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Posted
1 hour ago, Clivey said:

Merry Christmas everyone!

I think the latest DCS update has broken something - Many ground units are not spawning in. Anyone else having the same issues?

Remove your mods and install one at a time. 👍🏻

  • Like 3
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Posted
8 часов назад, Clivey сказал:

Merry Christmas everyone!

I think the latest DCS update has broken something - Many ground units are not spawning in. Anyone else having the same issues?

I wrote about this bug in Su30 mod thread.

Posted (edited)
2 hours ago, cao990 said:

Is the YJ-12B launch normal

I’m currently working on a Chinese asset pack update, where the YJ12 issues have been fixed. 

Edited by currenthill
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Posted
On 12/21/2024 at 8:49 PM, Oban said:

Just grabbed the latest Russian pack, love it, the Havoc is a great addition, though the sounds don't seem right ? Should the sounder not point to the default Mi28 already in the game?
The current sound is quiet and quite hollow, as in no meat to it 😄

Merry Christmas to you and your family Currenthill

 

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  • Like 11
Posted (edited)
8 hours ago, ASW said:

Can you tell me where to download this mission?

This is not a mission, just a position in the middle of nowhere defending against enemy infantry... CH's T-80 BVM tank hurries to help friendlies.

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Edited by Esvs Beyond
  • Like 8
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Posted (edited)

The last update killed all my mods.,  Trying to get mods to work is more a game then the game.  <profanity>.   pretty sick of it


 

 

Edited by CRUD
  • Like 4
Posted (edited)
1 hour ago, CRUD said:

The last update killed all my mods.,  Trying to get mods to work is more a game then the game.  <profanity>.   pretty sick of it

this dude not broke still can shut me down.

C-ram China not showup on ME

Wiesel Ozelot not

Centurion C-ram

 

i try deleted and put it on mod tech.

still not appear on ME.

 

Big update always messup CH mod

image.jpeg

Edited by Springfield-902
Posted
1 hour ago, Springfield-902 said:

this dude not broke still can shut me down.

C-ram China not showup on ME

Wiesel Ozelot not

Centurion C-ram

 

i try deleted and put it on mod tech.

still not appear on ME.

 

Big update always messup CH mod

image.jpeg

Mine works fine. Check your other mods, for example the Su-30 mod had some issues if I remember correctly.

O9bvbn5.png

  • Like 4
Posted
42 minutes ago, currenthill said:

Mine works fine. Check your other mods, for example the Su-30 mod had some issues if I remember correctly.

O9bvbn5.png

Hi @currenthill can You show us some new Chinese pack assets that You plan?😃

  • Like 1
Posted

Hi CH,

Would like to request some Turkish Naval ships added to the Turkish assets pack. Most already use the base model, like the Perry-class and the MEKO- class.

https://en.wikipedia.org/wiki/List_of_active_ships_of_the_Turkish_Naval_Forces.

And maybe in the future, a Syrian assets pack.

https://en.wikipedia.org/wiki/List_of_equipment_of_the_Syrian_Army#Vehicles.

 

Thank you and wish you a happy new year ! Thanks for all your great work and efford.

  • Like 2
Posted

Unfortunately, the Iskander-K still won't go into a ballistic trajectory after the latest update.

F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3

Posted
9 minutes ago, CarbonFox said:

Unfortunately, the Iskander-K still won't go into a ballistic trajectory after the latest update.

iskander k is a cruise missile. it isn't meant to. But yes, the ballistic missiles (at least CH's DF-21) have all converted into 5000 knot cruise missiles

  • Like 1
Posted
3 hours ago, Joey_Destroyah said:

iskander k is a cruise missile. it isn't meant to. But yes, the ballistic missiles (at least CH's DF-21) have all converted into 5000 knot cruise missiles

My mistake. I did mean the ballistic missile version.

F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3

Posted
9 hours ago, CarbonFox said:

My mistake. I did mean the ballistic missile version.

