jackd Posted May 30, 2023 Posted May 30, 2023 (edited) When crossing a bridge halfway in some cases an Ai and Player vehicle crosses the Seine (or Thames) river through the water .. Paris: X-00059167 Z+00195346: The following convoy jeep at the same spot when leaving the river, not on road but convoy waypoints are set to On Road: =================================== Also genuine pre-programmed vehicles drive right through the player, Like the London Busses. =================================== If you program a train, the programmed player or Ai vehicles drive through the trains f.i. at railway crossings without damage. Edited May 31, 2023 by jackd 1
draconus Posted May 31, 2023 Posted May 31, 2023 16 hours ago, jackd said: Also genuine pre-programmed vehicles drive right through the player, Like the London Busses. =================================== If you program a train, the programmed player or Ai vehicles drive through the trains f.i. at railway crossings without damage. Civilian/map generated traffic has no collision afaik. Only static objects, map statics, AI (including mission set trains and vehicles) and player units have collision models. For Normandy bugs go here: https://forum.dcs.world/forum/1161-bugs-problems/ 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Silver_Dragon Posted May 31, 2023 Posted May 31, 2023 On fack, none map has collissions on generate traffic, has only 3D "placebo" models.. The traffic AI units has builded from the TDK with only very simple 3D models, no make with the SDK rules with build all necesary as animations, collisions, Lods, etc. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
jackd Posted May 31, 2023 Author Posted May 31, 2023 2 hours ago, Silver_Dragon said: On fack, none map has collissions on generate traffic, has only 3D "placebo" models.. The traffic AI units has builded from the TDK with only very simple 3D models, no make with the SDK rules with build all necesary as animations, collisions, Lods, etc. Is it possible to disable the automatic default traffic, as it's quite disturbing? I was trying to crate a street fighting mission in Paris .... traffic drives right through the action.
razo+r Posted May 31, 2023 Posted May 31, 2023 You can disable civilian traffic in the options of your game and additionally in the mission option itself. 1
Silver_Dragon Posted May 31, 2023 Posted May 31, 2023 29 minutes ago, jackd said: Is it possible to disable the automatic default traffic, as it's quite disturbing? I was trying to crate a street fighting mission in Paris .... traffic drives right through the action. Options > System > CivilTraffic To None and mission editor. 1 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
jackd Posted August 15, 2023 Author Posted August 15, 2023 Latest update DCS 2.8.7.42718 Open Beta: Still not fixed, as for Paris just tested; a half submerged player Willies jeep crosses under the Seine bridges, and Ai traffic still drives through you as player as merciless as before!
draconus Posted August 15, 2023 Posted August 15, 2023 12 hours ago, jackd said: Ai traffic still drives through you as player as merciless as before! You've got answer on that one - it's a feature, not a bug. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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