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computeOptimalBarriers crash bug


Amarok_73

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Hello,

Anyone here can help me to find the potential reason of problems after today's patch? Every DCS run ends within about 5 minutes with CTD.

dcs.log-20230317-184023.zipdcs.log-20230317-193523.zipdcs.log-20230317-194357.zipdcs.log-20230317-195916.zip

 

Edit:
Already tested with TdrDelay and TdrDdiDelay both set to 20 seconds, but situation did not changed.

 


Edited by Amarok_73

Natural Born Kamikaze

-------------------------

AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Logitech G940 HOTAS, Turtle Beach VelocityOne Rudder.

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10 hours ago, prancibald said:

I've had quite a few crashes after this patch as well, but my playtime seems to last a lot longer.  Game freezes and quits.  Are you running the multithreaded version as well?

The report is about MT exclusively. Yesterday I've decided to use the old, non-MT version (ST?) of the executable, and this one works stable as usual.

Natural Born Kamikaze

-------------------------

AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Logitech G940 HOTAS, Turtle Beach VelocityOne Rudder.

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Seems to be wide-spread.  I'm experiencing freezing then crashing episodes as well (since the MT update).  Crashing occurs while in multi-play... at least for now.

What log files need to be shared with DCS?  Many crash logs in my LOGS folder, just not familiar enough to choose.

Thank you in advance!

NVIDIA GeForce RTX 3060; Ryzen 7 3800X 8-Core; 32GB RAM; 1TB HD

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Please attach the latest zip file from your "Logs" folder.

There's an bug which crashes DCS when player's helicopter is destroyed. A fix is on the way.

Do your crashes happen in a helicopter?


Edited by Flappie
ED cannot reproduce the CTD as of now

Don't accept indie game testing requests from friends in Discord. Ever.

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4 hours ago, FusRoPotato said:

Oh were you able to verify that? What did they find?

The crash described by @Amarok_73 may get fixed soon (see the crash log below, the key word is "computOptimalBarriers"), but it doesn't seem to be tied to the MP helo crash.

2023-03-17 18:40:23.248 ERROR   DX11BACKEND (13368): DX device removed. Reason: 0x887A0006
2023-03-17 18:40:23.251 ERROR   DX11BACKEND (9888): Failed assert `false && "failed to create texture"` at Projects\render\dx11backend_win8\Source\DX11TextureManager.cpp:711
2023-03-17 18:40:23.251 INFO    EDCORE (9888): try to write dump information
2023-03-17 18:40:23.255 INFO    EDCORE (9888): # -------------- 20230317-184023 --------------
2023-03-17 18:40:23.256 INFO    EDCORE (9888): DCS/2.8.3.37854 (x86_64; MT; Windows NT 10.0.19045)
2023-03-17 18:40:23.258 INFO    EDCORE (9888): D:\Games\DCS\bin-mt\GraphicsCore.dll
2023-03-17 18:40:23.260 INFO    EDCORE (9888): # C0000005 ACCESS_VIOLATION at 00007ffb98e0de88 00:00000000
2023-03-17 18:40:23.261 INFO    EDCORE (9888): SymInit: Symbol-SearchPath: 'D:\Games\DCS\bin-mt;', symOptions: 532, UserName: 'Amarok'
2023-03-17 18:40:23.263 INFO    EDCORE (9888): OS-Version: 10.0.19045 () 0x100-0x1
2023-03-17 18:40:23.265 INFO    EDCORE (9888): 0x000000000003de88 (GraphicsCore): render::RenderGraph::~RenderGraph + 0x2E48
2023-03-17 18:40:23.267 INFO    EDCORE (9888): 0x0000000000041d13 (GraphicsCore): render::RenderGraph::computeOptimalBarriers + 0x403
2023-03-17 18:40:23.269 INFO    EDCORE (9888): 0x000000000004180e (GraphicsCore): render::RenderGraph::bakeGraph + 0x18FE
2023-03-17 18:40:23.270 INFO    EDCORE (9888): 0x000000000000e17f (SceneRenderer): DCSSceneRenderer::bakeRenderGraph + 0x3F
2023-03-17 18:40:23.271 INFO    EDCORE (9888): 0x00000000001048f7 (Visualizer): smCamera_Implement::getClipRegion + 0x16E47
2023-03-17 18:40:23.271 INFO    EDCORE (9888): 0x0000000000033ba9 (edCore): ed::this_thread::yield + 0xB19
2023-03-17 18:40:23.271 INFO    EDCORE (9888): 0x0000000000034543 (edCore): ed::this_thread::yield + 0x14B3
2023-03-17 18:40:23.271 INFO    EDCORE (9888): 0x0000000000032661 (edCore): ed::thread::_get_current_thread_id + 0x71
2023-03-17 18:40:23.271 INFO    EDCORE (9888): 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92
2023-03-17 18:40:23.271 INFO    EDCORE (9888): 0x0000000000017614 (KERNEL32): BaseThreadInitThunk + 0x14
2023-03-17 18:40:23.627 INFO    EDCORE (9888): Minidump created.

