a1133620002 Posted August 11, 2023 Posted August 11, 2023 Please please please, after so many year, is it possible for us to be like MSFS2020, which can switch from monitor to VR by just one click? With the newest update I have more crashed in VR then before, and sometimes after the VR crashed, the game is still running (happened a lot after hitting F10, which cause a lot of lag). I was thinking if VR crashed, then we can switch back to monitor and then go into VR again, and we won't need to launch DCS everytime when we want to use screen to edit stuff after using VR. I think it's a very reasonable ask, please help us to overcome whatever barrier you have, and put the switch button into the game. 3
Crash * Posted August 11, 2023 Posted August 11, 2023 This would also be very nice for the mission editor. It's nice to use the ME in 2D and then be able to fly in VR. Then you don't have to restart DCS every time. 1 System Specs: AMD Ryzen 7 5800X, RX 6900 XT, 64GB RAM // Tobsen CM Kollektiv, VPC CM3 Throttle, VPC WarBRD Rudder Pedals, VPC T-50 CM2 + WarBRD Base VR: HP Reverb G2 Helis: UH-1H / KA-50 3 / Mi-8 / Mi-24P / SA-342 / AH-64D / OH 58D / CH-47F Jets: F-5E / F-14A/B / F/A-18C / MC-2000 / A-10C II / AV-8B / AJS 37 / MIG-21bis / F-16C / F-15E / F-4E Maps: Nevada / Persian Gulf / Normandie 2.0 / Syria / South Atlantic / Sina / Cold War Germany WWII: Spitfire / WWII Assets Pack Tech.: Combined Arms / NS430 / Supercarrier Waiting for: BO-105 / G.91R / Tornado IDS / Eurofighter
Gunfreak Posted August 11, 2023 Posted August 11, 2023 I can Imagine this would lead to a lot of instability and crashing. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
cfrag Posted August 11, 2023 Posted August 11, 2023 3 hours ago, Gunfreak said: I can Imagine this would lead to a lot of instability and crashing. Yes. Just like any change to DCS would: weather, ATC, lighting, new mp selection screens, you name it. Are there particular reasons why you think that the (IMHO very welcome) ability to switch between VR and flat brings more instability/crashes than other changes? Or is yours more a general unease when it comes to changes in general? 2
Gunfreak Posted August 11, 2023 Posted August 11, 2023 1 hour ago, cfrag said: Yes. Just like any change to DCS would: weather, ATC, lighting, new mp selection screens, you name it. Are there particular reasons why you think that the (IMHO very welcome) ability to switch between VR and flat brings more instability/crashes than other changes? Or is yours more a general unease when it comes to changes in general? Because VR is inherently more crash prone and unstable than most things related to gaming. Anyone who's played a lot of VR knows how time consuming things are, how much you have to Google and ask to get things working. The various vr headsets react widely differently to changes, patches. I've given up on MSFS because for me it runs terribly in VR far worse than DCS and yes it will crash when I change from vr to flat or back again. For others it not a problem. It seems like a very time consuming thing to use resources on to save a couple of minutes of DCS restart that might lead to more vr instability. i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
MAXsenna Posted August 11, 2023 Posted August 11, 2023 The implementation of "VR" is ridiculous. Every headset has its own resolution which will be vastly different from the desktop. And the screen has to be rendered twice. FACEPALM!Even back in the 90s there was not a performance hit when using "VR". Why? The stereoscopic image was applied AFTER it had been rendered. And the main picture was displayed on your screen. Of course it was easier back then, because there was standards. Everyone had the same resolution on their desktop, and the headsets had that same resolution.When users complain about performance, blame the vendors. Not the application. Sent from my MAR-LX1A using Tapatalk
peachmonkey Posted August 11, 2023 Posted August 11, 2023 30 minutes ago, MAXsenna said: The implementation of "VR" is ridiculous. Every headset has its own resolution which will be vastly different from the desktop. And the screen has to be rendered twice. FACEPALM! Even back in the 90s there was not a performance hit when using "VR". Why? The stereoscopic image was applied AFTER it had been rendered. And the main picture was displayed on your screen. Of course it was easier back then, because there was standards. Everyone had the same resolution on their desktop, and the headsets had that same resolution. When users complain about performance, blame the vendors. Not the application. Sent from my MAR-LX1A using Tapatalk are you truly suggesting that DCS's bad performance in VR is the fault of HTC, HP, Varjo, Meta, etc? 2
MAXsenna Posted August 11, 2023 Posted August 11, 2023 are you truly suggesting that DCS's bad performance in VR is the fault of HTC, HP, Varjo, Meta, etc?They could stick their heads together and come up with a better solution. Has been done before.Sent from my MAR-LX1A using Tapatalk
Sprool Posted January 1, 2024 Posted January 1, 2024 VR is a bit fickle but if MSFS can implement an easy switching system to and from VR->flat screen and do it consistently and predictably (which it does on my setup) then I would hope same can be implemented in DCS. It takes a lot of tweaking to get the balance of performance and quality but when it is there it is fantastically immersive. DCS runs at over twice the frame rate of msfs in VR, but it drives me mad every time I remove the headset the game freezes and crashes.
ED Team BIGNEWY Posted January 1, 2024 ED Team Posted January 1, 2024 We are not MSFS, the code is not the same. I have requested vr/2d switching in the past but it does not look like it is possible for DCS. thanks 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
cfrag Posted January 1, 2024 Posted January 1, 2024 23 minutes ago, BIGNEWY said: We are not MSFS, Thank goodness. VR performance in that title is abysmal, while DCS is the killer app for VR. When it comes to showcasing VR, it is one of the three apps I use to present (the other being Google Earth, and "Space Pirate Trainer"). Currently, no other app can touch DCS in VR. The fact that we can't dynamically switch between flat and VR is a bit painful - especially for mission creators. At this point, though, I'd rather have current performance levels and suboptimal UX than the other way around. Oh, and happy new year!
Recommended Posts