After 2.9.5 update we still don't know how to make a ballistic trajectory for missile mod anymore. The only way to make it work is to revert back to 2.9.4

  • Like 1
Posted
9 hours ago, CarbonFox said:

My mistake. I did mean the ballistic missile version.

Yes, this has been brought up many times. The only weapon with a ballistic trajectory in DCS is the Scud, which unfortunately uses a parameter and dataset which isn't documented. So modders can't use it to create missiles with ballistic trajectories. The only way for modders to create ballistic missiles was to use the old DCS core missile features, which created a fake ballistic trajectory where the missile would climb to an apogee and then point straight towards the target. But it was better than nothing. All my ballistic missiles were made using that old feature. But unfortunately ED changed the core game a couple of versions ago which made all the missiles using the old weapon features to miss their target. It's like the target coordinates were changed to a hundred meters below the surface, which made all these weapons hit the ground in front of the target point. 

I've tested everything and then some to work around this issue. But to no avail. It came down to either remove all these ballistic missiles from my assets or go with the only working solution. In this case the least worst solution was to use a cruise missile scheme and increase the speed of the missile. So it's an accurate description to call them 5000 knot cruise missiles, haha. But I didn't want to remove all these assets, that's why I choose this solution. 

In order for this to be rectified, ED would either have to restore the old DCS core missile feature to working condition (not very likely) or publish documentation of how to use the Scud missile weapon scheme code (extremely unlikely). 

  • Like 7
Posted
19 hours ago, currenthill said:

Mine works fine. Check your other mods, for example the Su-30 mod had some issues if I remember correctly.

O9bvbn5.png

Here's the thing, they show up on the map in the ME but are all gone, no where on the map, when I run the scenario.  That goes for admirals stuff too.  This fucking game...

Posted
20 minutes ago, CRUD said:

Here's the thing, they show up on the map in the ME but are all gone, no where on the map, when I run the scenario.  That goes for admirals stuff too.  This fucking game...

There are several variants of DCS issues when using mods. Some of the issues will cause the game not to load, some will let you in to the ME, some will let you start a mission but don't display any or only some assets, some will cause a CTD with using a specific weapon. It all depends on the issue at hand. But they are all very easily solved by checking the dcs.log. So if you send me the log I can check what's going on.

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Posted (edited)
5 minutes ago, currenthill said:

There are several variants of DCS issues when using mods. Some of the issues will cause the game not to load, some will let you in to the ME, some will let you start a mission but don't display any or only some assets, some will cause a CTD with using a specific weapon. It all depends on the issue at hand. But they are all very easily solved by checking the dcs.log. So if you send me the log I can check what's going on.

I'll be damned, moved the SU 30 to the back up folder and it all works now.  THANKS DUDER!!!!

Edited by CRUD
  • Like 2
Posted
8 hours ago, currenthill said:

Yes, this has been brought up many times. The only weapon with a ballistic trajectory in DCS is the Scud, which unfortunately uses a parameter and dataset which isn't documented. So modders can't use it to create missiles with ballistic trajectories. The only way for modders to create ballistic missiles was to use the old DCS core missile features, which created a fake ballistic trajectory where the missile would climb to an apogee and then point straight towards the target. But it was better than nothing. All my ballistic missiles were made using that old feature. But unfortunately ED changed the core game a couple of versions ago which made all the missiles using the old weapon features to miss their target. It's like the target coordinates were changed to a hundred meters below the surface, which made all these weapons hit the ground in front of the target point. 

I've tested everything and then some to work around this issue. But to no avail. It came down to either remove all these ballistic missiles from my assets or go with the only working solution. In this case the least worst solution was to use a cruise missile scheme and increase the speed of the missile. So it's an accurate description to call them 5000 knot cruise missiles, haha. But I didn't want to remove all these assets, that's why I choose this solution. 

In order for this to be rectified, ED would either have to restore the old DCS core missile feature to working condition (not very likely) or publish documentation of how to use the Scud missile weapon scheme code (extremely unlikely). 

They're more like Hypersonic glide vehicles with their jerkiness

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