EDIT:

In other news, BIGNEWY said here that he was able to reproduce the MP helicopter CTD with current OB, but that he could not with internal build, which means we should see a fix soon.


Edited by Flappie

Don't accept indie game testing requests from friends in Discord. Ever.

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3 hours ago, Flappie said:

which means we should see a fix soon.

That's a good news, as since release of MT version I definitely more preffer to use it instead of previous one, even if it has some minor (to me) bugs.

Natural Born Kamikaze

-------------------------

AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Logitech G940 HOTAS, Turtle Beach VelocityOne Rudder.

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@Flappie After the yesterday's patch, the issue still exists, and error is still related to the "computeOptimalBarriers".  😞

 

Natural Born Kamikaze

-------------------------

AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Logitech G940 HOTAS, Turtle Beach VelocityOne Rudder.

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33 minutes ago, Flappie said:

Yes, the fix I told you about is not ready yet.

Roger that.

Natural Born Kamikaze

-------------------------

AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Logitech G940 HOTAS, Turtle Beach VelocityOne Rudder.

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  • 2 weeks later...

Hi. You encountered the "computeOptimalBarriers" crash bug, which seems to have been fixed internally. The next OB update should solve this issue.

2023-04-06 14:20:16.839 ERROR   DX11BACKEND (5028): Failed assert `false && "failed to create texture"` at Projects\render\dx11backend_win8\Source\DX11TextureManager.cpp:711
2023-04-06 14:20:16.839 WARNING LOG (14736): 5 duplicate message(s) skipped.
2023-04-06 14:20:16.839 INFO    EDCORE (5028): try to write dump information
2023-04-06 14:20:16.922 INFO    EDCORE (5028): # -------------- 20230406-142017 --------------
2023-04-06 14:20:16.923 INFO    EDCORE (5028): DCS/2.8.3.38090 (x86_64; MT; Windows NT 10.0.19045)
2023-04-06 14:20:16.924 INFO    EDCORE (5028): D:\DCS_Open_Beta\DCS World OpenBeta\bin-mt\GraphicsCore.dll
2023-04-06 14:20:16.925 INFO    EDCORE (5028): # C0000005 ACCESS_VIOLATION at 00007ffdd40cde88 00:00000000
2023-04-06 14:20:16.926 INFO    EDCORE (5028): SymInit: Symbol-SearchPath: 'D:\DCS_Open_Beta\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'gcurp'
2023-04-06 14:20:16.927 INFO    EDCORE (5028): OS-Version: 10.0.19045 () 0x100-0x1
2023-04-06 14:20:16.927 INFO    EDCORE (5028): 0x000000000003de88 (GraphicsCore): render::RenderGraph::~RenderGraph + 0x2E48
2023-04-06 14:20:16.928 INFO    EDCORE (5028): 0x0000000000041d13 (GraphicsCore): render::RenderGraph::computeOptimalBarriers + 0x403
2023-04-06 14:20:16.928 INFO    EDCORE (5028): 0x000000000004180e (GraphicsCore): render::RenderGraph::bakeGraph + 0x18FE
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x000000000000e17f (SceneRenderer): DCSSceneRenderer::bakeRenderGraph + 0x3F
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x0000000000104937 (Visualizer): smCamera_Implement::getClipRegion + 0x16E47
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x0000000000033ba9 (edCore): ed::this_thread::yield + 0xB19
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x00000000000482db (edCore): ed::this_thread::yield + 0x1524B
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x00000000000475c2 (edCore): ed::this_thread::yield + 0x14532
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x0000000000048e43 (edCore): ed::this_thread::yield + 0x15DB3
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x0000000000032661 (edCore): ed::thread::_get_current_thread_id + 0x71
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x0000000000017614 (KERNEL32): BaseThreadInitThunk + 0x14
2023-04-06 14:20:18.845 INFO    EDCORE (5028): Minidump created.

