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I have this as well when looking at ground objects from lower altitudes or zoomed in on them. Runs smooth on standard .exe, stutters on MT .exe (MT has higher FPS)

RTX3080ti latest drivers

Ryzen 5900x

32gb RAM

OS and DCS World both on SSDs

Gsync Monitor

Happening on all maps and aircraft I have tried.

 

 


Edited by marcost

W10 64

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Asus Strix 1080ti OC

ASUS ROG G-sync 27" monitor

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I decreased fps limit in NVidia Control Panel to 60-70 fps, no stutters anymore. I set 70 fps (had normally 100-130 fps) and it works fluently + if you'd some fps loss because of looking around, 70 fps is a good idea to not to fall below 60. Seems that if you have more fps but there're some falls because of looking around/terrain/etc. that difference makes stutters.


Edited by Valium
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Reducing fps to almost 1/2 of what your System is capable could not be the solution! If I reduce to 36 in VR albeit my system is capable of doing 60, I also get no stutters but no fluent picture when moving as well.

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On 4/30/2023 at 7:37 PM, spacemishka said:

I do have stutters in a self created scenario based on the PG-Map... there is not really much going on. But in Multicore it stutters while in Singlecore it doesnt

 

Same that's what most of us seem to be finding.

i7700k OC to 4.8GHz with Noctua NH-U14S (fan) with AORUS RTX2080ti 11GB Waterforce. 32GDDR, Warthog HOTAS and Saitek rudders. HP Reverb.

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Hello

For this high frequent stutters, disabeling hot plug help in my case. This also solved the problem when looking to the side.

But recently i see unfriquent stuttering, feels like short stops/hanging.

This appears when turning on ground during taxing, and also turning in populatet areas (citys)...

Will hopefully be improved soon 🙂 

  • Like 1

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  • 8 months later...

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