. 

The reason I included the second version is the same as the reasoning behind all of my assets. I make them for myself, for my own amusement. And then I release them for anyone else to use them, if they're interested.

Finally, let me give you an example why I included the second version: the difference between the trainable and non-trainable Ka-52 2A42 cannon is about 3 km.

  • Like 12
  • Thanks 3
Posted
21 hours ago, Urbi said:

Hello Hawkeye60, why don't you use your own mod for the KA-52 instead of spoiling this one.

First of all, fix all the errors in all of your messed up mods that you offer here.


 

shots fired!

  • Like 2
Posted
1 hour ago, Chap2012 said:

@Urbi Je vais demander respectueusement. Qu'avez-vous contribué à la communauté du modding? Veuillez fournir des liens. Je vous vois attaquer des gens partout, que ce soit de manière professionnelle ou impolie, peu importe. Il ne devrait pas avoir de place ici, quand vous ne faites pas le travail. Je le vois aussi dans les fichiers utilisateurs. S'il y avait des modérateurs sur ces pages, j'espère que vous seriez parti depuis longtemps. 

Désolé @currenthill J'en ai marre de voir ce gars impoli envers une communauté géniale. 

Capture d'écran_20231203_220729_Samsung Internet.jpg

 

👍

  • Like 2
Posted
1 hour ago, Chap2012 said:

@Urbi I'm going to respectfully ask. What have you contributed to the modding community? Please provide links. I see you attacking people all over the place, whether it be In a professional or a straight rude manner, it doesn't matter. It shouldn't have a place here, when you are not doing the work. I see it all over the user files too. If there were moderators on these pages, I would hope you would be long gone. 

Sorry @currenthill I'm just sick of seeing this guy being rude to an awesome community. 

Screenshot_20231203_220729_Samsung Internet.jpg

 

To be honest he's a very good texture artist, and has produced some very good realistic textures for the VSN F4 B/C, as well as some for Hawkeye's old Ka-52 alligator addon.

That being said, he's incredibly rude, and has a very condescending manner when having dialogue with other modders especially novice creators, this leads me to believe English isn't his native language, constructive criticism is always welcome, rudeness and arrogance has no place in the forums

  • Like 4

AMD Ryzen 9 7845HX with Radeon Graphics           3.00 GHz

32 GB RAM

2 TB SSD

RTX 4070 8GB

Windows 11 64 bit

Posted

In my opinion, I'm willing to give Urbi the benefit of the doubt.   Urbi's profile says he/she's based in Germany, and from my experience with former classmates and colleagues who are German, they have had a no-nonsense way of doing things, meaning they don't sugarcoat, telling things as-is.  Whether that's socially acceptable in other countries or translates well to how we go about things speaking English is another conversation for some other time.  

And yes, I have seen some of his livery and texture jobs - he's done brilliantly and we shouldn't so easily overlook his inputs to the DCS modding scene.  

All that said, however, I think you guys should talk to a forum moderator if you feel this is a problem.  As for me, I'm here to enjoy DCS World mods from Currenthill (and I'll shoutout Admiral189 for his new Type 23 frigates - go check it out).  Have a good one and I hope you guys can smooth things over. 

  • Like 2
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