 

Don't accept indie game testing requests from friends in Discord. Ever.

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  • BIGNEWY changed the title to computeOptimalBarriers crash bug
On 4/6/2023 at 11:32 PM, Flappie said:

Hi. You encountered the "computeOptimalBarriers" crash bug, which seems to have been fixed internally. The next OB update should solve this issue.

2023-04-06 14:20:16.839 ERROR   DX11BACKEND (5028): Failed assert `false && "failed to create texture"` at Projects\render\dx11backend_win8\Source\DX11TextureManager.cpp:711
2023-04-06 14:20:16.839 WARNING LOG (14736): 5 duplicate message(s) skipped.
2023-04-06 14:20:16.839 INFO    EDCORE (5028): try to write dump information
2023-04-06 14:20:16.922 INFO    EDCORE (5028): # -------------- 20230406-142017 --------------
2023-04-06 14:20:16.923 INFO    EDCORE (5028): DCS/2.8.3.38090 (x86_64; MT; Windows NT 10.0.19045)
2023-04-06 14:20:16.924 INFO    EDCORE (5028): D:\DCS_Open_Beta\DCS World OpenBeta\bin-mt\GraphicsCore.dll
2023-04-06 14:20:16.925 INFO    EDCORE (5028): # C0000005 ACCESS_VIOLATION at 00007ffdd40cde88 00:00000000
2023-04-06 14:20:16.926 INFO    EDCORE (5028): SymInit: Symbol-SearchPath: 'D:\DCS_Open_Beta\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'gcurp'
2023-04-06 14:20:16.927 INFO    EDCORE (5028): OS-Version: 10.0.19045 () 0x100-0x1
2023-04-06 14:20:16.927 INFO    EDCORE (5028): 0x000000000003de88 (GraphicsCore): render::RenderGraph::~RenderGraph + 0x2E48
2023-04-06 14:20:16.928 INFO    EDCORE (5028): 0x0000000000041d13 (GraphicsCore): render::RenderGraph::computeOptimalBarriers + 0x403
2023-04-06 14:20:16.928 INFO    EDCORE (5028): 0x000000000004180e (GraphicsCore): render::RenderGraph::bakeGraph + 0x18FE
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x000000000000e17f (SceneRenderer): DCSSceneRenderer::bakeRenderGraph + 0x3F
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x0000000000104937 (Visualizer): smCamera_Implement::getClipRegion + 0x16E47
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x0000000000033ba9 (edCore): ed::this_thread::yield + 0xB19
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x00000000000482db (edCore): ed::this_thread::yield + 0x1524B
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x00000000000475c2 (edCore): ed::this_thread::yield + 0x14532
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x0000000000048e43 (edCore): ed::this_thread::yield + 0x15DB3
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x0000000000032661 (edCore): ed::thread::_get_current_thread_id + 0x71
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92
2023-04-06 14:20:16.929 INFO    EDCORE (5028): 0x0000000000017614 (KERNEL32): BaseThreadInitThunk + 0x14
2023-04-06 14:20:18.845 INFO    EDCORE (5028): Minidump created.

 

@Flappie, is this the bug related to constant 100% load on one core all the time and fps counter showing red cpu bound all the time?

Or is it related to excessive RAM usage of latest MT build?

Or is it something totally different. 

In the crash log it says a memory access violation so I'm guessing that had to do with memory  but do you know anything in more detail?  

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As the title says DCS keeps crashing when playing on the Grayflag Syria server. It happens at random intervals. Sometimes im F2 views for my own plane or other players, or when im flying straight and level back to base at normal speeds... Sometimes im 10 min in the server other times im 1 hour in the server but it always crashes with no error message. The only sign it crashes is that the frames freeze for a second and suddenly im back on my desktop.

Im lost at what to do cause im really enjoying the grayflag server at the moment...

Hopefully there is someone that can point me in the direction of a fix.

DxDiag.txt dcs.20230411-153952.dmp dcs.20230411-153952.crash

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After today's patch, the error still causing the CTDs.  😞

Natural Born Kamikaze

-------------------------

AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Logitech G940 HOTAS, Turtle Beach VelocityOne Rudder.

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